Knight's Temper by madruse

[raw]
made by madruse for LD27 (COMPO)
--- Knight's Temper ---

A knight who could not control his temper was locked away.
Evil has now entered his kingdom.
Filled with rage he breaks free!
Now the evil must be cleansed...

You explode every 10 seconds, try to survive while using the explosion to kill ghosts.

Controls:
Mouse - Hold down LMB to run to a location

UPDATE: Bugs are fixed!

Development time lapse video: http://youtu.be/CQK3Dp6xQek

Ratings

Coolness 98% 2
Overall 3.16 449
Audio 3.05 269
Fun 2.76 694
Graphics 4.12 47
Humor 2.20 573
Innovation 2.95 563
Mood 3.09 292
Theme 3.09 639

Feedback

flamecow
26. Aug 2013 · 02:32 UTC
Really, really neat idea. I like most of the things about this game; the artstyle, the music, the backstory (good, albeit simple).
Vasileiadis
26. Aug 2013 · 03:18 UTC
Looks interesting, has a nice feel but I'm still not 100% sure what I'm supposed to do! >_<
matthias_zarzecki
26. Aug 2013 · 03:19 UTC
Solid adventurer!
ethankennerly
26. Aug 2013 · 03:21 UTC
The bright models and dark lighting evoked a stained glass look and enchanted me! If you continue to develop this, have you considered showing how to restart quickly and help on what the actions are?
bugninja
26. Aug 2013 · 03:23 UTC
The graphics make this great, the theme is interesting too.
SpiralCodeStudio
26. Aug 2013 · 03:24 UTC
The game looks great!
But how to play it? No idea...
And it's really hard to move the character... he tends to go in opposite directions.
ShawnFeatherly
26. Aug 2013 · 03:31 UTC
Awesome idea. You should add an explanation of what's going on and the controls. From what I can tell you attack every 10 seconds, use this to stay alive as long as possible. The controls seem buggy however, like after a while down takes you SouthWest instead of just South.
Dooleus
26. Aug 2013 · 03:34 UTC
I played the web version, and had difficulty because the window is larger than my resolution. When I switched to fullscreen I encountered a new difficulty: whenever I pressed ESC to skip the intro, I exited fullscreen mood.

The concept is pretty interesting, but I wonder if having a countdown to your next attack would be a good idea? Or possibly having your attack recharge every 10 seconds but having to push a button to actually expend it? The art is great, the sound is good, but the controls felt a little weird - sometimes my character would pull in one direction while moving, and I encountered some odd behavior with the ledges which caused me to fall to my doom (which looked pretty cool, I must say). I would have liked to see something happen beyond the game stopping when the player is touched by an enemy.
🎤 madruse
26. Aug 2013 · 03:47 UTC
Thanks for the feedback!

Yea there are several outstanding bugs that I need to fix. Not sure if they qualify under the last minute fix it rule or not.

"If I only had more time!"
bonsairobo
26. Aug 2013 · 04:02 UTC
I like this idea. The only problems I had with this were that you didn't explain how the core game mechanic works and after a while the movement started straying off center (press W would move me diagonally). It also kinda bugged me that there wasn't a key or menu to exit the game. Other than that, it was fun! I made it like 3 minutes or so.
Omar_q8
26. Aug 2013 · 04:04 UTC
awesome graphics, frustrating controls
SteveSalmond
26. Aug 2013 · 05:19 UTC
Loved the intro sequence! Was there a way to skip it on subsequent game attempts? Might be nice if not.. :)
Jayjay
26. Aug 2013 · 05:41 UTC
Really great job on the graphics =D
OldPeculier
26. Aug 2013 · 06:12 UTC
I want to love this. There are lots of beautiful things going on. Brilliant name—play on Knight's Templar, I trust. But I can't figure out what I'm doing or supposed to do. Why do I keep exploding? Should I run to the glowing things? Or, somewhere else?
djdduty
26. Aug 2013 · 06:26 UTC
I loved this entry, controls got a bit messed up at a few points, but it was really enjoyable, and I like how you used the theme.
REIN1
26. Aug 2013 · 08:07 UTC
Nice graphic and more gameplay will be better~
avh4
26. Aug 2013 · 08:11 UTC
I was trying to pick up the spawners, thinking they were powerups or something--that way lies futility.

