Ain't Got Time For Lootin' by IHateATMFees
A short adventure game that follows the story of Lord Ten and a common peasant.
This is my second game I've made, and the first using Unity. I hope you have fun, and please let me know what you think!
This is my second game I've made, and the first using Unity. I hope you have fun, and please let me know what you think!
| Web | http://ihateatmfees.com/ld27/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-27/?action=preview&uid=22624 |
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 2.60 | 510 |
| Audio(Jam) | 1.61 | 495 |
| Fun(Jam) | 2.51 | 449 |
| Graphics(Jam) | 2.29 | 545 |
| Humor(Jam) | 3.09 | 123 |
| Innovation(Jam) | 2.27 | 541 |
| Mood(Jam) | 2.39 | 468 |
| Theme(Jam) | 2.41 | 538 |
Thank you for mentioning how to restart a room, I would have been trapped! :-D
-thatwhichis, team RoyBatty
The rainbows are a *little* wonky and make me have to restart D:
Collision with the walls could be improved by changing the order you do your collision and movement. Right now, I think you might be doing collision first and then calculating the movement, which makes the player go into the wall a little and them come back out, creating a fluttery bouncy collision.
Applying collision last before drawing everything *should* make the collision more solid, I think.