Knight's Temper by madruse
--- Knight's Temper ---
A knight who could not control his temper was locked away.
Evil has now entered his kingdom.
Filled with rage he breaks free!
Now the evil must be cleansed...
You explode every 10 seconds, try to survive while using the explosion to kill ghosts.
Controls:
Mouse - Hold down LMB to run to a location
UPDATE: Bugs are fixed!
Development time lapse video: http://youtu.be/CQK3Dp6xQek
A knight who could not control his temper was locked away.
Evil has now entered his kingdom.
Filled with rage he breaks free!
Now the evil must be cleansed...
You explode every 10 seconds, try to survive while using the explosion to kill ghosts.
Controls:
Mouse - Hold down LMB to run to a location
UPDATE: Bugs are fixed!
Development time lapse video: http://youtu.be/CQK3Dp6xQek
Ratings
| Coolness | 98% | 2 |
| Overall | 3.16 | 449 |
| Audio | 3.05 | 269 |
| Fun | 2.76 | 694 |
| Graphics | 4.12 | 47 |
| Humor | 2.20 | 573 |
| Innovation | 2.95 | 563 |
| Mood | 3.09 | 292 |
| Theme | 3.09 | 639 |
But how to play it? No idea...
And it's really hard to move the character... he tends to go in opposite directions.
The concept is pretty interesting, but I wonder if having a countdown to your next attack would be a good idea? Or possibly having your attack recharge every 10 seconds but having to push a button to actually expend it? The art is great, the sound is good, but the controls felt a little weird - sometimes my character would pull in one direction while moving, and I encountered some odd behavior with the ledges which caused me to fall to my doom (which looked pretty cool, I must say). I would have liked to see something happen beyond the game stopping when the player is touched by an enemy.
Yea there are several outstanding bugs that I need to fix. Not sure if they qualify under the last minute fix it rule or not.
"If I only had more time!"
Brilliant title screen with the floating perspective text!
Sometimes there was a bug where the keyboard controls would get rotated.
Hope that this doesn't void my entry.... didn't add anything, just fixed existing functionality.
Also, figuring out how to play is half the fun. :)
Also looks really good and the music's great! :D
It was fun
The start music is a bit annoying, the ingame music is okay. The rage sound is - I don't know, I guess it expresses rage, but it's kind of hard on the ears. A war cry or something similar would've been more appropriate, I think.
The gameplay is fun, but gets repetitive pretty fast. Some new elements introduced over time couldn't have hurt, but then again, 48h is pretty short after all. Maybe a way to win instead? (Or is there? I figured it's about survival.)
It's hard to guess how far your rage explosion hits, and how far the ghost hitbox extends - sometimes I was caught by them while I was waiting for the explosion, thinking that I'd be too far away for them to grasp me.
Anyway, pretty good job - and congratulations on finishing your first LD entry!
The gameplay is original, good work!
Features I plan to add:
Visual bar to show rage build up and explosion every 10 seconds.
Treasure to collect.
Better ghost AI.
More levels.
Maybe a way to destroy portals and make the objective to clear each level of the castle?
I love graphics and the game is quite fun!
I dont' know what i'm supposed to do. Do I have to drop down the monsters?