Doctor Drown (Ph D) by paulmcgg
Doctor Drown is known for one thing, shark tank torture. Also his evil underwater lair. Two things! His love of shark based torture and his vast underwater lair. And the cat. Ok, at least three!
Follow the Double-O Do-Gooder agents on your lair's monitors and drown them in sharks before they reach you. Featuring, honest-to-goodness, three whole different endings.
Unfortunately, Doctor Drown hasn't upgraded his lair in some time and draining takes a medieval 10 seconds. Clicking the monitor of an adjacent room to one already filled with water drains from one to the other. Oh but someone scrambled all his monitors, so adjacent rooms probably aren't adjacent monitors. Rooms that are adjacent, and so can be flooded on mouse-clicking, have a low line of water. However you must also wait for the current room to finish flooding. When you can flood the highlighted screen will turn blue. Phew! Good luck!
Credits
Game - Paul McGee & Sam Gross
Music - Come Spy With Me by Hugo Montenegro & His Orchestra
Follow the Double-O Do-Gooder agents on your lair's monitors and drown them in sharks before they reach you. Featuring, honest-to-goodness, three whole different endings.
Unfortunately, Doctor Drown hasn't upgraded his lair in some time and draining takes a medieval 10 seconds. Clicking the monitor of an adjacent room to one already filled with water drains from one to the other. Oh but someone scrambled all his monitors, so adjacent rooms probably aren't adjacent monitors. Rooms that are adjacent, and so can be flooded on mouse-clicking, have a low line of water. However you must also wait for the current room to finish flooding. When you can flood the highlighted screen will turn blue. Phew! Good luck!
Credits
Game - Paul McGee & Sam Gross
Music - Come Spy With Me by Hugo Montenegro & His Orchestra
Ratings
| Coolness | 77% | 2 |
| Overall(Jam) | 3.59 | 83 |
| Audio(Jam) | 3.85 | 30 |
| Fun(Jam) | 3.31 | 138 |
| Graphics(Jam) | 4.39 | 34 |
| Humor(Jam) | 4.02 | 17 |
| Innovation(Jam) | 3.71 | 48 |
| Mood(Jam) | 3.85 | 37 |
| Theme(Jam) | 3.24 | 226 |
reminded me of Invader Zim xD
-ENDESGA
I just uploaded Mac, Linux, & Web builds so let me know if they work!
I'm actually really interested in how you got these smooth 2D animations into Unity. If you could give any pointers that would be awesome!
Great art + music, really funny too!
Gameplay tends to devolve into mindless guesswork. I think ways of avoiding this would be to highlight the rooms which the player can flood to make it that you don't have to check every screen by rolling over it. Or to highlight rooms previously flooded. Or some way for the player to map out how rooms connect. For example, the camera's could be numbered and on a pause screen could have a text box for players to make notes. 1 goes to 12, 12 goes to 5, etc. This could add a whole new layer to your game.
With some added modifications this idea has the potential to become very interesting.
Friggin cool minigame, d'like to see some moar situations like that :D
Looks like it had potential though..
Whatever!The whole idea is great. Love the humor and the idle animations..and little monitors. Great work!!
XaiZil - I have no idea! Were you playing on a browser? The only positive action you can take is flooding another room (everything else just shakes the monitor), and then you must wait another ten seconds to flood the next. Any other events in-game would be based on the characters moving around, so everything happening at once (as a bug) can't really happen? Let me know if you try again or on a different build.
ratking - Perhaps the description isn't clear enough. The core twist of the game is that each row of monitors is mixed around, so monitors that are adjacent usually are not rooms that are physically adjacent and so can be flooded. The rooms that are adjacent to the flooded/flooding room are always shown as partially flooded on the monitors. So you have to watch where the agents go and remember how the rooms are connected. Hope that helps! :)
the game itself takes some time to figure out though :P
I cottoned to the mechanic very quickly and am pleased to report that I drowned all the agents on my first go! *cackles*
An excellent entry which I really enjoyed playing. Thanks!
This game is very innovative, at least I have never played something similar! Those agents remind me of some Nickelodeon characters, haha.
I manage to beat the agents in my first try, but I had to play two more to see the other endings! =)
I also like how you guys used many cameras, I didn't know it was possible without a huge overload!
Also, I missed a restart button after each ending (it's good to have one, especially in a game that the player will like to play again to see the other endings ^^).
Very cool game! =D
Great job! (It's amazing how, no matter how many games you've rated, there are still lots of hidden gems around)
The mechanic at the heart of the game is certainly unique. I did find myself getting caught in a loop where I'd flood a room that happened to be near a spy, they'd leave their room, and then I'd finally have time to fill that one. Eventually lingering just long enough for my sharks to catch up. Oh, and I couldn't resist flooding my own room at my first opportunity. I have SCUBA gear!
Nice work.
My only real complaint would be the lack of a restart button.