TIME SHIFTER by Split82

[raw]
made by Split82 for LD27 (COMPO)
This is my first FPS-like game ever and I had tons of fun creating it.

Engine: Unity
Language: C#
Graphics: Blender, Photoshop
Music and Sound: Logic Pro

You got 10 seconds long interval and you can make time flow forward or backwards.

Ratings

Coolness 60% 3
Overall 4.29 4
Audio 3.59 70
Fun 3.78 50
Graphics 4.32 22
Humor 1.98 728
Innovation 4.24 9
Mood 3.71 57
Theme 4.25 12

Feedback

skarab
26. Aug 2013 · 14:01 UTC
Nice ideas, design and graphics. Will surely retry it later.
hdon
26. Aug 2013 · 14:24 UTC
Thanks for specifying "Web Unity," instead of just "Web." I will be able to try it on another system later (no Unity on this one!)
aquilicoco
26. Aug 2013 · 14:40 UTC
Great game!!
gameXcore
26. Aug 2013 · 14:42 UTC
I'm amazed, I think this is probably going to end up being one of the best, you need to get this turned into a full game. It has a massive feeling of Portal about it.
pcmccull
26. Aug 2013 · 14:51 UTC
Awesome game! Feels like Portal with time manipulation.
as3boyan
26. Aug 2013 · 14:57 UTC
Wow, this one is very good!
carlsommer
26. Aug 2013 · 15:04 UTC
Great design! This is definitely something you could continue to build off of to create a very neat puzzle game!
Zephyr89
26. Aug 2013 · 15:10 UTC
A very good title, the only problem ... I suck at puzzle games. However one thing I can see is that this is going to go far.The place really has the sense of a place to collect your thoughts and think.
timtipgames
26. Aug 2013 · 15:28 UTC
Very nice. The time you spent to create the wall texture was definitely worth it :)
intripoon
26. Aug 2013 · 15:49 UTC
Very good game for 48h!
ellipticaldoor
26. Aug 2013 · 15:53 UTC
Really astonishing desing! congrats for your game!!
xXweeguyXx
26. Aug 2013 · 16:02 UTC
Really awesome game! Amazing for 48 hours
3ndo
26. Aug 2013 · 16:25 UTC
Exceptional. Well done.
Zerkruemler
26. Aug 2013 · 19:10 UTC
Very cool. It is a lot of fun to find out how to solve the puzzles. It is however not so much fun to start from the beginning when you did an failure ate the end of the level. Some kind of checkpoint system would really be nice.
🎤 Split82
26. Aug 2013 · 19:18 UTC
Thanks :) You are right. Didn't have time to do that. WIll definitely ad checkpoints in post compo version.
Xaychru04
26. Aug 2013 · 19:22 UTC
Another innovative concept! Very fun to play, the levels are well designed, and the time shifting mechanic is excellent! Remind me of Portal and QUBE...
31eee384
26. Aug 2013 · 19:32 UTC
Wow, this is great! I wish it were longer. When I was going into the final level, I expected to only get 1/3 of the way to the exit on that platform, and have to freeze it, turn back time, and resume forwards. Or at least some sort of false summit. Alas, the limitations of 48 hours. Thanks for including a mouse sensitivity slider, too, it's usually way too high for me on Unity games.

