10 Second Crawl by Twistedsnail
*****************
*Important Note*
*****************
I didn't realize when I uploaded but this game might not render properly on older graphics cards or Intel GCs if they don't support OpenGL 3.3.
If your computer doesn't support it then it results in only white blocks and sound.
Due to Visual Studio being a dick, this game requires the latest vcredist, the installer has been packaged.
You start with 10 seconds(duh) but gain time for descending levels, opening chests and killing slugs.
You lose time slower when clearing the fog of war to encourage more exploring.
The aim is to descend as far as you can and get the most points.
The game will plop you right in to play, no intro or help so:
- Move with arrow keys.
- Hold Z to run while you have enough stamina.
- Press C to swing sword or zap staff (while you have uses).
- Press X to open chests or descend to next level.
- Press P to restart when(not if) you die.
There is only 1 enemy (damnit) which is a slug. It hurts on contact or spits slimeballs that slow you down.
You can kill them with either of the 2 weapons: the sword or staff.
The sword requires stamina to swing but is more direct.
The staff doesn't require stamina but it is harder to hit things.
Chests give you mixes of extra time, score points, stamina or a weapon.
Good Luck
*Important Note*
*****************
I didn't realize when I uploaded but this game might not render properly on older graphics cards or Intel GCs if they don't support OpenGL 3.3.
If your computer doesn't support it then it results in only white blocks and sound.
Due to Visual Studio being a dick, this game requires the latest vcredist, the installer has been packaged.
You start with 10 seconds(duh) but gain time for descending levels, opening chests and killing slugs.
You lose time slower when clearing the fog of war to encourage more exploring.
The aim is to descend as far as you can and get the most points.
The game will plop you right in to play, no intro or help so:
- Move with arrow keys.
- Hold Z to run while you have enough stamina.
- Press C to swing sword or zap staff (while you have uses).
- Press X to open chests or descend to next level.
- Press P to restart when(not if) you die.
There is only 1 enemy (damnit) which is a slug. It hurts on contact or spits slimeballs that slow you down.
You can kill them with either of the 2 weapons: the sword or staff.
The sword requires stamina to swing but is more direct.
The staff doesn't require stamina but it is harder to hit things.
Chests give you mixes of extra time, score points, stamina or a weapon.
Good Luck
| Windows | http://cl.ly/1g0F0t032c2N |
| Original URL | https://ludumdare.com/compo/ludum-dare-27/?action=preview&uid=7411 |
Ratings
| Coolness | 64% | 3 |
| Overall | 3.17 | 435 |
| Audio | 2.35 | 660 |
| Fun | 3.11 | 393 |
| Graphics | 3.20 | 377 |
| Humor | 1.96 | 735 |
| Innovation | 2.71 | 756 |
| Mood | 2.81 | 489 |
| Theme | 2.86 | 822 |
Firstly it feels a bit cheap that the slugs's sight seems greater than yours and they can shoot you before you see them.
Secondly once you collect your first chest the theme seems a bit redundant as the timer is now some arbitrary number. Honestly though even I think this is a pretty daft complaint as you still start with 10 seconds but maybe something to think about
If you could take a look at my game I'd be really grateful :)
Also I've never had problems with OpenGL 1 in 2D games. Having shader access is nice, but even naive OpenGL 1 tile rendering on my computer from 2004 works just fine. (No graphics card, using the Mesa driver on Linux. 1200MHz dual core CPU)