Turn Fighter Foo by martymon
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# Turn Fighter Foo
# author: martymon
# version: Tech Build 0.1 for Ludum 27
#
# Tools and libraries used - Flixel, Flixel Powertools,
# Pickle
# PAINT.NET, FlashDevelop, Bfxr, Audacity
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# Introduction
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Turn Fighter Foo is a turn based beat em up game that is played with two players (I didn't have time to implement an AI that could be played in single player for Ludum 27). The basic idea is that each turn has a time limit of 10 seconds in which a player may make a sequence of moves. After the time limit of 10 seconds is up, the game plays back the moves and calculates the results of the battle. Players play until the health of one of the players drop to zero.
Due to the time constraints of Ludum, I didn't get many of the features that I wanted to put in. Future versions of this game may include things such as special moves, combos, selectable characters and different game modes.
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# Instructions
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Player 1 Controls:
w - jump
a - left
d - right
z - block
x - punch
c - kick
v - idle
q - clear move list
Player 2 Controls:
UP - jump
LEFT - left
RIGHT - right
INSERT - block
HOME - punch
PAGEUP - kick
DELETE - idle
END - clear move list
# Turn Fighter Foo
# author: martymon
# version: Tech Build 0.1 for Ludum 27
#
# Tools and libraries used - Flixel, Flixel Powertools,
# Pickle
# PAINT.NET, FlashDevelop, Bfxr, Audacity
############################################################
############################################################
# Introduction
############################################################
Turn Fighter Foo is a turn based beat em up game that is played with two players (I didn't have time to implement an AI that could be played in single player for Ludum 27). The basic idea is that each turn has a time limit of 10 seconds in which a player may make a sequence of moves. After the time limit of 10 seconds is up, the game plays back the moves and calculates the results of the battle. Players play until the health of one of the players drop to zero.
Due to the time constraints of Ludum, I didn't get many of the features that I wanted to put in. Future versions of this game may include things such as special moves, combos, selectable characters and different game modes.
#############################################################
# Instructions
############################################################
Player 1 Controls:
w - jump
a - left
d - right
z - block
x - punch
c - kick
v - idle
q - clear move list
Player 2 Controls:
UP - jump
LEFT - left
RIGHT - right
INSERT - block
HOME - punch
PAGEUP - kick
DELETE - idle
END - clear move list
Ratings
| Coolness | 37% | 1452 |
| Overall | 2.82 | 792 |
| Audio | 2.10 | 774 |
| Fun | 3.14 | 373 |
| Graphics | 2.55 | 769 |
| Humor | 1.87 | 787 |
| Innovation | 3.82 | 78 |
| Mood | 2.47 | 759 |
| Theme | 3.14 | 593 |
Feedback
mortus
26. Aug 2013 · 13:07 UTC
Nice idea, too bad I don't have anyone but me to compete with. Will try it later again with someone else.
01010111
28. Aug 2013 · 02:11 UTC
Really cool idea - I didn't have anyone to play with, so it's kind of hard to judge, but I wish you would spend more time one it, it'd be awesome to see with nice fluid animations and more sound effects and music.
BadgerPriest
29. Aug 2013 · 03:32 UTC
Just played it with a friend and it was very interesting. It's unusual to be able to see the opponent's planned moves in a rock-paper-scissors style game like this, but the ability to clear the move list facilitates quick replanning. I'll have to play this a few more times to see how this impacts strategy exactly.
Wuhao
29. Aug 2013 · 08:53 UTC
Nice idea.
Alexander Ponomariov
01. Sep 2013 · 08:39 UTC
Great idea! I like it!
Linus Lindberg
05. Sep 2013 · 15:30 UTC
That was great.. the fact that you could see the other players moves really forced some quick thinking as well as planning
jackyjjc
08. Sep 2013 · 11:29 UTC
The Player1 control doesn't work for me
🎤 martymon
08. Sep 2013 · 11:45 UTC
hi, can you clarify which version you are playing? For the post compo version I remapped Player 1's controls to w,a,s,d for movement and j,k,l,n for punch, kick, block and clear move list.
Almax27
08. Sep 2013 · 12:24 UTC
Funny idea :D