CUTIE ADVENTURE WORLD X by Overkill
CUTIE ADVENTURE WORLD X
by Andrew G. Crowell / Overkill
Enter - Hug
Arrows - Move
Escape - Quit
Hug everyone. The world changes every 10 seconds.
Other:
* Uses Plum, a 2D game engine I wrote, which you can find here - https://github.com/Bananattack/Plum
* The Lua game source is included with the game.
* The art was made in Paint Shop Pro 7.
* The maps were made in Tiled and exported as a Lua table literal.
* The sounds are recorded from my Korg Microstation via Sound Recorder, and then dumped.
by Andrew G. Crowell / Overkill
Enter - Hug
Arrows - Move
Escape - Quit
Hug everyone. The world changes every 10 seconds.
Other:
* Uses Plum, a 2D game engine I wrote, which you can find here - https://github.com/Bananattack/Plum
* The Lua game source is included with the game.
* The art was made in Paint Shop Pro 7.
* The maps were made in Tiled and exported as a Lua table literal.
* The sounds are recorded from my Korg Microstation via Sound Recorder, and then dumped.
Ratings
| Coolness | 24% | 1698 |
| Overall | 3.38 | 264 |
| Audio | 2.80 | 404 |
| Fun | 3.25 | 309 |
| Graphics | 4.13 | 46 |
| Innovation | 3.31 | 316 |
| Mood | 4.00 | 18 |
| Theme | 3.19 | 548 |
Loved the art style.
It could've used some music though.
Arrow keys and Enter is a bit awkward. How about WASD/Space, or Arrows/X?
Missing music, minimal audio.
The changing window title as a timer (seemingly doubling as version counter) is nice touch :D
Is the end just a loop of "You made everyone feel better"?
And argh, sorry to everyone who can't run this.
Known issues:
* Doesn't run on Windows XP, because I built Plum on Visual Studio 2012 and forgot to jump through the magic hoops to allow backwards compatibility with XP.
* Requires a video card that handles OpenGL 3.2 or better -- I'm going to try and lower the requirements, maybe even have a fallback if the machine doesn't have shaders, so my netbook from 2008 can run this.
* I need to port this to Mac/Linux someday.
I'm on Window 8 Professional 64 Bit. My graphics card supports OpenGL 4.3. I also have the Visual C++ 2012 runtime installed.
* Rebuilt the exe with "Visual Studio 2013 Preview - Windows XP" platform toolset. Should actually work on XP now!
* Made a fallback for people who can't support OpenGL 3.2, lowering the video requirements to OpenGL 2.1 or higher.
Tell me if this works!