Stoopid Robats by Gravedrinker
You're a shape-shifting robot who got thrown out of a window by his boss - "Stoopid robats!" he yelled. "He took a shift on my desk!"
Fall for as long as you can, to show your boss where he can stick his opinion! It's time for one last hurrah.
Features:
Brain-twisting shapeshifting mechanic! Shift into the right shape to pass barriers!
Skull-obliterating powerup! Collect the "Skull Breaker" to turn into a massive murder-dispensing death machine!
Break your highscore and your neck!
Face-thumping electro soundtrack will pump spinal fluid out your eyes in no-time!
Controls:
Move left and right with arrow keys. Shift into different shapes with the 1 (square), 2 (triangle) and 3 (rectangle) keys.
Twitter: @Gravedrinker
Made for Ludum Dare 35 by Jonathan Reiss
Fall for as long as you can, to show your boss where he can stick his opinion! It's time for one last hurrah.
Features:
Brain-twisting shapeshifting mechanic! Shift into the right shape to pass barriers!
Skull-obliterating powerup! Collect the "Skull Breaker" to turn into a massive murder-dispensing death machine!
Break your highscore and your neck!
Face-thumping electro soundtrack will pump spinal fluid out your eyes in no-time!
Controls:
Move left and right with arrow keys. Shift into different shapes with the 1 (square), 2 (triangle) and 3 (rectangle) keys.
Twitter: @Gravedrinker
Made for Ludum Dare 35 by Jonathan Reiss
| Web | https://gravedrinker.itch.io/stoopid-robats |
| Original URL | https://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=30549 |
Ratings
| Coolness | 32% | 1808 |
| Overall(Jam) | 4.00 | 44 |
| Audio(Jam) | 4.00 | 44 |
| Fun(Jam) | 3.87 | 64 |
| Graphics(Jam) | 4.63 | 12 |
| Humor(Jam) | 3.35 | 171 |
| Innovation(Jam) | 2.97 | 606 |
| Mood(Jam) | 3.72 | 140 |
| Theme(Jam) | 4.10 | 56 |
For me you can improve small thing like:
- Add the control key with visual shape at the botton of the screen
- Add a visual shape near the plateform
Very nice job =)
Music stopped after a little while as well.
Great graphics, nice idea, and cool use of the theme.
Good luck!
I've made a short let's play: https://www.youtube.com/watch?v=ixN_HDYUp-o
Love the work you've done on the graphics and the soundtrack is really great! Also, great choice for sound effects! :)
Sometimes, though, I thought that the pace was a bit slow. Maybe it's just me, though :P. But I've enjoyed playing it, controls were really responsive and it has a nice mood!
Congrats! :D
The simple mechanic was surprisingly replayable and the skull breaker was very satisfying :). I would have suggested color-coding the shapes or having indicators instead of text, but I recognized the shape to press quite quickly, so that seems fine to me. I also like how the difficulty (the time between barriers) steps up over time as well.
Feels like the kind of game you could package, push to the App Store and nobody would guess it was made in 72 hours! Well polished is what I mean to say :P
As other have mentioned, doors would be more clear with icons intead of text
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description