Fantastic use of the theme. These are my favorite sorts of games, and you did it very well.
🎤 Split82
26. Aug 2013 · 20:17 UTC
Oh man! That's awesome idea for that last level :D Going to implement it right now. Thanks!
BradleySmith
26. Aug 2013 · 20:36 UTC
Really nice music, and highly polished 3D graphics are nice. One of the better looking 3D games I've played. Nice game mechanic with the time too, excellent for 48 hours.
bytegrove
26. Aug 2013 · 22:34 UTC
Nice and clean graphics, and an interesting use of the theme. Awesome work! :)
immanuela
26. Aug 2013 · 22:35 UTC
The most unique interpretation of the theme I've seen so far. I really like this idea and hope you continue with it.
Andrew Shouldice
27. Aug 2013 · 01:03 UTC
This is a really neat idea. I could totally see this being expanded into a larger experience. Looking forward to the post compo version.
Andrew Shouldice
27. Aug 2013 · 01:08 UTC
Oh yeah: for the post compo version, it'd be cool if you had some sort of audio feedback for time moving forward and backwards, especially with a little pitch ramp up/down. (Your music is beautiful though, so you probably wouldn't want to interrupt that.) The third area (World 4?) in Braid had a sort of music-box track that played forwards and backwards when time was moving, and a wonderful "sound of 0-time" rumble when time was stopped.
tacograveyard
27. Aug 2013 · 01:21 UTC
The music, concept, and execution are really solid. Great work!
Glockenspiel
27. Aug 2013 · 03:12 UTC
pretty cool and challenging. The only thing i dislike is when the player collides with a block you die
IHateATMFees
27. Aug 2013 · 03:23 UTC
Great job! Graphics look nice and have a good mechanic
KevinZuhn
27. Aug 2013 · 04:46 UTC
Well that was clever and fun!
I had some trouble on the beginning of level 3, but after coming back a few hours later the solution leapt out at me! It's probably worth exploring what other puzzles could be wrung out of this mechanic!
dom2d
27. Aug 2013 · 12:43 UTC
Great puzzle design!
Ghostik
27. Aug 2013 · 12:49 UTC
Really nice work man!
torvik88
27. Aug 2013 · 13:45 UTC
Wonderful game, reminds me of when i played the first Portal. Well done mate :)
SneManden
27. Aug 2013 · 15:23 UTC
Very Fine game! Challenging and interesting gameplay.

Linux: the mouse sensivity was a bit creazy, and the setting in game did not help out.
🎤 Split82
27. Aug 2013 · 15:57 UTC
Thanks for linux feedback. I will probably set the default sensitivity to super low and enlarge the range of the slider.
AdventureIslands
27. Aug 2013 · 19:39 UTC
graphics and design! Like mentioned before, it's like Portal but with time manipulation.

Great puzzling, but there should have definitely been checkpoints, it's surprisingly easy to get crushed and having to restart the whole level because of that got very frustrating.
Travis Irby
27. Aug 2013 · 19:53 UTC
Wow this game blew me away! Awesome concept that fits the theme perfectly, and its really fun. nice work
tripleVisionGames
27. Aug 2013 · 19:55 UTC
Great use of theme and really well implemented. A bit frustrating at times but amazing work for a 48 hour game jam game!
Hypnohustla
27. Aug 2013 · 21:05 UTC
Love it. The puzzles had some very good ideas behind them and I always felt so damn smart solving them. :) Beautiful game. Top drawer indeed!
Reverend Speed
27. Aug 2013 · 22:10 UTC
Beautiful. Simple. Thoughtful. Engaging. Original. Fantastic work, folks, will be back here soon to finish this game. My only criticism is that it could do with a little more personality - some kind of break or reward for solving puzzles. It's hardly a problem for work made in 48 hours, though! Congrats!

Quick question - any chance you could point me towards information on locking and hiding the cursor while in Unity Webplayer?

