sine by timtipgames
Twitter: @timtipgames
http://www.timtips.com
The overall sound volume is a bit low, if you don't hear anything please turn up your volume :)
Added a full screen jar that auto-detects your desktop resolution and runs fullscreen. If possible play that version :)
I finally ported my entry sine to Android. I tested it to run fine on a nexus 4 and a Desire HD. It should be safe to play on devices with resolutions of 800x480 and up to 4k ;). If you have a smaller screens you may try it but are probably better off playing the desktop version.
GfxLib: libGdx
LogicLib: Artemis entity framework - odb fork
GfxTool: Inkscape
SoundTool: Reaper+some free VSTi
I fixed two game breaking bugs. The initially released version is still available but only differs in the fix of these two bugs:
https://dl.dropboxusercontent.com/u/3057562/sine/sine-src_bugged.jar
https://dl.dropboxusercontent.com/u/3057562/sine/sine_bugged.jar
http://www.timtips.com
The overall sound volume is a bit low, if you don't hear anything please turn up your volume :)
Added a full screen jar that auto-detects your desktop resolution and runs fullscreen. If possible play that version :)
I finally ported my entry sine to Android. I tested it to run fine on a nexus 4 and a Desire HD. It should be safe to play on devices with resolutions of 800x480 and up to 4k ;). If you have a smaller screens you may try it but are probably better off playing the desktop version.
GfxLib: libGdx
LogicLib: Artemis entity framework - odb fork
GfxTool: Inkscape
SoundTool: Reaper+some free VSTi
I fixed two game breaking bugs. The initially released version is still available but only differs in the fix of these two bugs:
https://dl.dropboxusercontent.com/u/3057562/sine/sine-src_bugged.jar
https://dl.dropboxusercontent.com/u/3057562/sine/sine_bugged.jar
| All OS Jar (Fullscreen) | http://timtips.com/games/sine_fullscreen.jar |
| All OS Jar (Windowed) | http://timtips.com/games/sine.jar |
| Android | http://timtips.com/games/ld27_sine_timtipgames.apk |
| Post-Mortem | http://www.ludumdare.com/compo/2013/08/27/sine-post-mortem/ |
| Source | https://dl.dropboxusercontent.com/u/3057562/sine/sine-src.jar |
| Original URL | https://ludumdare.com/compo/ludum-dare-27/?action=preview&uid=15341 |
Ratings
| Coolness | 95% | 2 |
| Overall | 3.89 | 45 |
| Audio | 3.21 | 193 |
| Fun | 3.48 | 160 |
| Graphics | 3.85 | 106 |
| Humor | 2.27 | 525 |
| Innovation | 3.99 | 37 |
| Mood | 3.59 | 83 |
| Theme | 3.36 | 366 |
I know there's a bug that may crash the game that is somehow related to the audio. I am still waiting for it to happen while I play with logging enabled to find out how to fix it :) Sorry for the trouble :)
Graphics are neat and beautiful. And the concept is really original
I actually didn't play osmos longer than 30 seconds and honestly can't remember the main mechanics of eufloria because it's been so long since I played it. But maybe it has ben an unconscious influence :)
I know that things can remain a bit unclear even after the tutorial (which kind of focuses on the obvious). I would try to improve that should I make a post compo version.
Thank you all for your feedback!
Hard to know if I'm doing "well" in the game or not, but I enjoyed playing, and absolutely love the concept, visuals, and graphics.
@dancingflame thank you! I just fixed another crash to desktop bug
@namuol agree, I get that feeling too. I have ideas how to improve and fight that feeling. We'll see if I implement them :)
I felt that the controls were a bit tricky, particularly selecting your colour, especially as scrolling deselects the planet you had selected.
This is a different kind of game. Neat! I liked that you took the time to make a tutorial and an animated title screen! That makes the game look more polished. :-)
As for the game itself... I don't know exactly why, I did not feel I was very much in control for some reason. It was hard to time the sun flares and the stars moving around, and I was quite surprised that you didn't get a second rocket, although I understand your reasons for it.
Well, thanks for the game, and I made a video record of my play-through, if you are interested!
http://youtu.be/WXl8OzFP4Hc
I agree that there are some parts that need improvement (and also a space background would have made it into the game if I had not run out of time).
Concerning the difficulty: Although you are under time pressure when you want to reach the highest score possible, it is very easy to play through the easy level if you do hurry less and take more time to take the suns waves of death into account. I'd describe your way of playing the game as kind of "brute force" (absolutely no offense) :). You sent quite a few stars into death :) While that absolutely is a legit way of approaching the problem I don't think it's the most efficient.
I had planned to make you lose points when stars die but I was really really in a hurry in the end and I felt like sound was more important at that point. As I stated earlier in the comments I share the feeling that the game isn't "tight" enough when it comes to feedback loops and the feeling of success. I also mixed control schemes that were solely made for touch devices (the whole dragging thing) into the desktop version and even mention it in the tutorial (because I didn't want people to be confused when they accidentally use it) which just makes everything worse in my opinion. But that's just the way it is.
Again, thank you very much for playing and even making a video of it. I deeply appreciate it!
This is the first time I'm making videos, so it is a learning experience for me as well. You play differently when you know that if you spend more than 10 minutes in a game, people will get bored, so I felt a bit under time pressure as well.
I totally understand what you mean by "It is great to watch other people play your game" - that is the reason I'm making these. On my previous Ludum Dare (Fair King), I actually sat with people to have them play the game in my tablet, and it was amazing to see what I thought was obvious, but really didn't get through to people and had to be redone.
Anyway, best luck with your game! Cheers!
I first try the easy mode but I had more fun playing then the hard mode where you really have to manage your stars.
The background sound goes well with the graphics to create a space atmosphere.