Cedarville by BenWhi

[raw]
made by BenWhi for LD27 (COMPO)
You are about to decide the fate of 6 people from the town of Cedarville.

You will be shown 6 scenarios of which you will have no prior understanding. It is your job to pick one of TWO possible solutions. Both solutions will have DIRE consequences on the life of the individual in question.

If you do not reach a decision in ten seconds, a random decision will be made for you (unless otherwise specified).

Ratings

Coolness 100% 1
Overall 3.15 459
Audio 2.06 789
Fun 2.78 677
Graphics 2.89 551
Humor 2.49 425
Innovation 3.33 304
Mood 3.28 199
Theme 3.13 603

Feedback

DanHayesGamer
26. Aug 2013 · 02:19 UTC
There's a bug on the second to last page, text appears scrambled?
sparkleswirl
26. Aug 2013 · 02:25 UTC
Got a weird bug where Carol's ending had two texts imposed on each other. Think I chose 3 nights, don't shoot dog, give password, walk away, visit mother, and don't look in shed.

I had a hell of a time with this game. Loved the surprises and the connections between the characters. I'd like to see all the endings, but don't know how long I'd spend finding them...
Twistedsnail
26. Aug 2013 · 02:30 UTC
Why did I have to make everyone die?!!
Good game, cool idea.
LevelUpJordan
26. Aug 2013 · 02:57 UTC
Really nice although for me the consequences seem a bit too random, I get that you're forcing the player to make out of context decisions but there's less weight if you have no clue what's going on. Also the whole countdown on a choice is fairly common in games nowadays so it doesn't feel like you stretched the theme.

Overall though I really like it, great sense of atmosphere and strangely pleasing visuals
Dark Acre Jack
26. Aug 2013 · 04:48 UTC
Nice faces.
Eirikir
26. Aug 2013 · 04:53 UTC
Original idea! but some consequences feel a bit random
carlsommer
26. Aug 2013 · 05:01 UTC
It was interesting how some of the stories were connected in little ways.
zerebruin
26. Aug 2013 · 06:27 UTC
Great dark mood! Feels a lot like the Walking Dead as a minigame!
avh4
26. Aug 2013 · 07:34 UTC
Great concept! I especially loved how the different choices played into the results of the other characters. However, I had a hard time keeping everyone straight in my head. It'd be nice to have another animated scenario with the conclusions, maybe, so that I could remember what the choice was about. It'd be cool to maybe see the conclusions woven together more too, instead of shown one-by-one. Also it seemed a bit odd to be making choices without context for people who would have the context if they had to make the choice. I was expecting maybe to be acting more as an arbiter.
Kwrky
26. Aug 2013 · 13:41 UTC
Interesting idea, really innovative.
Jan Marcano
26. Aug 2013 · 13:57 UTC
Awesome idea. I really really liked how the stories were connected to each other, I wasn't expecting the connections to be that good.
smotko
26. Aug 2013 · 13:59 UTC
Interesting concept. I think I managed to make the wrong decision every single time :)

The game would be a way better if there was more art and less text though...
xhunterko
26. Aug 2013 · 14:52 UTC
A little slimplistic on the choices. But not too bad.
BradleySmith
26. Aug 2013 · 16:34 UTC
The art style is quite stylistic. Nice storytelling. ^_^
GreenyUk
26. Aug 2013 · 16:51 UTC
Interesting concept. Awesome how all the stories entwine at the end. Art is on the simple side tho but great job.
Josh Riley
26. Aug 2013 · 19:50 UTC
Interesting Game. I really liked how everything started to ocnnect towards the end.
Blooperly
26. Aug 2013 · 20:59 UTC
Awesome game! I love the confusing morality behind the story, though it would be a little better if you had a tiny bit of knowledge about what your choice would effect. Great job.
tony.pe
26. Aug 2013 · 21:14 UTC
Neat idea, it was cool seeing the connections play out at the end. I think the point would have be driven home more by illustrations showing the connections rather than text to read, but I liked it!
CoOz
26. Aug 2013 · 21:20 UTC
Interesting game. Theme is well managed. Nice faces ! ;)
kannas
26. Aug 2013 · 22:26 UTC
I really like how the story evolves. And most of all, i like the idea behind this game. I am overjoyed every time i see a non banal approach to this kind of theme. Thank you for the experience :D
Mythalore
26. Aug 2013 · 22:58 UTC
Wow, that was amazing I especially like how the stories overlapped!
Puzzlem00n
26. Aug 2013 · 23:16 UTC
Played it twice. I liked the connections as the others said. Although the effects my choices had were kind of ridiculous and unrealistic. What are the chances that either choice would change certain peoples' lives forever? I would also appreciate if the choices had a little more emotional weight, and if you used a better font. But overall, not bad.
syradinegames
26. Aug 2013 · 23:22 UTC
Great mood for this game. I couldn't read all of Carol's outcome, but it was a happy ending from what i can tell. I must have been lucky since almost everyone's outcome was good. Makes me curious to see if I can make them go bad, so some replayability is there. It would have been awesome to have a 7th or overarching story that combines all the outcomes into an ending, like those romantic comedies with 30 A-List actors.
KunoNoOni
27. Aug 2013 · 00:28 UTC
I loved the art and the sound used when you had to make a decision. Cool idea for a game.
anjack
27. Aug 2013 · 01:43 UTC
Very cool game! The intertwined fates are fun to follow.
GrimGary
27. Aug 2013 · 02:43 UTC
Had to play it through a few times, just to see different conclusions. Liked it overall! =)
Teejay5
27. Aug 2013 · 03:06 UTC
daaaaang
Travis Irby
27. Aug 2013 · 04:29 UTC
Nice Job Ben! Enjoyed the intensity brought on by only having 10 seconds to choose. Really like the art style too :)
rogueNoodle
27. Aug 2013 · 11:15 UTC
Very cool - seeing the stories interweave was pretty interesting. Would have liked to see a shot of the characters in the conclusion though to enforce the connection more. Really unique entry!
jay griffin
27. Aug 2013 · 11:57 UTC
Quite a cool game, the style you went with suited it really well. It's just a shame there wasn't time to make cutscenes for any of the outcomes, that would've set it off really nicely. Good work all the same.
Myyyvothrr
27. Aug 2013 · 13:17 UTC
Don't know why, but I like the graphics ;) Interesting idea, Well done!
ratalaika
27. Aug 2013 · 14:35 UTC
Nice idea :)
joekinglake
27. Aug 2013 · 18:27 UTC
Really enjoyed this, great use of the theme. Very different to everything i've seen so far. I found myself constantly second guessing myself. Awesome job! I can't help but feel you knew from the beginning exactly what i was going to pick :D
matthewvermaak
28. Aug 2013 · 01:11 UTC
Good writing and the tense music with the countdown adds a great atmosphere. Well done!
Jacic
28. Aug 2013 · 01:36 UTC
Interesting graphics. :p

