10 Seconds of life by Hexicube
Arrow keys: move player
Mouse: shoot
T: toggle tracers
S: cycle enemy spawn mode
F: toggle fullscreen
1-9: select specific enemy spawn mode
You get 10 seconds of 'life', enemies and bullets drain this when hurting you (by touching you), multiple enemies/bullets touching at once drains quicker, and when your life runs out the game ends!
The goal is to survive the endless amount of enemies (5 per second) for as long as possible, for bragging rights and what-not.
There are 5 types of enemies:
Normal: these follow you
Lunger: these follow you with large quick jumps
Sniper: these stay still and fire at you instead
Dodger: these dodge bullets, using a very basic method
Mine: these are bigger, do not move, and explode into bullets when killed
There are 9 spawn modes:
Normal: 60% normal, 10% others
Less Specials: 80% normal, 5% others
Swarm: only normal
Lungers: only lungers
Bullet Hell: only turrets
Mine Hell: only mines
No Mines: 70% normal, 10% others, no mines
No Bullets: 70% normal, 15% others, no mines or turrets
Super Swarm: only normal, 2x spawn rate
When you kill an enemy, there's a 3% chance it drops a powerup. You can collect the same powerup multiple times to have it last longer than normal as it adds to a timer for it.
There are 5 powerups:
Shield[70%]: Blocks all damage for 2 second
Pierce[10%]: Shots you have fired pierce for 4 seconds
Regen[7%]: Adds 1 second to your time remaining
Homing[10%]: Newly fired shots will home in on enemies for 3 seconds
Wipe-out[3%]: All enemies are killed for 0.4 seconds
The latest game version is V5, shown on the title bar. If you have a lower version, please update to the latest one before rating, as you may lack a feature or two.
Mouse: shoot
T: toggle tracers
S: cycle enemy spawn mode
F: toggle fullscreen
1-9: select specific enemy spawn mode
You get 10 seconds of 'life', enemies and bullets drain this when hurting you (by touching you), multiple enemies/bullets touching at once drains quicker, and when your life runs out the game ends!
The goal is to survive the endless amount of enemies (5 per second) for as long as possible, for bragging rights and what-not.
There are 5 types of enemies:
Normal: these follow you
Lunger: these follow you with large quick jumps
Sniper: these stay still and fire at you instead
Dodger: these dodge bullets, using a very basic method
Mine: these are bigger, do not move, and explode into bullets when killed
There are 9 spawn modes:
Normal: 60% normal, 10% others
Less Specials: 80% normal, 5% others
Swarm: only normal
Lungers: only lungers
Bullet Hell: only turrets
Mine Hell: only mines
No Mines: 70% normal, 10% others, no mines
No Bullets: 70% normal, 15% others, no mines or turrets
Super Swarm: only normal, 2x spawn rate
When you kill an enemy, there's a 3% chance it drops a powerup. You can collect the same powerup multiple times to have it last longer than normal as it adds to a timer for it.
There are 5 powerups:
Shield[70%]: Blocks all damage for 2 second
Pierce[10%]: Shots you have fired pierce for 4 seconds
Regen[7%]: Adds 1 second to your time remaining
Homing[10%]: Newly fired shots will home in on enemies for 3 seconds
Wipe-out[3%]: All enemies are killed for 0.4 seconds
The latest game version is V5, shown on the title bar. If you have a lower version, please update to the latest one before rating, as you may lack a feature or two.
| All platforms | https://dl.dropboxusercontent.com/u/13281778/LD27%20-%2010%20Seconds%20of%20life.jar |
| Post comp edition (do not rate this) | https://dl.dropboxusercontent.com/u/13281778/LD27%20-%2010%20Seconds%20of%20life%20-%20Post%20comp.jar |
| Game footage | http://www.youtube.com/watch?v=QeEpoMX5uBA |
| Source | https://github.com/Hexicube/LD27_10_Seconds/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-27/?action=preview&uid=27352 |
Ratings
| Coolness | 46% | 1229 |
| Overall | 2.93 | 700 |
| Fun | 2.93 | 550 |
| Graphics | 2.59 | 735 |
| Innovation | 2.23 | 1027 |
| Mood | 2.44 | 789 |
| Theme | 2.69 | 937 |
JavaVM WARNING: JAWT_GetAWT must be called after loading a JVM
JavaVM WARNING: JAWT_GetAWT must be called after loading a JVM
JavaVM WARNING: JAWT_GetAWT must be called after loading a JVM
Exception in thread "LWJGL Application" java.lang.NullPointerException
at org.lwjgl.opengl.GL11.glGetString(GL11.java:1771)
at com.badlogic.gdx.backends.lwjgl.LwjglGraphics.initiateGLInstances(LwjglGraphics.java:193)
at com.badlogic.gdx.backends.lwjgl.LwjglGraphics.setupDisplay(LwjglGraphics.java:149)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:121)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:113)
@MetalAxe If you feel like it gets hard too quick, maybe try the no bullets difficulty. It should be a lot easier then. Also, I did want to add WASD controls, but I wanted to allow changing those controls, so in the end I settled with arrow keys because of other keyboards having other keys where WASD is.
And the graphics are awesome!
Could you leave me a post when it works better?
Here the error
"Could not find the main class:
.... blabla... DesktopStarter..."
$ LD_LIBRARY_PATH=/path/to/your/jre/lib/amd64 java -jar 'LD27 - 10 Seconds of life.jar'
It's really a bullet-hell, I ended up collecting one power-up after the other, just to make my shield last longer. Oh well, still died in the end^^