Hello Dr. Steiner! by PapyPilgrim
A top down shooter inspired by "hyper princess pitch".
You have to kill all ennemies in each room in order to proceed to the next one. But beware! you only have 10 seconds to do so
The flv might take a while to load, sorry about that (lots of sounds)
controls : arrows and X
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Known problems
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- sometimes, items will spawn inside walls
- VERY rare : the room might be split in half, preventing the player to shoot ennemies on the other side of the wall, which leads to a gameover
- Poor pathfinding :)
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Tools Used
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FlashDevelop - flixel
Inkscape - paint.net
Audacity
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Misc
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- most of the sounds (not the voice) come from http://www.freesound.org/
- The music is "06 Crazy Comets (Orbital Decay Drum Mix)". You can find it here : http://www.8bitweapon.com/music.htm
- the voice was made using an online text2speech tool. I can't find the url of the one I used, but there is a lot of them
- you should check this out : http://2dgameartforprogrammers.blogspot.fr/
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Compo vs. Jam
-----------
I initially submitted this as a Compo entry, but several people told me it was against the rules to submit a Compo with sounds I did not make myself.
Since I spend quite some time reworking the sounds in audacity (and I did more than format conversion or volume/length fine tuning) my only concern was about the music - which I used as I found it. So I read the rules *before* submitting my game:
"Aside from being 'more fair', rule #2 is there for your legal benefit. Services like Google Image Search make it easy to find images and artwork, but many returned images are protected by copyrights. We want you to create something free of copyright restrictions. That way, you are able to bring it as is to Flash game portals, iPhone and other mobiles, downloadable game services, etc. We realize 'temporary art' is just temporary, but for the sake of fairness don't allow it in the competition. If you need something 'temporary', consider using a content generator. For Jam games, you are free to use whatever artwork or content you like (preferably something you have the legal rights to), but you must accept all responsibility for its use."
The whole 'copyright and legal stuff' is a pretty good justification for the rule, and since I made sure I could use all the audio in my game, I seriously considered submitting it as a JAM entry.
However, the other point made in the explanation (and which was the only one used by those who told me I broke the rule) is 'fairness'. And that point made me change my mind. I have made 6-7 LD games, and my impressions were that:
- Jam entries are often made by teams of several peoples who worked full time on the game, hence producing high quality games.
- the use of free sounds assets in Compo entries might not be the norm, but is fairly common
- That particular rule was discussed/contested several times
- people around here are pretty cool with the interpretation of the rules
I worked alone, in less than 48 hours, submited before the Compo deadline, made the graphics myself, spent more than 5 hours on the audio alone, using tools and assets anyone could use... and came out of this weekend completely burnt out. Since we are all here for the sake of making games, and because there is no real rewards in this "competition" (aside from a huge boost to you ego and motivation), I honestly thought people would be totally OK if I broke a controversial rule because I wanted to know how well I did compared to other individuals... not compared to teams.
Yet, today I was told on 3 differents channels (here, on a stream and on twitter) and by 3 differents people that I should switch to a Jam entry.
I certainly do not want the comments on this page to turn into a debate about wether or not the usage of free assets should be authorized in the compo (I am afraid it already did though), so I tried to switch it to Jam but the option is not present when I edit my entry. I guess it is too late to do so, and I really don't want to remove the sounds from the game. This was a honest mystake on my part and I would appreciate it if you guys could give me feedback on the game instead :)
Also, I corrected a recurrent typo in my game, thanks to N0_Named_Guy for pointing it out.
You have to kill all ennemies in each room in order to proceed to the next one. But beware! you only have 10 seconds to do so
The flv might take a while to load, sorry about that (lots of sounds)
controls : arrows and X
-----------
Known problems
-----------
- sometimes, items will spawn inside walls
- VERY rare : the room might be split in half, preventing the player to shoot ennemies on the other side of the wall, which leads to a gameover
- Poor pathfinding :)
-----------
Tools Used
-----------
FlashDevelop - flixel
Inkscape - paint.net
Audacity
-----------
Misc
-----------
- most of the sounds (not the voice) come from http://www.freesound.org/
- The music is "06 Crazy Comets (Orbital Decay Drum Mix)". You can find it here : http://www.8bitweapon.com/music.htm
- the voice was made using an online text2speech tool. I can't find the url of the one I used, but there is a lot of them
- you should check this out : http://2dgameartforprogrammers.blogspot.fr/
-----------
Compo vs. Jam
-----------
I initially submitted this as a Compo entry, but several people told me it was against the rules to submit a Compo with sounds I did not make myself.
