10 seconds to run by Danvil

[raw]
made by Danvil for LD27 (COMPO)
You have 10 seconds to get to the exit!

RUN!!!

Default key bindings: WASD to move, SPACE to jump


Update: New version which fixed a bug with cubes which looked solid but actually weren't.

Ratings

Coolness 35% 1500
Overall 2.90 724
Audio 1.39 948
Fun 2.70 737
Graphics 3.25 352
Humor 2.44 441
Innovation 2.60 830
Mood 2.60 650
Theme 3.13 603

Feedback

biscuitdough
29. Aug 2013 · 04:36 UTC
Liked the idea, with the bite sized levels. The jumping was a little unresponsive(and I don't like how all your character movement stops when you hit jump), but was still had a good bit of fun with it. Also liked the art style.
jrbitt
29. Aug 2013 · 05:04 UTC
Very cool!! Bizarre the legs =D
The first red level I can't jump very hard the controller
blackotus
29. Aug 2013 · 05:15 UTC
I liked how you control a pair of legs ina game about jumping. That's all you need to jump, right? ;P

The controls were a little floaty though, made jumping hard.
matthias_zarzecki
29. Aug 2013 · 06:26 UTC
Solid puzzler! I like the cube-effect, this could do with a lot more of it :)
Jupiter_Hadley
29. Aug 2013 · 06:37 UTC
Loved this game, its very fun, but sometimes I fell off the screen... xD I featured it in my video compilation of Ludum Dare 27 games, if you would like to check it out :) http://youtu.be/J-5j5_FYNQI
kazukishida
29. Aug 2013 · 10:06 UTC
Interesting concept! The cubed style looked really nice as well. Could do well with good music and nice sound effects. :D The controls were okay, except for the pretty unresponsive jump control. It made the later levels really frustrating to play D: Other than that, nice game! :D
Obscuremoon
29. Aug 2013 · 14:07 UTC
fun little game the jumping was a bit difficult though. I had fun regardless :)
skywing
29. Aug 2013 · 14:18 UTC
The walls of the rooms make the game lag pretty hard, but its okay overall.
cwkx
29. Aug 2013 · 15:07 UTC
Cubes are awesome! ;) Really fun to play, loved it.
Ciaran54
29. Aug 2013 · 15:31 UTC
It was pretty fun, and I liked the graphics, but the controls really weren't very responsive. Also for some reason I kept falling through some blocks?
fgielow
29. Aug 2013 · 15:56 UTC
good idea, it has potential for developing interesting levels! however, jumping was a little odd, sometimes it also felt like the floor i was standing on was not solid because I tried to jump from solid ground but I felt on the abyss right there on the solid ground.. nice entry, nonetheless! =)
raver
29. Aug 2013 · 15:58 UTC
Great game, but jumping is bugged - maybe because its grid based game.
Alexander Ponomariov
29. Aug 2013 · 16:12 UTC
Cubic incredible thing! The game is excellent. Very interesting transition between levels. Legs-man funny too! I liked it!
Fluffy Tigers in the Sky
29. Aug 2013 · 17:33 UTC
I like the art, the controlls are a bit tricky, though
Sebastian
29. Aug 2013 · 17:38 UTC
Awesome character but the controls are awkward and the collisions dubious at times. Interesting graphical style.
Liz England
29. Aug 2013 · 19:26 UTC
I saw another game like this, but yours is better implemented with better level design. I had some collision issues at times and running off the world, but nice game regardless!
pragmascript
29. Aug 2013 · 20:55 UTC
more cubes of death :) i liked it.
Christina Nordlander
29. Aug 2013 · 21:32 UTC
Very simple, but fun and with good graphics. I like the character sprite: simple enough not to need a lot of animation, but without looking cheap. The levels are attractive, too. Nice learning curve, and some good level designs.

A bug I caught was that you can sometimes get stuck on the edge of blocks. Also, not a bug, but I was stumped on the level with two buttons for quite some time before I figured out that some blocks were illusory.

Fun, and a nice use of the theme.
Unept
29. Aug 2013 · 22:07 UTC
Love the idea, and love the LEGS. After about 5 levels, I couldn't jump across the chasm, tried about 15 times, gave up. It looked like I was falling through some of the cubes.

So, great job other than some weird issues like that.

And I like the legs.
M.O.U
29. Aug 2013 · 23:31 UTC
Nice art! I like the Minecraft style, hehe!
Sergey Mohov
31. Aug 2013 · 07:26 UTC
Good job, the core mechanic is well-explored and fun. And you play legs! :D

One small thing though: I thought that either collisions or perspective made me die in some of the levels. Like I thought I was standing on a tile, but I was, in fact, falling. I'm not entirely sure what you can do about it, perhaps check that collider on the legs is big enough and maybe change the texture of the tiles to be more in contrast with the character.

Anyway, solid puzzler.
neocrey
31. Aug 2013 · 11:50 UTC
Just fun and great!)
shablazm
31. Aug 2013 · 15:26 UTC
I thought adding the button was a nice touch, added a little more puzzle to things. Nice work.
Hayawi
31. Aug 2013 · 18:56 UTC
nice graphics.I saw a game similar to this but this one is a bit better.if you added music,it would make the game better but i didn't add music to mine either
NateAGeek
31. Aug 2013 · 20:59 UTC
I liked the way it looked. Only thing is the controls are off. I don't know if that is what you wanted. But they feel buggy
Manoloko
31. Aug 2013 · 22:07 UTC
Great looking game, but not easy to control. Not very entertaining and with bugs.
Ray_Mickelino
01. Sep 2013 · 03:44 UTC
It was a little buggy, but good job.
nicotr014
03. Sep 2013 · 01:17 UTC
Not bad... I like the parkour game concept... with more time im sure you could figure out cool mechanics
Sri Harsha Chilakapati
03. Sep 2013 · 11:24 UTC
I liked the game but not the unity.
EmptyFlash
03. Sep 2013 · 17:17 UTC
Good game, nice lighting. The controls are pretty wonky, but otherwise pretty fun.
g_o
03. Sep 2013 · 21:16 UTC
The gameplay was so awsome that I forgot about the annoying fact that there was no music, the problem is that the controls aren't really good and it's disturbing in a game like this where the graphic is nice (not fantastic on effects such as in the game over screen) and it's the only thing that bugs me.
Gonzo
03. Sep 2013 · 21:17 UTC
I liked how you introduced new elements such as the switches and spike traps. The visual variation was also quite unexpected. Too bad that the controls are a bit inaccurate.
Atmospherium
06. Sep 2013 · 14:46 UTC
I like the look and feel of this. The levels falling apart on completion or death is a really cool touch. I think that with some refinement on the controls this could be a really strong game. Great work.
GeorgeBroussard
16. Sep 2013 · 04:41 UTC
Solid entry. Would continue to polish it up and work on player physics, etc.