10 Second Robot by Linus Lindberg

[raw]
made by Linus Lindberg for LD27 (COMPO)
If the game doesn't run on your machine, download the love application here: https://love2d.org/ and then download the love.2d file. This also works on linux.

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You are the first hyper-intelligent humanoid robot.
Unfortunately you run out of battery every 10 seconds.


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Controll the robot with the left and right arrow keys. Jump with the up-key.
Pick up white energy to keep you battery charged, but watch out for the red energy which will drain your battery even quicker!

Ratings

Coolness 81% 2
Overall 2.71 878
Audio 2.95 323
Fun 2.25 1033
Graphics 3.85 106
Humor 2.13 622
Innovation 2.07 1095
Mood 2.97 371
Theme 3.22 520

Feedback

TinyWorlds
25. Aug 2013 · 21:39 UTC
Too easy. I was bored after 244 seconds and did let the player suicide.
I like the main character.
The music is ok.
ShellfishGames
26. Aug 2013 · 09:28 UTC
Doesn't run on my system. :( The screenshots look very nice though.
Crowbeak
26. Aug 2013 · 09:29 UTC
I enjoyed this once I figured it out. The game over message is delightful. :D
LittleThor
26. Aug 2013 · 09:31 UTC
Need more things to do to be funny : another gameplay brick, or a better level design. The character is funny and the music is nice.
RandomM00
26. Aug 2013 · 09:31 UTC
Failed to start: not a valid win32 application
32 bit Windows XP
douglasv
26. Aug 2013 · 09:32 UTC
I would put tha character closer to the left edge of the screen.Gives the player more time to think.
Andrewves
26. Aug 2013 · 09:33 UTC
Great visuals but the gameplay is a little simple. I also think the movement speed is a bit slow. Good attempt.
superjoebob
26. Aug 2013 · 09:33 UTC
I love your art and music, the art is a really cool kind of surreal and the music sounds like early 70's techno
tiffi
26. Aug 2013 · 09:36 UTC
Loved the background and the player sprite
Hypnohustla
26. Aug 2013 · 09:51 UTC
It looks very nice. I loved the character. Maybe it needs some additional game mechanic to keep the player interested? Solid work though.
josefnpat
26. Aug 2013 · 11:11 UTC
Nice game, fab graphics!
vrld
26. Aug 2013 · 13:39 UTC
Fun game, great graphics and a cool soundtrack.
Acrimiens
26. Aug 2013 · 14:15 UTC
Lovely character!
bnhw
26. Aug 2013 · 14:30 UTC
Loved the visuals!
leafo
26. Aug 2013 · 17:01 UTC
Cool graphics, cool idea. I wish there was some more variation.
BradleySmith
26. Aug 2013 · 22:03 UTC
Really nice visuals and aesthetic you have going. I made a game about a robot too. :)
Zuige
26. Aug 2013 · 22:05 UTC
Nice visuals but not very much to play here. Also, there's no way to reset game?
SasoriDama
26. Aug 2013 · 22:07 UTC
Nice looking game. It was kind of hard to see the batteries so you could pick them up. Good animations and backgrounds too.
tripleVisionGames
27. Aug 2013 · 18:49 UTC
I like the graphics (particularly the robot and the that background you've done is awesome) and LOVE the music like I think it's the best so far or close to it! Controls are a little bit frustrating, could do with working on the game feel in the post jam version and adding variety and difficulty to it.
KhaoTom
28. Aug 2013 · 00:21 UTC
That's a pretty awesome robot.
alts
28. Aug 2013 · 04:18 UTC
Mechanically very simple. I really live what you're doing with the blend modes in the background. It looks really nice.
Crowbeak
29. Aug 2013 · 12:20 UTC
I was streaming when I played your game: http://www.twitch.tv/crowbeak/c/2837159
Infin8
29. Aug 2013 · 15:29 UTC
Great Aesthetic overall. Would have liked the player to be closer to the left and faster as well. BTW, walking left also makes the number flip.
MuciojadPL
29. Aug 2013 · 15:46 UTC
Not bad. I like the main character, it's very pleasure. In the long run gets a bit boring, but like a 48 hours work is quite not bad :) ++ for good graphic style!
PaperBlurt
30. Aug 2013 · 12:15 UTC
real nice graphics. are you from sweden too Linus?
headchant
31. Aug 2013 · 11:14 UTC
Not a fan of the controls/physics in this one. Great graphics and ambience though.
GeorgeBroussard
31. Aug 2013 · 19:40 UTC
Nice art. Agree with others on the movement speed, etc. Just didn't feel right. Some places where you can't avoid a red dot. But, a very nice effort for 48 hrs and a nice base to build on. Keep going! Polish and add to it.
Jellycakes
01. Sep 2013 · 18:04 UTC
Really cool, like the aesthetics in the background, and the whole game kind of gives me machinarium vibes. Nice to play, a little frustrating when the character slows down however it still becomes enjoyable when the acceleration works in your favour. Good job on this.
Jupiter_Hadley
02. Sep 2013 · 22:27 UTC
Love the graphics and the game itself is pretty awesome. I featured it in my LD27 compilation video series, if you'd like to check it out :), http://www.youtube.com/watch?v=W1OMEshCeQ0
Connors
04. Sep 2013 · 06:18 UTC
I like the graphics, but that's pretty much the only thing I liked very much, it kind of drags on and it's really easy once you figure out how it works.. The music was just okay. So.. Thumbs up for graphics. I guess I'm going with the majority opinion here.
Jools64
04. Sep 2013 · 13:05 UTC
This game has awesome graphics. I really like the details like the number on the character's face actually moving around. Unfortunately the game-play was a little uninteresting. Just collecting white orbs and avoiding red orbs got pretty repetitive.

All the same, great work. I loved the aesthetic!
Sascha
04. Sep 2013 · 15:23 UTC
Cute graphics, but not that interesting a concept. Powerups were kind of hard to make out.
Gaspard_
05. Sep 2013 · 17:03 UTC
Liked the graphics, but gameplay is a bit empty...
Nice Game over message!
gmaker
05. Sep 2013 · 17:16 UTC
loved art!! nice music very retro! great job!
LonelyTimeLord
05. Sep 2013 · 17:58 UTC
Nice visuals, simple controls, pretty nice
Colapsydo
06. Sep 2013 · 09:37 UTC
The character and the background are wonderfull, it create a unique atmosphere. However I found really hard the way the hero just stop when you are not pushing the key anymore. With more fluidity it could be even more fun.
Is there an end ? I went till 266 seconds but the landscape was still changing.
Reyn
06. Sep 2013 · 15:40 UTC
I never knew carpets made tvs slow down that much ;-) The robot was too close to the right edge of the screen for me, that did make the game a lot more intense though.
🎤 Linus Lindberg
06. Sep 2013 · 19:32 UTC
@Colapsydo: There is no end but you can reach a point where it will run out of new objects in the background and there will just be empty sky :P
Vile Smile
12. Sep 2013 · 23:45 UTC
It felt like I was running through molasses. The music was pretty good and the visuals were pretty good.
kirbytails7
14. Sep 2013 · 18:48 UTC
Not great gameplay-wise, but I like the backgrounds.