I really liked the idea for this!
Emilien Gorisse
28. Aug 2013 · 12:54 UTC
Nice game, with engaging narratives.
naufr4g0
28. Aug 2013 · 16:36 UTC
Interesting idea. I like that the conclusions are given all together at the end. Too bad I did not remember the names. Luckily it was clear who he meant. I like graphics, too :)
nddrylliog
28. Aug 2013 · 17:13 UTC
Narration narration narration. Narration? Narration! Narration narration. Loved it bro, keep it comingggg.
BeardoGames
29. Aug 2013 · 01:53 UTC
Waha, that's extremely awesome and dark! Loved the haunting faces of all the characters, and loved the care given to the writing! Awesome job!
blackotus
29. Aug 2013 · 17:44 UTC
Having the player impact on the storyis always great, I really liked this!

It would be nice if the game showed and image with the ending text of each character, just to make it easier to commit them to memory.
Also, I didn't understand why you have to push space to start, and then A to continue. Could be the same button.

Nice work!
Hypnohustla
30. Aug 2013 · 09:22 UTC
Nice change from the pace. Interesting story. It would have been nice to see some of your choices play out in animation form but considering the timeframe it's no biggie.
futuristteletex
30. Aug 2013 · 12:01 UTC
Niiiicee!!
stenol
30. Aug 2013 · 12:20 UTC
Great concept :)
Kragnir
30. Aug 2013 · 19:06 UTC
Like the setup, a bit more information about the decisions would have been nice. Like how the decisions affect other decisions. As other have mentioned, I got the bug with text not readable on the last scenario conclusion description.
LegacyCrono
30. Aug 2013 · 19:16 UTC
Nicely written, it was interesting to see the results. Good job!
Almax27
30. Aug 2013 · 19:41 UTC
Really cool game, love games that question what's good or bad/right/wrong. Only down side for me was on the last page, with Carol's story the writing went a bit haywire and I couldn't read it.

Still, great game, thank you!
panurge
30. Aug 2013 · 19:49 UTC
Good concept and a terse, effective writing style. I really liked the crossover between some of the stories and the way you made the player question the limits of their agency. Good work.
ellipticaldoor
30. Aug 2013 · 22:38 UTC
Good and nice game
theholychicken
31. Aug 2013 · 02:33 UTC
The faces made this game at least 32.333 percent more classy :]
Very interesting intertwining between the stories. I went on to play it a few times just to see the endings.
Great work!
Sergey Mohov
31. Aug 2013 · 07:13 UTC
Hey, I couldn't play it, the very first game screen (with the character in hotel lobby) just freezes on "press any key to start" and doesn't respond to any input. I'm using Chrome on OSX Lion.
Diptoman
31. Aug 2013 · 08:41 UTC
I think I sent everyone spiraling down the wrong path. I'm sao bad at making decisions! :p
I love playing games where they show a scenario and our decision plays a part in how the scenario ends. And I certainly loved this. Good job!
kristof
31. Aug 2013 · 08:53 UTC
Cool. I like seeing the connections between the characters.
PaperBlurt
31. Aug 2013 · 16:57 UTC
Good game even though it's a bit banal. But I like the play with choices..
SnoringFrog
31. Aug 2013 · 19:24 UTC
Interesting game, some of the effects choices had felt a bit random, but it was still near to try and see how many different things I could make happen. There was a bug on the final frame that usually made Carol's ending extremely difficult to read, so I'm not always sure what happened to her, unfortunately.
farmergnome
31. Aug 2013 · 23:55 UTC
Very original game, loved it!
Rabbits...
01. Sep 2013 · 18:25 UTC
I liked how the consequences seemed to be linked, great storytelling!
Pinktreeleaf
06. Sep 2013 · 14:53 UTC
so many outcomes and all interesting. One of my favorites of this competition.
Roan Contreras
12. Sep 2013 · 00:01 UTC
Great job on this game though I also saw that bug on Carol's ending where the text are messed up.