Hybris by phi

[raw]
made by phi for LD35 (JAM)
Until the year 631 B.C., humans had lived on Earth peacefully. But then...

Controls: WASD / arrow keys, spacebar

Programming/Art: phi & soferus
Music: ursj

Ratings

Coolness 37% 1626
Overall(Jam) 2.75 971
Audio(Jam) 3.70 139
Fun(Jam) 2.29 1071
Graphics(Jam) 2.50 958
Humor(Jam) 2.59 466
Innovation(Jam) 2.65 856
Mood(Jam) 3.21 455
Theme(Jam) 2.40 1039

Feedback

Crimson713
18. Apr 2016 · 23:53 UTC
Beautiful game. A bit short, but the music is very relaxing and the general aesthetics make it a nice play.
rodobodolfo
21. Apr 2016 · 08:59 UTC
Loved the intro. The game played well enough but knocking the big boulder out of the way so easily was really frustrating. The visuals and audio were pleasant and I love the concept.
bigbuggames
21. Apr 2016 · 11:08 UTC
Nice intro and music, controls were solid too.
retrograze
25. Apr 2016 · 04:36 UTC
Solid game. I loved the concept and the storyline, and the nicely drawn art was top-notch. And the music! Man I want that soundtrack. The "game" part of it was a little sparse, however, and not super interesting all the time, as the boulders sometimes glitched out and were sometimes very annoying. Still, an awesome idea!
Dr. Funkenstein
28. Apr 2016 · 18:14 UTC
I FEEL LIKE SISYPHUS
puppetmaster
30. Apr 2016 · 18:38 UTC
I'm amazed! What a great mood!
Congrats for your very good entry!
themadknights
02. May 2016 · 19:22 UTC
Cool game intro and music :). I didn't understand the game mechanics at first.
rhastapunk
03. May 2016 · 12:23 UTC
Earth inside out, my mind exploded. Nice originality :D
TheCain
03. May 2016 · 23:42 UTC
Ok, but kind of tedious.
Music was nice though.
Tanton-H2X
07. May 2016 · 08:28 UTC
Great entry~
at first, i just to push these stone run and run, not feel how wide or how big the world,i was just Immersed in the beauty music(beauty is not precise i think, it contains some sadly,and also have epic/eppopee feeling! very unique, and not always seen at LD ,so precious this point!)
when i run so long! i start realized that may be i was wrong :P, so i start to think... at first i also pleasant surprise about the world visual-Presentation Format, it just like some fish-eye effect,but that is not the key point, i think this is a so clever design and built that also let the game's visual fit the world-design very great!(these high&low tree,also let the sky seems so deeply and world-wide / expansion,very wonderful and let me feel nice,just like i real into this world!)
i found there are others have said kind of tedious, i think it may because that the rock are too easy to be pushed(espically the biggest one!) so, i have to run left and run right,push, correct/rectify the position, then run agian... but i think ,although this is a little bit tired for player, but it is may good engouh for the design,in my opinion, this design is very great to communicate the Hybris 's hard(save world ,and arrive the sky..),and our player by this method could experience how tough is he when in the difficult circumstances...
so,i agree this is really a nice originality game,also have good narrative. visual although easy but neat! gives me a great experience and good times!
hope could built more these type games. well done & Cheers!