MegaPunch by Nick Weihs
MEGAPUNCH - A Multiplayer Online Game
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IF NOBODY IS ON THE SERVER, TWEET AT US AND WE'LL HOP ON
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!!!! I have uploaded a Linux and Mac build but I have no idea if they work
The clock is ticking!
MEGAPUNCH your way to victory against your foes in an ever changing landscape!
Send them flying with a MEGAPUNCH, smash their heads with a rock or simply explode them with a handy bomb!
Does your opponent have you Stuck? Cornered? In a bind? Dive rolling is your ticket out!
one more thing - Don't get caught inside the changing platforms or else you're dead!
- Engage the rage and battle it out online against up to 16 players in one beautiful arena that transforms itself according to time!
- Dip yourself in some paint! Choose from up to 6 mind blowing colours! That's right, 6!
- Loaded with powerful and totally original moves such as Punch and Dragon Punch!
So, get comfortable, keep your wits about you and don't forget to MEGAPUNCH!
Programming - (@DoctorHamfist)
Art - (@16BitBoss)
Audio - (@FMBigBoss)
********************************
IF NOBODY IS ON THE SERVER, TWEET AT US AND WE'LL HOP ON
********************************
!!!! I have uploaded a Linux and Mac build but I have no idea if they work
The clock is ticking!
MEGAPUNCH your way to victory against your foes in an ever changing landscape!
Send them flying with a MEGAPUNCH, smash their heads with a rock or simply explode them with a handy bomb!
Does your opponent have you Stuck? Cornered? In a bind? Dive rolling is your ticket out!
one more thing - Don't get caught inside the changing platforms or else you're dead!
- Engage the rage and battle it out online against up to 16 players in one beautiful arena that transforms itself according to time!
- Dip yourself in some paint! Choose from up to 6 mind blowing colours! That's right, 6!
- Loaded with powerful and totally original moves such as Punch and Dragon Punch!
So, get comfortable, keep your wits about you and don't forget to MEGAPUNCH!
Programming - (@DoctorHamfist)
Art - (@16BitBoss)
Audio - (@FMBigBoss)
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.91 | 23 |
| Audio(Jam) | 3.59 | 74 |
| Fun(Jam) | 3.78 | 25 |
| Graphics(Jam) | 4.22 | 61 |
| Humor(Jam) | 2.84 | 183 |
| Innovation(Jam) | 3.45 | 105 |
| Mood(Jam) | 3.48 | 100 |
| Theme(Jam) | 3.56 | 89 |
And you managed to glue all this in one spectacular game.
It felt laggy at times, but hey, everything is not perfect.
The controls are spot on. They are smooth and responsive.
The music was fitting. Had a fun, "let's beat stuff up" theme. I liked it.
Graphic-wise: I could see everything clearly on-screen, except the players. I would confuse myself with other players who had the same skin as I had. I would suggest that you use outlines or other way to differentiate the player from the enemies.
I would also like to see the enemies flash red before they explode to a messy red blob.
Lastly, I would like to see how many frags I have, who have the most frags, and how many times I've died.
Rated 9/10 will play again when done.
I think all the good stuff in this game (multiplayer, movement, graphics) goes without saying, so I'll focus on the criticism.
The main problem is that there's no "identity" to each player. It being a multiplayer game, I should be able to choose a name and have it displayed ingame, along with everyone else's, and their kill/death count (highscore?), and maybe messages like "A killed B."
The way it is right now, I may as well be playing against bots.
Another minor point is the controls; I often use the right hand (IJKL) for movement and left (WASD) for actions in games like these, so I would've loved it if I could configure them.
With these things implemented, and maybe more levels, this could very well be the only multiplayer game I need!
Overall 5/5!
One control bug - X evades instead of jumps, C does nothing. The HJKL controls work fine, though.
Where's the server located? I felt like I had quite a lot of lag on there connected from the UK, punches were taking like half a second to hit.
The controls felt really nice, responsive and smooth though and the bombs set up some awesome moments, especially the ones where I blew myself up by mistake.
This gets all my stars, top marks for everything! Thanks for making this!
BigBoss: 9
I think that says it all.
But if it doesn't: The graphics are amazing and everything fits together; nothing looks out of place. The animations look exceptional. The music seems a bit odd for a game of this intense, action-packed pace, but it sounds awesome and still fits well with the game. The "hidden" area up top is nice, and I wish the area down below was left in the game. :) Breaking rocks that I throw into the air with an uppercut is great fun, throwing bombs into people's faces is fun, uppercutting rocks through the floor is fun, punching people through walls is great fun, evading multiple times and then landing a punch is fun, getting killed by the blocks when the level changes is fun, etc. I really hope you make a post-comp version with player names (or at least more colors, and only let one person pick each color) and maybe a bigger level or more levels. Thanks for making the game!
The commands are smooth, there is no input lag at all, the graphics and audio are amazing!
It is just too bad that the game has no end or scoring, but still, you blew my mind!
I missed during the game leaderboard and a caption that would speak about the fact that I killed the player.
Awesome.
Very fun if pretty laggy, controls were bit clunky, but running punching and throwing things was done very well.
Some of the punching is a bit wonky I think, you can hit an enemy a few meters away but not when your sprites overlap.
There is no webplayer for linux. Can you compile your game for Linux and Mac please?
It's also fun to play, provided there are players around. I manage to see one dude who I think is afk? The controls are fine for me.
Only minor complaint I have is the background is too bright and saturated, making it hard to see the translucent platforms. But the art in general is great!
Great music and sounds, everything well put together and polished!
Still, I can see the work that was put into this.
Well done Sir !
Like a 72 hours work is one of best games I have played in this LD.
When pressing in air: down + punch == kick.
And the fact this is an online game is impressive. You deserve high ratings! :D
The jumping feels a little too fast, wish it was a little floatier like Smash Bros. so you could maneuver platforms a little easier. Finally I hope you keep on working on this as you go forward!
when i punched the white enemy they kind of faded and moved, don't know if that was intentional.
also the music is the best part imo. it was smooth.
Anyway, nice work you did there. Congratulations !
They keyboard controls aren't working out too well for me, but the gamepad controls are great.
Changing the world every 10 seconds is a nice idea, but it feels a bit meaningless since the game is mostly about fighting, not about getting anywhere. Maybe a running game, power-ups or other goals would've made that better.
The music is cool, and the sound effects work well.
Extremly impressive!
Great game =)
A small note: I found that the player-offset on the screen was too far from the center, so turning around felt strange as it made the screen scroll by almost its full width.
Great job!
*forever alone face*
The animations are beautiful and remind me of the best games on the nintendo consoles of the 90s..