Brilliant title screen with the floating perspective text!

Sometimes there was a bug where the keyboard controls would get rotated.
🎤 madruse
26. Aug 2013 · 14:22 UTC
UPDATE: I fixed the bugs!

Hope that this doesn't void my entry.... didn't add anything, just fixed existing functionality.

Also, figuring out how to play is half the fun. :)
ratalaika
26. Aug 2013 · 17:11 UTC
good job
DanHayesGamer
26. Aug 2013 · 17:17 UTC
Lovely game dude, up the rage on that guya dn add some polish, this one could be onto a winner commercially
recursor
26. Aug 2013 · 18:44 UTC
It would be nice to have an option to turn off the music. Good job on the graphics.
zedutchgandalf
26. Aug 2013 · 18:52 UTC
Nice idea :)
Also looks really good and the music's great! :D
Xgor
26. Aug 2013 · 19:09 UTC
Great visuals. The controls and game play wasn't that good unfortunately. It felt like a waiting game because it wasn't that hard to dodge the spirits.
gikdew
26. Aug 2013 · 19:29 UTC
Great aesthetics, graphics are so good, I love the mood!
Tinard
26. Aug 2013 · 20:29 UTC
Nice looking game! this one was really hard!
Muznak
26. Aug 2013 · 20:30 UTC
I like the graphics and the mood they create. I think you need to add more gameplay elements though.
It was fun
TobiasW
26. Aug 2013 · 20:39 UTC
Wow, this is shiny. I love the graphics! (And I'm a bit jelous that there are people who can code AND are awesome artists.)

The start music is a bit annoying, the ingame music is okay. The rage sound is - I don't know, I guess it expresses rage, but it's kind of hard on the ears. A war cry or something similar would've been more appropriate, I think.

The gameplay is fun, but gets repetitive pretty fast. Some new elements introduced over time couldn't have hurt, but then again, 48h is pretty short after all. Maybe a way to win instead? (Or is there? I figured it's about survival.)

It's hard to guess how far your rage explosion hits, and how far the ghost hitbox extends - sometimes I was caught by them while I was waiting for the explosion, thinking that I'd be too far away for them to grasp me.

Anyway, pretty good job - and congratulations on finishing your first LD entry!
BradleySmith
26. Aug 2013 · 21:12 UTC
Wasn't too sure what to do at first but a pretty nonetheless.
doctorscientist
26. Aug 2013 · 21:33 UTC
This is cool. It reminds me of geometry war. The lighting is cool and the bad guys have a neat smoke effect. Nice work guy.
Volute
26. Aug 2013 · 22:45 UTC
Nice idea and graphics
Sestren
26. Aug 2013 · 23:04 UTC
I really like the graphical style of this game, and the music is simple but very nice.
Diogo Muller
27. Aug 2013 · 00:53 UTC
Fun game, even if a little confusing at first. Became a lot clearer after I read the description, haha
infernet89
27. Aug 2013 · 10:23 UTC
Really nice graphic style! A little bit disallineated with the music and sound effect, maybe..
The gameplay is original, good work!
Ghostik
27. Aug 2013 · 12:09 UTC
I like the graphic style!
🎤 madruse
27. Aug 2013 · 16:14 UTC
I'm at Unite 2013 this week, but I'm going to continue to work on this game. I think its got a lot of potential. So if you have any suggestions, please share! :)

Features I plan to add:
Visual bar to show rage build up and explosion every 10 seconds.
Treasure to collect.
Better ghost AI.
More levels.
Maybe a way to destroy portals and make the objective to clear each level of the castle?
Beardbotnik
29. Aug 2013 · 01:51 UTC
Really interesting game, not sure exactly what I'm supposed to do or how the mechanics work which leads me to not see the LD theme much, but other than that it seems pretty polished.
GarethIW
30. Aug 2013 · 22:13 UTC
Not bad, would have been great to have a visual indicator of the rage time.
naufr4g0
14. Sep 2013 · 22:55 UTC
Really solid work!
I love graphics and the game is quite fun!
I dont' know what i'm supposed to do. Do I have to drop down the monsters?
GeorgeBroussard
16. Sep 2013 · 22:53 UTC
Nice art and controls. Very solid entry. Goal wasn't real apparent to me but I blew up 10 or so ghosts. Worthy of more development I think. Solid idea and game.