War Horse Of Impeccible Desert Taste And Cannons by commanderstitch

[raw]
made by commanderstitch for LD27 (COMPO)
Wow, that was insane! but, of course fun. :D

Please, as there is no in-game tutorial, read how to play here because you might get frustrated when things don't go your way.

W,A,S,D to move. you can use the arrow keys, but don't. they are way to far away from the other buttons you need to press.

E toggles unarmed to armed mode.
Q drops the bombs you pick up.

fire or stomp with the mouse.
switch weapon types with
1,2,3,4,5 respectively.
They work by clips, so you only have them a short duration.
do as much damage as you can on the objective and get more.

in order to get items(which is ABsoLUTEly important if you want to beat the game. Do the funniest thing in the game to get them:

While an enemy is stunned(for ten seconds) from your yellow cannon blast, left click with the mouse while your on him unarmed and squash him flat as a pancake!

You have 10 seconds to grab the item, by running into it.

don't die!
If you die, reload the browser if you want to play again.

shoot like colored walls to pass. Each wall has a decent amount of health so you might need a few clips to take it down.

Kill the throne to win the game. <--- important if you don't know what to do in the end.

thanks for playing. :D

-commanderstitch

Ratings

Coolness 45% 1281
Overall 2.93 700
Audio 2.77 419
Fun 2.69 752
Graphics 3.23 359
Humor 3.50 79
Innovation 3.12 447
Mood 2.82 479
Theme 2.64 965

Feedback

Steve
26. Aug 2013 · 04:06 UTC
Interesting game. Didn't get very far though. It's hard to tell what's the floor and what's a wall. Pretty funny style though.
psychomonster
27. Aug 2013 · 01:19 UTC
Artwork is fine. I like this game because I watched the timelapse too... I gives me the feeling of hard work for the finished game. After playing I can say it is hard to understand the controlls, but after a while it is really fun to play :D Played this game 10 times longer than other games... because of... I don't know!
Beardbotnik
28. Aug 2013 · 20:54 UTC
Very interesting and creative game. Though I had to do go through the controls multiple times to really understand what was supposed to go on. I had the problem of getting stuck on the green blocks too, they looked like grass so I figured that they were something you could walk on. The sounds could be a little overwhelming though. Overall I would say the game is crazy, but has good points.
Cryovat
28. Aug 2013 · 21:36 UTC
I got confused and gave up. :(

I cleared out the level of enemies, then I went into the blue room, and when I came out, they were all back. :(

The tile set also makes it a little hard to tell obstructions from tiles.

Those niggles aside, when the game was crowded, it was crazy, hectic fun. I think it has a lot of potential if you can make it a bit more approachable. :)

Sound effects were great.

The time lapse was fascinating to watch. I can't believe the rate you crank out working code at. :D
Purplescape
31. Aug 2013 · 19:42 UTC
Strange and funny style. I had trouble finding the end, but it was fun running around flattening enemies and shooting stuff for a while
ConflictiveLabs
01. Sep 2013 · 07:32 UTC
Solid entry. It's a bit too hard but I enjoyed it. Perhaps the game could be simplified a bit so it's not that confusing to play. I had a blast playing it though!
cardboard
03. Sep 2013 · 22:09 UTC
I really enjoyed your game. The few things that I didn't like so much are that the squashing was very wonky (sometimes it would flatten the enemies and sometimes it wouldn't) and the background colors (the enemies shots were hard to see on some of the levels. The game stopped working for me after I re-entered the main stage from the blue stage. I think it put me outside the game's boundaries, because I had full hearts, but I couldn't see myself or shoot. The graphics are pretty good, and the smiling enemies are funny. The varied sound effects for each blast are a nice touch. Great work. :)
ratking
08. Sep 2013 · 19:43 UTC
Really confusing gameplay, but it seems to be deeper the longer I play it. If you can't display the instructions in the game, at least write it below the SWF. ;-)
ZYXer
08. Sep 2013 · 20:09 UTC
Seems like a fun little game, but I think I don't quite get what I should be doing. I didn't find any weapons even after squashing mobs and I didn't find the throne either.
Sestren
10. Sep 2013 · 01:10 UTC
For some reason the SWF won't load for me. Just a black screen.
grayhaze
14. Sep 2013 · 13:55 UTC
Very confusing and insanely difficult, but strangely appealing. Even after squashing the enemies I didn't seem to find any items. The blue room was odd too. With some polish to the visuals and the controls this could be a good little arena shooter.
🎤 commanderstitch
14. Sep 2013 · 14:53 UTC
When you squash the dudes the items do appear. If a bullet hits a bomb it blows up and disappears... if you collect a green ball that's a green ammo clip, health box for health... :D the throne is in the blue room. the room off to the left is nothing. you only go in there if you run out of the enemies in the main room and need to respawn them.
Spelchan
14. Sep 2013 · 15:59 UTC
Needs work (especially on making walls distinguishable) but the potential is there.
Vile Smile
14. Sep 2013 · 16:10 UTC
I found the sounds to be a tad repetitive. There wasn't much to do, but I really liked the idea. Good job!
Atmospherium
16. Sep 2013 · 02:55 UTC
Fun game. It took a while to understand the goal for stunning enemies and then stomping them (that's what I get for not reading the directions). Cool visuals and entertaining gameplay. Good work!