The First Odyssey by davisan
08/31 - Post-compo version v3:
Play at http://goo.gl/ysuw4j
- Removed camera zoom
- Changed resolution from 640x360 to 800x480
08/30 - Post-compo version v2:
Play at http://goo.gl/vrc95B
- Faster charge
- Dynamic camera zoom
08/26 - Post-compo version:
Play at http://goo.gl/ZHu2dC
- Faster arrows
- Enemies are more tough.
- Being hit now reduce 20% of your time
- Doors and buttons have different colors
A witch cursed you. If you stand still, you will die in 10 seconds. To live you must kill. Each murder gives you 10 more seconds of life. To break the curse, you must kill the king.
Controls:
Move left/right: A/D
Jump: W
Aim: Mouse
Charge'n'shoot: left mouse button.
Play at http://goo.gl/ysuw4j
- Removed camera zoom
- Changed resolution from 640x360 to 800x480
08/30 - Post-compo version v2:
Play at http://goo.gl/vrc95B
- Faster charge
- Dynamic camera zoom
08/26 - Post-compo version:
Play at http://goo.gl/ZHu2dC
- Faster arrows
- Enemies are more tough.
- Being hit now reduce 20% of your time
- Doors and buttons have different colors
A witch cursed you. If you stand still, you will die in 10 seconds. To live you must kill. Each murder gives you 10 more seconds of life. To break the curse, you must kill the king.
Controls:
Move left/right: A/D
Jump: W
Aim: Mouse
Charge'n'shoot: left mouse button.
| Windows | http://goo.gl/ltCc2Z |
| Web Post-compo ver. (mac and win) | http://goo.gl/ysuw4j |
| Web (Mac only) | http://goo.gl/qp0WHa |
| Web (Windows only) | http://goo.gl/HfKMgM |
| Source | http://goo.gl/00C36U |
| Original URL | https://ludumdare.com/compo/ludum-dare-27/?action=preview&uid=10464 |
Ratings
| Coolness | 100% | 1 |
| Overall | 2.88 | 738 |
| Audio | 3.00 | 286 |
| Fun | 2.75 | 702 |
| Graphics | 3.04 | 463 |
| Humor | 2.47 | 433 |
| Innovation | 2.46 | 916 |
| Mood | 2.66 | 610 |
| Theme | 2.43 | 1064 |
I loved the arrows trajectory, the fact that they stay on the target.
And a very beautiful piano track.
@plancien: Thanks!
@rzfmzn: Thanks!
Other: Thanks! The game didn't stop in the gate. You have to press the button in the top (climb the house) to open the door and enter the castle.
I made it to the button that you have to hit with an arrow in the top of the castle but after hitting it I couldn't figure out what opened. It could be improved with more indication of what's happening with the buttons (even a short camera pan over to the opened door) and faster or more powerful arrow charging. Right now optimal combat strategy is just to click rapidly to shoot underpowered arrows.
@Venturelli: Thanks! hehe.
@Rodrigo Robles: Thanks!
The art is really good and the piano track is great!
btw, Croze, you're disgusting too mate.
Personally I would implement the same concept but with smaller sprites for a neater look. Large sprites when not done perfectly can really hurt the overall look.
Certain sound effects, like the jump sound, can be rather unnecessary if it doesn't actually sound like a jump, and especially since it covers up the great background music.
It's still a pretty cool entry! Great work!
because i find it hard jumping between platform to climb the castle
And don't mind the pessimistic commenters.
I mean, sometimes they forget you have like, 2 days and a half to make the games.
I'm sure that if you put more effort into this, you can make a hell of a game out of this :)
The gameplay itself wasn't very challenging, but I liked the level layout and hey, that was big. More interesting enemies would've given the game a lot.
Good job on the music!
PS: I can't get over how unfriendly the comment from Croze is. Not the criticism (critisism is always fine), but the tone is extremely awful. Kudos to you for answering so nicely!