Again, great work!
🎤 Split82
28. Aug 2013 · 00:31 UTC
Thanks :) Locking and hiding cursor http://docs.unity3d.com/Documentation/ScriptReference/Screen-lockCursor.html
jglrxavpok
28. Aug 2013 · 16:49 UTC
Looks like Portal... without the portal gun, and the portals...
Portal-related stuff aside, this game is just beautiful and has a good idea!
dekart
28. Aug 2013 · 17:18 UTC
Good game, i like it
ratking
29. Aug 2013 · 08:26 UTC
Interesting art and nice overall execution.
kazukishida
29. Aug 2013 · 11:01 UTC
Oh my goodness. Oh my goodness. Oh my goodness.
This was so amazingly well done to the highest level. Everything from the atmosphere, the ambience, the amazing music, the lighting, texturing, mechanics, controls, feel --- oh my goodness man. This is the best entry I've played so far, and it even bests many of the Jam entries I've seen. Dude. Dude. Man this is just so epic. You have to continue this!
marccspro
30. Aug 2013 · 02:42 UTC
Best game I have seen for the moment :D
SaintHeiser
31. Aug 2013 · 04:45 UTC
Incredible game!
Puzzles are awesome. Theme is well presented =)
Well done, man!
neocrey
31. Aug 2013 · 11:56 UTC
Wow! Awesome game! Nice graphics and gameplay!
Alexander Ponomariov
01. Sep 2013 · 11:57 UTC
Cross my heart this is fantastic game!
Codexus
01. Sep 2013 · 12:02 UTC
Awesome first person puzzler. I wish there were more levels!
zzForrest
01. Sep 2013 · 12:25 UTC
Beautiful game, with very interesting mechanics. I love grand piano music in games, and this game took full advantage of it. I love how every level feels grand. My only complaints are that the character and the time mechanic both share an issue with acceleration where they accelerate very slowly for half a second, and speed off faster than you can tell.
Xgor
01. Sep 2013 · 12:56 UTC
Awesome game, Can see this becoming a full blown game with that cool mechanic.
I do feel that the music didn't fit in the atmosphere of the game and that kinda killed the mood for me.
Martin_Monosys
01. Sep 2013 · 12:57 UTC
This is very well done, great entry for 48 hours, it's almost incredible.
I just have to ask: Did you buy a license for Unity PRO for this, or did you get those shadows to work some other way?!?
Capro
01. Sep 2013 · 12:58 UTC
Original and very well made. :)
Larzan
01. Sep 2013 · 13:24 UTC
Nice idea with the time control! Good grafix.
klianc09
01. Sep 2013 · 13:26 UTC
At first I thought, this is gonna be like braid, but it isn't, it's something completely different.
The puzzles were great, although I'm not sure why the last level worked as it did.
moomoo112
01. Sep 2013 · 19:34 UTC
Great puzzle game, and a nice use of the theme!
Jellycakes
01. Sep 2013 · 21:57 UTC
That was really cool to play. The concept and gameplay was really interesting, it was well polished and I definitely had a good time playing this game. Really nicely done.
sergilazaro
02. Sep 2013 · 01:05 UTC
So cool, looks amazing and the mechanics are great :)
darkshadow
02. Sep 2013 · 19:32 UTC
Did it! :D Loved the puzzles, brilliant little game you could do loads of things with the time shift idea, 3D braid why hasn't anyone done it already!?
Sascha
04. Sep 2013 · 04:06 UTC
Great concept and execution. Love the clean graphic style and lighting!
matthias_zarzecki
05. Sep 2013 · 09:40 UTC
Solid puzzler! Nice work with the light. Mechanics lend themselves for a good puzzler too :)
ShellfishGames
06. Sep 2013 · 10:44 UTC
Amazing! Great mechanics, very good presentation. Probably the best game I've played so far.
Sadly I didn't get very far though, since it completely overstrained my laptop. :D But I'll try to play it trough once I'm back at my PC.
Katamori
06. Sep 2013 · 12:48 UTC
Amazing in every aspects! The idea is absolutely original, the fun factor is so high that I can't stop playing (even though it' the type of game that is f*ckin' hard for me), the use of the theme is outstanding, the graphics is magnificent but also moderate, background ambient music is great for its purpose, and the mood is absolute Portal-esque!

The first perfect game between those I've tried so far. Congratulations!

PS.: I can remember you from Twitter when you posted a shot about the first map. I asked that "Unity?", if you can remember too ;P
🎤 Split82
06. Sep 2013 · 18:38 UTC
:) thanks a lot. Sure I remember you.
Lokarunith
06. Sep 2013 · 23:32 UTC
First of all, thanks for including an option to adjust mouse sensivity as many unity games make my head hurt because of too much sensivity and this one was fine.

Overall it was very enjoyable, the puzzles were really well designed and the graphics were also quite good. The theme was very well incorporated into the game mechanics making this a great entry.
withoutpillow
11. Sep 2013 · 15:59 UTC
amazing and innovative puzzles, great graphics, and that gentle music in the background was really good for the atmosphere. good work!
Steve Cochrane
12. Sep 2013 · 02:22 UTC
Wow! I don't know how you did this in just 48 hours. Not just impressive from an audio/visual perspective but with well-designed puzzle mechanics too. One of the best LD entries this time, I'd say.
recursor
12. Sep 2013 · 21:28 UTC
Very nice graphics and game play. The game feels nice and polished, and I really like the piano music in the background.
Jacob123
16. Sep 2013 · 23:25 UTC
Cool game. Liked how much it felt like Portal. Also, congratulations you are the last game I will rate this LD!