575 by the31

[raw]
made by the31 for LD27 (COMPO)
For my LD game
I decided on haiku
made in ten seconds.

Look inside to find
controls (even easy mode)
and the game itself.

This game was written
in AS3's native libs.
Thank you for your votes!

Ratings

Coolness 63% 3
Overall 2.78 820
Fun 2.28 1019
Graphics 2.55 769
Humor 2.74 295
Innovation 4.08 24
Mood 2.69 585
Theme 3.35 378

Feedback

ix
26. Aug 2013 · 04:16 UTC
The look and feel of this is quite polished. I especially like how the words push each other aside.
OldPeculier
26. Aug 2013 · 04:18 UTC
Brilliant concept, beautifully executed. That said, ten seconds is just no way long enough to count the syllables in long words and form a Haiku. I did see you had a second version, but then that breaks the theme.

Bit of a pickle
Make your game *good* or *correct*?
A real conundrum
31eee384
26. Aug 2013 · 04:27 UTC
Thanks! I tried to add
lines that show the syllables
Too dark I suppose
KristinnEs
26. Aug 2013 · 13:02 UTC
Interesting game.
Had a bit of trouble making the words stick to the text-bars.
dekart
26. Aug 2013 · 13:07 UTC
It's the first poetry game I ever saw. Cool concept!
Riley Hume
26. Aug 2013 · 13:20 UTC
Very hard, not a lot of fun but a great concept.
PackSciences
26. Aug 2013 · 13:59 UTC
Very good.
A little fast for non-English player.
Spotline
26. Aug 2013 · 13:59 UTC
Cool idea, clean presentation but it's really too hard!
TakeNapEveryday
26. Aug 2013 · 15:43 UTC
This is a cool game that I will never win.
Nick Weihs
27. Aug 2013 · 15:51 UTC
Never would have thought of a haiku challenge. Interesting idea.
Shmarah
27. Aug 2013 · 15:53 UTC
noxiously snouted
consecutives protectors
caddie matronhood

I think the silliness of this haiku is very descriptive of how short and sweet this game is. Pretty font! :)
darkshadow
27. Aug 2013 · 17:04 UTC
Nicely done, I was struggling to manage in the time until I saw the boxes were sub-divided into the number of syllables the word has!
Diventurer
27. Aug 2013 · 17:05 UTC
The text is a bit hard to read, and the game is surprisingly difficult.
johnl
27. Aug 2013 · 17:19 UTC
Really interesting idea. I think it might have been better to use a different font, as that one is kind of hard to read.

I'm not sure whether I like the way the number of syllables in a word is shown, as that removes any real thinking from the game, but that said there would be absolutely no way anyone could actually count the number of syllables within just 10 seconds.
motty
27. Aug 2013 · 17:39 UTC
Great execution of an interesting idea: shame the idea turns out to be way too hard to pull off in ten seconds (for me at least). Managed to get a haiku once on twenty second mode - don't think I'd ever manage it in ten.
LegacyCrono
29. Aug 2013 · 01:51 UTC
Not touchpad friendly
But is rather interesting
Hippopotamus
Jimanzium
29. Aug 2013 · 12:30 UTC
Very fluid in how everything moves or pushes the other words. This must have been well polished. And a nice idea.
larb
01. Sep 2013 · 03:25 UTC
Cool idea. 10 seconds is not enough for me. It's really hard and frustrating. (The LD theme is the problem, your game is cool.)
alts
03. Sep 2013 · 05:03 UTC
Wow, never would have expected a haiku generator. Really appreciated that all of the menu elements were themselves haiku, and that the countdown was a usable element. The game, unfortunately, isn't very fun until you finally do manage to succeed, and that's not an easy feat. "Phenomenology dog" indeed.