Means to an End by Mickawesomesque

[raw]
made by Mickawesomesque for LD27 (COMPO)
There is no sound and/or music.
This was my first time ever doing pixelarts (and the best pieces weren't even used due to a serious lack of time... ;___;)

The "goal" is to make some serious damages to the ennemy's defenses so you can be the one to escape from a planet on the verge of dying.

WASD to target and the mouse to shoot your "ULTIMATE WEAPONS". Moving is kinda slow but it's because it's the ULTIMATE WEAPON and it can do some very SERIOUS damages because it's very BIG and ULTIMATE.
You can also play with the gamepad! (Tested with a 360 controller.)

More about this entry: http://gaming-forward.tumblr.com/post/59392350443/my-ld27-entry-means-to-an-end

Ratings

Coolness 44% 1337
Overall 2.44 1057
Fun 2.07 1095
Graphics 2.96 505
Humor 1.95 742
Innovation 2.11 1084
Mood 2.48 748
Theme 2.70 925

Feedback

Spotline
26. Aug 2013 · 11:36 UTC
Fun story :) The gameplay lacks a bit of depth but it works fine !
moonmagic
26. Aug 2013 · 17:36 UTC
I really like the little buildings. I gave this points for humor because the message for losing was so abrupt. I would have appreciated a little more nuance when targeting "military" installations; maybe the controls could be made even MORE slippery to highlight the difficulty of separating combatants from noncombatants?

Sound would go a long way, and a little screen shake. And fixing the typos.
Blooperly
26. Aug 2013 · 18:21 UTC
Great idea! I didn't really get the morality at first, but i figured it out. Nice job. Sound would have been good.
comrad_gremlin
26. Aug 2013 · 18:21 UTC
The building drawings/pixel art is indeed pretty cool. Although, as stated before, the gameplay is lacking. One of the most serious improvements what could have been done is placing a timer somewhere :)
SpiralCodeStudio
26. Aug 2013 · 18:27 UTC
You could elaborate more on the idea. Way too short.
Mclogenog
26. Aug 2013 · 18:27 UTC
Simple, but not bad. I like that the story changes based on what buildings you shoot, but as the other comments mentioned, some more gameplay depth would be nice. Even something simple like requiring the player to hold down on a target for a second could lead to more thoughtful gameplay.

Also, in the future it might be good to set screen progression to a different key than the mouse (or to a specific button). I kept accidentally clicking through the final screens.
cschwartz
26. Aug 2013 · 18:29 UTC
I liked the style of the graphics as well as the gameplay. An on-screen timer would have helped to convey a sense of urgency.
handCraftedRadio
26. Aug 2013 · 20:00 UTC
I liked the graphics but I wish there was a little more to do in the game.
mboaj
28. Aug 2013 · 01:35 UTC
Nice. Control are actually slow :) I destroyed civilians all over as the hospitals and other buildings looked similar :) anyway nice art!
01010111
28. Aug 2013 · 01:37 UTC
I feel like some kind of giant laser blast animation and loads of particle effects could have made this really fun to play, but I had some fun nonetheless. I didn't realize that there were separate building types in the beginning and the morality check at the end made me feel awful haha.
Eelfroth
28. Aug 2013 · 01:42 UTC
Makes you think... Good job!
sP0CkEr2
28. Aug 2013 · 05:33 UTC
not much here -- good story and message, use of theme but not much else -- nice effort
Jupiter_Hadley
30. Aug 2013 · 16:50 UTC
Love your graphics, great story and message, good job! I featured it in my Ludum Dare 27 video compilation, if you'd like to check it out :), http://www.youtube.com/watch?v=7GZNeIKxvyg
Hayawi
30. Aug 2013 · 18:04 UTC
you should have put a timer,it's kind of annoying when you have to guess how much time you have left