Run Buddy by Perspicacity1

[raw]
made by Perspicacity1 for LD27 (COMPO)
Guide Run Buddy home in 10 seconds!

Don't worry, he's pretty fast.

Probably.

(I got my core game done and then started to add an idea well beyond the scope of my time limit so part of it may not seem finished. But then again, maybe not. The last thing I wanted was to miss the deadline because of upload times.)

Ratings

Coolness 71% 3
Overall 2.43 1068
Audio 2.11 771
Fun 2.38 962
Graphics 1.86 1110
Humor 2.56 396
Innovation 2.24 1021
Mood 2.37 831
Theme 2.68 944

Feedback

garygreen
26. Aug 2013 · 11:56 UTC
I couldn't get very far with this. Every time I moved it went to the screen to buy extra skills/powers/health, but no matter what I bought I could only move for about a second.
feyleaf
27. Aug 2013 · 10:24 UTC
This was pretty good. Reminded me of DLC Quest mixed with Jetpack Joyride. I would have liked it if the collision was a little more accurate, but after a number of tries, I did get Run Buddy home. :)
Lokarunith
27. Aug 2013 · 17:48 UTC
I liked the upgrade system, it was a very good idea but easily you get so powerful that the main objective stops being a challenge, exploration, searching for diamonds and getting to weird areas are the best point of the game.
Thermite
29. Aug 2013 · 22:49 UTC
Made me smile :)
olafurw
29. Aug 2013 · 23:19 UTC
Collision detection is terrible, would always hit the spike, even though I wasn't even close to it, and the reset could be a lot quicker, but otherwise its good.
Nights57
30. Aug 2013 · 02:59 UTC
Fun little game, I really liked the upgrade system (It's fun to be able to get overpowered!) The collision is a little wonky, spikes can kill you from pretty far away.
Steve Cochrane
30. Aug 2013 · 03:44 UTC
Sorry but I was having a unplayably low framerate in both Safari and Chrome on my machine. Not sure why that would be but no one else in the comments has mentioned it yet so maybe I'm an outlier...
Roan Contreras
30. Aug 2013 · 03:54 UTC
That was cute :D ... Though it lags (I hope it's not only me xD ... Tried this at Google Chrome and Mozilla Firefox) and the collisions are weird.
Unept
30. Aug 2013 · 19:48 UTC
Lag kept me from playing it. Sounds like similar issues. Locked up in upgrade menu. Also, CURSE THAT FIRST SPIKE!
Broxxar
31. Aug 2013 · 02:18 UTC
Really crude but charmingly fun.
RARoadkill
31. Aug 2013 · 02:29 UTC
I mistakenly opened up your console by mistake I think. was rather confused for awhile. fun game, was a bit laggy for me on chrome
ConflictiveLabs
31. Aug 2013 · 04:14 UTC
I think it starts too slow (takes a lot of deaths and retries to upgrade yourself to the point where you can get past the first obstacle). The fact you mixed the theme with this genre (incrementally upgrade your character to go further and further into the game) is actually genius though.
tigerj
31. Aug 2013 · 04:15 UTC
i had some real slow weird bugs in safari, I played in chrome and it was better. nice work.
Sink
31. Aug 2013 · 04:18 UTC
Collision was a bit off, but I still had a lot of fun with this game. I am usually not one for these games but this one has some sort of charm. Music got a bit repetitive however.
canvapps
31. Aug 2013 · 14:34 UTC
The game is fun, but collision boxes are a bit hard :D
Good game!
mutilator
03. Sep 2013 · 00:25 UTC
really hard to get very far, wasnt sure if there was an ending
zconnelly13
03. Sep 2013 · 19:39 UTC
too buggy to play : /
udo
03. Sep 2013 · 22:33 UTC
Very cute! However, the controls are so wonky it's kinda difficult to really play.
Alexander
04. Sep 2013 · 01:28 UTC
framerate!
Grafter
15. Sep 2013 · 20:16 UTC
Good little game!