Climb by Stals
You have powers to slow down time - but only for 10 seconds (real time) - so for you it will be a little longer. You can jump from one spike/rock to another(you can jump of top or the sides of it) and need to escape without dying before time tuns out (you die if you touch the bottom of the rock).
To launch - run Climb.exe
You can play with one or two players.
Controls:
Player 1(red one) - Arrows to move and jump
Player 2(blue one) - A/D to move and W or Space to jump
All sound effects were made with SFXR, and music with cgMusic.
To launch - run Climb.exe
You can play with one or two players.
Controls:
Player 1(red one) - Arrows to move and jump
Player 2(blue one) - A/D to move and W or Space to jump
All sound effects were made with SFXR, and music with cgMusic.
Ratings
| Coolness | 64% | 3 |
| Overall | 2.43 | 1068 |
| Audio | 2.69 | 479 |
| Fun | 2.27 | 1023 |
| Graphics | 1.92 | 1090 |
| Humor | 1.38 | 965 |
| Innovation | 2.60 | 830 |
| Mood | 2.00 | 1001 |
| Theme | 2.17 | 1123 |
and the controls are a bit too floaty for the precision needed to play
My primary frustration was the controls, which I think kind of ruined it. They aren't precise enough for the precision asked for by the player. It's too floaty and not "sharp" enough. The most frustrating part of it was that the player falls extremely slowly relative to the spikes. I feel that mostly when I went to jump onto a spike, they would simply all fall to the ground before I had a chance to land on any, because they seem to fall faster than the player. I feel a simple tweak to make the player fall faster could do a lot for the game :)
But again, I really like the concept and think it has potential, very good job! Good luck in the competition.
Also, there is no need to jump, you just can dodge the rocks on the ground. If you continued developing this, I suggest you make disappear the ground after the first jump.
The music is fun and goes right with the atmosphere.
"I suggest you make disappear the ground after the first jump." - I thought about it but without alot more controls tuning it will be really frustrating to die every second because you can even jump on the first spike.
My major dislikes:
- The controls are way too slippery.
- The rocks/spikes disappear as soon as they hit the ground.
Enjoyable, anyway, but exceedingly difficult.
And music is nice.
Fun little game. As mentionned, higher gravity (with the appropriate adjustments to jump speed) would have made this a lot more enjoyable.