Since I spend quite some time reworking the sounds in audacity (and I did more than format conversion or volume/length fine tuning) my only concern was about the music - which I used as I found it. So I read the rules *before* submitting my game:
"Aside from being 'more fair', rule #2 is there for your legal benefit. Services like Google Image Search make it easy to find images and artwork, but many returned images are protected by copyrights. We want you to create something free of copyright restrictions. That way, you are able to bring it as is to Flash game portals, iPhone and other mobiles, downloadable game services, etc. We realize 'temporary art' is just temporary, but for the sake of fairness don't allow it in the competition. If you need something 'temporary', consider using a content generator. For Jam games, you are free to use whatever artwork or content you like (preferably something you have the legal rights to), but you must accept all responsibility for its use."
The whole 'copyright and legal stuff' is a pretty good justification for the rule, and since I made sure I could use all the audio in my game, I seriously considered submitting it as a JAM entry.
However, the other point made in the explanation (and which was the only one used by those who told me I broke the rule) is 'fairness'. And that point made me change my mind. I have made 6-7 LD games, and my impressions were that:
- Jam entries are often made by teams of several peoples who worked full time on the game, hence producing high quality games.
- the use of free sounds assets in Compo entries might not be the norm, but is fairly common
- That particular rule was discussed/contested several times
- people around here are pretty cool with the interpretation of the rules
I worked alone, in less than 48 hours, submited before the Compo deadline, made the graphics myself, spent more than 5 hours on the audio alone, using tools and assets anyone could use... and came out of this weekend completely burnt out. Since we are all here for the sake of making games, and because there is no real rewards in this "competition" (aside from a huge boost to you ego and motivation), I honestly thought people would be totally OK if I broke a controversial rule because I wanted to know how well I did compared to other individuals... not compared to teams.
Yet, today I was told on 3 differents channels (here, on a stream and on twitter) and by 3 differents people that I should switch to a Jam entry.
I certainly do not want the comments on this page to turn into a debate about wether or not the usage of free assets should be authorized in the compo (I am afraid it already did though), so I tried to switch it to Jam but the option is not present when I edit my entry. I guess it is too late to do so, and I really don't want to remove the sounds from the game. This was a honest mystake on my part and I would appreciate it if you guys could give me feedback on the game instead :)
Also, I corrected a recurrent typo in my game, thanks to N0_Named_Guy for pointing it out.
Ratings
| Coolness | 94% | 2 |
| Overall | 3.04 | 569 |
| Audio | 3.05 | 269 |
| Fun | 3.29 | 271 |
| Graphics | 2.76 | 636 |
| Humor | 3.00 | 206 |
| Innovation | 2.24 | 1021 |
| Mood | 2.60 | 650 |
| Theme | 2.96 | 737 |
Nice work ;)
I love the guy's voice xD
Good luck in the compo!
+ great controls, strafing works really well
+ great sounds and music and computer voice
+ fun powerups
- did not like the bullet-time powerup, made it painfully slow getting to the next room
- wasn't sure if i was going the right direction
The theme is pretty well used (even if poorly justified ;)), the graphics are ok, the music fits perfectly, the powerups have noticeable effects, the hero is... just awesome
The controls are unusual and still feel natural which is great. It took me a couple of tries to actually get it actually , but after that I went on and rocked the house :D (and it actually felt a bit easy)
All the elements of the game come together really well. It truly has some epic moments (room filled with bullets and explosions? Bullettime activated? Let's just phlegmatically drop a "I am... on fire" when that last bot explodes :D)
One note on the bullettime btw : awesome during a fight, a PAIN when the room is empty :D
@N0_Named_Guy : Isn't it a bit harsh? LD is not a contest and rules are merely a general guideline. Sure the guy should have posted in Jam, but he still did an awesome job for 48 hours and deserves better comments than yours (you sounds like you want to punish him tbh)
I hope that you are not on a personal crusade against those who used free sounds assets (which probably is 80% of the people who didn't use bfxr ;D) or those who don't post their sources... because you have a looong road ahead.
Note: I am not trying to punish anyone, just trying to be fair. @Dagnarus: I didn't mean to be harsh on the guy. It's sad that it's so hard convey a "tone" to written words. And so here it is, rated. And yes, he did quite a nice job for 48 hours.
Anyway, thanks for the (overly enthusiastic?) feedback :)