Grokh's Arena by Cerno_b
Survive the ten deadly rounds of Grokh's Arena.
Shift between three shapes to exploit your opponents' weaknesses
Written in C++ using cocos2d-x
Graphics drawn with Aseprite
Sound Effects generated with sfxr
Music written in Reaper using the outstanding free Sonatina Symphonic Orchestra VST.
The source code is included in the game download.
Edit: Added a separate download for the sources.
Edit: I uploaded a timelapse making-of: https://youtu.be/CckSYoah-KY
Edit: Postmortem available: http://ludumdare.com/compo/2016/04/23/postmortem-grokhs-arena/
Shift between three shapes to exploit your opponents' weaknesses
Written in C++ using cocos2d-x
Graphics drawn with Aseprite
Sound Effects generated with sfxr
Music written in Reaper using the outstanding free Sonatina Symphonic Orchestra VST.
The source code is included in the game download.
Edit: Added a separate download for the sources.
Edit: I uploaded a timelapse making-of: https://youtu.be/CckSYoah-KY
Edit: Postmortem available: http://ludumdare.com/compo/2016/04/23/postmortem-grokhs-arena/
| Windows | https://cerno.itch.io/grokhs-arena |
| Source | https://cerno.itch.io/grokhs-arena |
| Original URL | https://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=83463 |
Ratings
| Coolness | 98% | 2 |
| Overall | 3.24 | 446 |
| Audio | 3.08 | 292 |
| Fun | 3.33 | 328 |
| Graphics | 3.12 | 425 |
| Humor | 2.42 | 387 |
| Innovation | 2.69 | 719 |
| Mood | 2.94 | 468 |
| Theme | 3.26 | 536 |
- It's not always entirely clear what shape is best for what enemy.
- The witch's projectiles don't seem to work super well
Did you really make the music yourself? It's impressive!
I can't make it past the second round of bats... :-)
Great game! Good job!
Spoilers:
- Wizard is strong against archers (since the other characters take too much damage approaching them)
- Fighter is strong against slimes (since he is fast enough to dance around them)
- Golem is strong against knights (since he is armored and only takes little damage.
- Wizard is weak against slimes since he takes a lot of damage and too slow to avoid them
- Fighter is weak against knights since they have longer range
- Golem is weak against archers since he can't avoid them and is too slow to approach.
And yes, I wrote the music in about an hour. It's just two drums and a trombone from Sonatina and an organ from CamelAudio Alchemy. Pretty good VSTs.
I think the game would be improved if it were more obvious when you get hurt or when you land a hit on an enemy.
Good fun though, nice one.
Apart from the Golem on Knights, not sure if there's a real rock/paper/scissor balance formula for enemies but these frikkin bats are crazy :)
Controls are tight, games does what it's supposed to and fits theme. Kudos!
++
Keep up the good work!
It was satisfying to kill something, but some of the enemies lacked attack animations.
Nice music and graphics too.
@CMLSC: Yes that was on my list. I wanted the knights move their pikes like in the SNES version of Zelda and the archers to actually lose the arrow when firing. Also all the character art was supposed to be colored later on but time ran out.
@Wevel: Do you mean the sound effects? That's what you get spending 15 minutes on sfxr instead of recording proper sounds, but I couldn't fit in anything else.
@everyone: Thanks a lot for the nice feedback. I'll try to play/review all of your games later.
The game is quite fun, although I must confess I cheated by reading the comments before playing.
Fun game!
@fanatiko: I agree that the music clashes a bit with the visuals. Maybe I could keep working on it later and change the instrumentation to be more retro but retain some of the oomph of the current version.
@urfbound: Thanks a lot for that detailed review! My original plan was to use the black shapes only as outlines to get a feeling for the visuals and then fill in colors when the game is playable. The tight schedule made short work of that. Maybe I'll keep working on the game to fix some issues. I could try and put in the boss fight I was planning from the beginning. Then I could deal with making the strengths and weaknesses more obvious visually and with better audio cues. Really glad you liked the controls, that makes me proud. The audio cue for the health bar was also planned but scrapped. I had indeed fun, although I never had as much stress in my whole life as during these two days.
@TerraCottaFrog: Wow, the game should be everything but slow. Just in case you return here, would you mind telling me your setup? I had some slowdown on my wife's laptop but that disappeared so unfortunately I cannot reproduce it.
@psychomonster: But, but, I did. :( It's right there next to the download on this page and it's also included in the zip file of the game.
@everyone else who I didn't mention: Thanks a lot for your kind feedback.
Also apparently every time I see a Dark Souls style ending screen I mentally replace it with "Thanks Obama"
I'm sorry about the missing ending screen. I had to wrap up the game in the last remaining minutes and wasn't able to shovel in an ending screen. I could have gone back to the start screen, but my sleep-depraved mind didn't think of that.
Surely there is a lot of room for improvement and I really learned a lot which I hope I'll be able to apply when I participate in the next LD.
One final breakdown of comments:
Thanks to Jupiter_Hadley for featuring the game on her channel. The game's audio messed up the recording so I wasn't able to hear her comments but I appreciate she took the time to play it.
@Diel Mormac: Turns out you need the newest vc_redist.exe which I added as a download link after the deadline. I know it's stupid to ask people to install something for an LD game and I will not make that mistake again.
@Everyone: I truly appreciate the kind words and also the criticism. Most of the issues reported were things I would have done differently given more time. The soundtrack was not one of these things so I found it interesting how it kept people on the fence between "good" and "not retro enough" so I guess I need to train my retro music muscles for the next LD.
Very solid though.