On Borrowed Time by shohs
*** Requires OpenGL 3.0 compatibility ***
Note: This game uses JDK 7.
Note 2: Thank you to djdduty for providing the cross-platform version.
Note 3: Try the cross-platform version first, as people were having issues with the other versions.
Note 4: Please unzip the files before attempting to run
Well, this could have turned out a lot better. I tried to do a stealth game based on the idea that you're a guy that needs to kill other people to steal their "life" (pleasant, huh?). But because of poor time management / lack of inspiration / bug-squashing, the game turned out to be a lot less finished then I'd have liked it to be. I was making levels and the story within the last hour and a half, which is definitely not a good thing. So sorry about the shortness and unfinished-ness. If you want, you can consider it a prototype of a demo of an idea for a game.
Libraries used:
LWJGL
PNGDecoder
JOrbis - OggDecoder
If there are any problems you have with running the game (esp. in non-Windows environments), post a comment and I'll see if it can be fixed.
Note: This game uses JDK 7.
Note 2: Thank you to djdduty for providing the cross-platform version.
Note 3: Try the cross-platform version first, as people were having issues with the other versions.
Note 4: Please unzip the files before attempting to run
Well, this could have turned out a lot better. I tried to do a stealth game based on the idea that you're a guy that needs to kill other people to steal their "life" (pleasant, huh?). But because of poor time management / lack of inspiration / bug-squashing, the game turned out to be a lot less finished then I'd have liked it to be. I was making levels and the story within the last hour and a half, which is definitely not a good thing. So sorry about the shortness and unfinished-ness. If you want, you can consider it a prototype of a demo of an idea for a game.
Libraries used:
LWJGL
PNGDecoder
JOrbis - OggDecoder
If there are any problems you have with running the game (esp. in non-Windows environments), post a comment and I'll see if it can be fixed.
Ratings
| Coolness | 57% | 3 |
| Overall | 3.00 | 610 |
| Audio | 2.72 | 459 |
| Fun | 2.86 | 609 |
| Graphics | 3.29 | 326 |
| Humor | 2.50 | 419 |
| Innovation | 2.70 | 763 |
| Mood | 3.43 | 130 |
| Theme | 3.07 | 656 |
"could not compile shader version 130 core"
Same on windows version.
Last thing it prints is AL lib alc_cleanup: 1 device not closed.
but I think its the shader causing unable to play :(
One of the few games I was hoping to play
@djdduty: Sorry about that, thanks for going through the trouble, though.
http://imgur.com/pDUiKfh
The screenshot looks great, tho :) will be checking back to see if the problem has been solved later.
@mtrc: That's just the console output that I used for personal reference to show everything was loading correctly; in fact, that should mean that it's successfully setup the LWJGL window and has started loading the assets...
I swear, distribution is a pain in the butt