Ten seconds to midnight by TimKaidem
It's weird kind of turn-based game. There are nuclear missiles all over the place. It's almost completely random.
Left-click the planet to attack it, right-click - attempt to make it an ally. It's 50% chance that planet will reject your attempt. It's also 50% chance that you'll become ally, which makes your enemies his enemies.
Doomsday clock is ticking. Sort of.
Left-click the planet to attack it, right-click - attempt to make it an ally. It's 50% chance that planet will reject your attempt. It's also 50% chance that you'll become ally, which makes your enemies his enemies.
Doomsday clock is ticking. Sort of.
Ratings
| Coolness | 52% | 3 |
| Overall | 3.10 | 511 |
| Fun | 2.87 | 601 |
| Graphics | 2.60 | 726 |
| Innovation | 3.80 | 82 |
| Mood | 2.50 | 726 |
| Theme | 2.08 | 1136 |
Delta Square, for first game ever and solo jam session it's even more than I've expected :D But offcourse have in mind a bigger and much better game in future maybe/
AGDG_REJECT, what I meant by all that is metahpor of Doomsday Clock (http://en.wikipedia.org/wiki/Doomsday_Clock), when things are pretty much fcked up. ;)
Cool idea. Simple rules, but a puzzler that make you think. I like it.
And yeah, the Accept/ Deny alliance is 50/50 chance, it's totally random. Had no time to make something more thoughtful.
the gameplay is cool, but you should have less chance to make an ally with an allready ennemy planet than with a neutral planet...
But it's still Awesome!