{"author_link":"\/author\/van-noctar\/","author_name":"van noctar","author_uid":"21196","comments":[{"author_name":"Epiphane","author_uid":"25549","time":"Aug 27, 2013 @ 1:18am","epoch":1377565980,"text":"Good idea, but it feels really finnicky, which throws off the smoothness and ruins the mood."},{"author_name":"Skye","author_uid":"20435","time":"Aug 27, 2013 @ 4:28am","epoch":1377577380,"text":"I like the idea but the actual game needs a bit more work"},{"author_name":"dancingflame","author_uid":"24718","time":"Aug 27, 2013 @ 10:25am","epoch":1377598800,"text":"The parallax scrolling works really nice, the gameplay is a little too simple and the difficulty is high. Nice work though :)"},{"author_name":"Rorogamer","author_uid":"26287","time":"Aug 29, 2013 @ 10:28am","epoch":1377771780,"text":"Bon jeu, graphisme et parallax tr&egrave;s r&eacute;ussi :p"},{"author_name":"Tanser","author_uid":"27381","time":"Aug 29, 2013 @ 12:14pm","epoch":1377778140,"text":"Nice idea, I love the backgrounds and the sense of perspective. Very good entry, good job. Only thing is that some collisions need a bit of polishing."},{"author_name":"van noctar","author_uid":"21196","time":"Aug 30, 2013 @ 7:35pm","epoch":1377891000,"text":"Thanks for your comments. The game is not complete, gameplay and collisions needs work. A future version will be available."},{"author_name":"ellipticaldoor","author_uid":"24027","time":"Aug 30, 2013 @ 10:58pm","epoch":1377903180,"text":"It doesn't open for me D:"},{"author_name":"lucidlarva","author_uid":"25504","time":"Aug 30, 2013 @ 11:21pm","epoch":1377904560,"text":"Nice. Had a sort of rayman feel to it."},{"author_name":"schnerble","author_uid":"11560","time":"Aug 31, 2013 @ 12:09am","epoch":1377907440,"text":"I like the style :) The animations and music are nice.  Unfortunately there's a bug on my Linux machine where the characters aren't standing on the ground.  Otherwise I think the next thing would be to add more different things to do :)"},{"author_name":"van noctar","author_uid":"21196","time":"Aug 31, 2013 @ 12:37am","epoch":1377909120,"text":"ellipticaldoor : if the jar not work, launch the .bat :)"},{"author_name":"NoahC_","author_uid":"25146","time":"Aug 31, 2013 @ 12:40am","epoch":1377909300,"text":"Graphically, the game is very impressive, however the theme could have been utilized in a bit more of a unique way. The collisions to the enemies is a bit wacky, on top of losing time by getting hit."},{"author_name":"Aslai","author_uid":"8782","time":"Aug 31, 2013 @ 1:45am","epoch":1377913200,"text":"la codepage de ce site est errone. Tous les accents ne sont pas correct. \r<br\/>J'adore les graphiques parallaxes, mais je pense que le joueur devrait rebondir apr&egrave;s tue les monstres, comme dans Mario."},{"author_name":"dalbinblue","author_uid":"13960","time":"Aug 31, 2013 @ 1:55am","epoch":1377913800,"text":"Has a very Dr. Seuss feel to it.  The game play is very repetitive though."},{"author_name":"van noctar","author_uid":"21196","time":"Aug 31, 2013 @ 12:55pm","epoch":1377953400,"text":"Aslai : &quot;mais je pense que le joueur devrait rebondir apr&egrave;s tue les monstres, comme dans Mario.&quot; =&gt; Non car nous voulions justement que le monstre se fasse &eacute;craser d'un coup sec, apr&egrave;s c'est notre choix, est-il judicieux? Mais merci pour ta reflexion :)"},{"author_name":"Rialgar","author_uid":"3996","time":"Aug 31, 2013 @ 10:23pm","epoch":1377987480,"text":"I would really appreciate if you wrote English in this community, I can not understand what you are trying to say. (Also there are encoding errors that prevent me from using a translator).\r<br\/>\r<br\/>However, your game plays fluently and is quite entertaining. Your graphics make me think there is a story behind it, I would have liked if you told it to the player."},{"author_name":"van noctar","author_uid":"21196","time":"Aug 31, 2013 @ 11:40pm","epoch":1377992100,"text":"Thanks for comment :) \r<br\/>Rialgar : The entry has been edit :)"},{"author_name":"thesunnyk","author_uid":"27126","time":"Sep 3, 2013 @ 1:14pm","epoch":1378213740,"text":"This is about the first idea I had for &quot;10 seconds&quot; as well. Mario-style platformer where you stamp on dudes to get time extensions. In practise it doesn't work too well, but I think you guys got about as much mileage as could be had. The fact that hitting the guys without jumping on them cost time felt &quot;right&quot;. However, other bits of the physics just didn't feel right. I loved the characters (they're carrying watches or pendulums which is cool) but not the background. The background seemed to bug on me as well, and I'd often be walking on air (?)"},{"author_name":"manuq","author_uid":"26318","time":"Sep 3, 2013 @ 7:30pm","epoch":1378236300,"text":"On linux I get some black squares for the enemies, maybe there are missing graphics?  I like the multiplane camera.  Keep polishing it!"},{"author_name":"Frozen Fractal","author_uid":"7882","time":"Sep 8, 2013 @ 4:43pm","epoch":1378658280,"text":"I love the sound effects and the stressful music. The physical ground doesn't seem to match the graphical ground though."},{"author_name":"van noctar","author_uid":"21196","time":"Sep 8, 2013 @ 9:16pm","epoch":1378674660,"text":"Indeed, a bad match between the physical ground and the graphic ground exist... This problem has been corrected in the new version (the not jam version, it's an improvement)"}],"images":["ld27\/21196-fb97c74b4fe64f48076b535d17a33a61.jpg","ld27\/21196-91265a47d31c6fd75e36ba3897944d45.jpg","ld27\/21196-b0c4307cd41317a5be8eb54126e5abc2.jpg","ld27\/21196-08b267977073f0f007a921f50fa728e9.jpg"],"links":[{"url":"https:\/\/www.dropbox.com\/s\/2asal2o22249hjf\/timeout.zip","text":"Windows"},{"url":"https:\/\/www.dropbox.com\/s\/2asal2o22249hjf\/timeout.zip","text":"Linux"}],"metadata":{"g_key":"24037","g_author":"21196","g_event":"LD27","g_eventkey":"18","g_subevent":"JAM","g_urlkey":"24067","g_title":"Nut - timeout","g_status":"UCHK1","g_place":"458","g_commentcount":"20","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/273708\/21196-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/273708\/21196-shot1.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/273708\/21196-shot2.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/273708\/21196-shot3.png-eq-900-500.jpg"],"text":"Nut is the son of the time god. His father will soon die, to prove he is capable of succeeded him, he must travel space and time to recover the time that \"Pedus\" were stolen.\r\n\r\nThis game was designed by a designer game mechanics, a graphic designer, and sound designer.\r\n\r\nEnjoy it!","title":"Nut - timeout"}