SHIFTROMINO by blubberquark

[raw]
made by blubberquark for LD35 (COMPO)
Move through a maze, change your shape and collect shift symbols.

Controls:

- WASD for movement
- Clicking on shapes for shape-shifting

I exported to HTML5, so you can play in the Browser. Tested in Firefox and Chrome, should run on Windows/Mac/Linux. (There are also native versions, mainly so you can use the itch.io app. If you try to get one of the native versions to run, please comment what platform and if it worked. The native Android version has a virtual joypad on the right, but you need 16:9 aspect ratio to use it, or arrow keys on your android device).

Colophon:

Made in Haxe with HaxeFlixel.
Graphics made with Gimp and Aseprite.
Sounds made with a Music21 script, Bfxr.
Music by autotracker-bu.

Thanks to Erik, Niko, Fabian, Tilman & Niels for playtesting.

Ratings

Coolness 56% 3
Overall 3.43 273
Audio 2.94 354
Fun 3.46 232
Graphics 3.31 345
Humor 2.49 367
Innovation 3.73 137
Mood 3.11 329
Theme 3.98 86

Feedback

Nodari Kobakhidze
18. Apr 2016 · 06:48 UTC
Really good game, really like it
virgate
18. Apr 2016 · 06:48 UTC
Really nice use of the theme in this game. The music did get a little annoying after a while, but overall a well made game with puzzles!
makiki99
18. Apr 2016 · 06:58 UTC
Interesting idea, 3rd level seems impossible to pass, but the whole game is fun as hell.
Llucile
19. Apr 2016 · 20:45 UTC
Really good idea and well executed ! Sounds and music are ok but I wouldn't listen them the whole night long ;)
LeReveur
19. Apr 2016 · 22:35 UTC
I saw other Tetris shapes use on this competition, but this one really use this idea well. :)
luquio
21. Apr 2016 · 03:04 UTC
good idea! sometimes i couldt select the shape, but everything else worked perfect, cheers
wboqm
21. Apr 2016 · 04:08 UTC
Also wasn't able to finish the third level but did like the idea behind the game. One nitpick is that at times shifting shape was frustrating as you couldn't tell which way you needed to move in order to avoid intersecting with the geometry. Perhaps when putting mouse over a new shape, it could put a translucent version showing where you would appear, to remove that problem.
MightyToastStudio
21. Apr 2016 · 09:16 UTC
Very good game, level 3 impossible xD
BrianSChung
21. Apr 2016 · 12:46 UTC
Like the concept and use of tetronimo puzzles! More levels please!
Sabina Lis
21. Apr 2016 · 16:22 UTC
Entertaining game to play, music and art go well with the tetris theme, would have preferred movement to be made in 4 directions
Sabina Lis
21. Apr 2016 · 16:23 UTC
Entertaining game to play, music and art go well with the tetris theme, would have preferred movement to be made in 4 directions with steps that go with the size of a square
Sir Magic
21. Apr 2016 · 18:53 UTC
Interesting mechanic, I like the level design, especially level 2 and the first hurdle.
toastedgames
21. Apr 2016 · 19:19 UTC
Cool game, pretty short though.
Roland M
21. Apr 2016 · 19:20 UTC
Good game. =]
ragnta
21. Apr 2016 · 19:52 UTC
Good Idea! I like it! Good Job!
APantaloni
21. Apr 2016 · 20:19 UTC
Nice puzzle game!
matiasbontempo
21. Apr 2016 · 20:19 UTC
Nice concept, collisions are a little weird.
syst3m_ERROR
21. Apr 2016 · 20:24 UTC
I love the graphics in the game! You're a very talented artist, the puzzle mechanic is fun as hell too.
webadev
21. Apr 2016 · 21:20 UTC
didn't understand all the game, but it's ok, aha, sorry
GaryS
21. Apr 2016 · 21:52 UTC
Really liked this... really nice take on the theme, difficult and fun.
sepharoth213
21. Apr 2016 · 21:59 UTC
Fun game, +1 for Haxe :)

I got really frustrated with the rounded corners on edges.
josefnpat
21. Apr 2016 · 23:26 UTC
Neat game! Some more continuity between screens and keyboard only controls would have probably helped. Perhaps a few more easier levels :) But I really liked the design and the graphics!
Reiv
23. Apr 2016 · 14:32 UTC
Smooth mechanics. Great level design. Was fun to play.
g12345
23. Apr 2016 · 15:34 UTC
Really nice game!

It's a bit short, and in the second level I didnt need to get the arrow on the top right corner, also it's hard to guess whether you can change shape at a location because you have no idea how it transforms.

I also had a problem with my mouse cursor not being visible in the HTML5 window, so I clicked randomly to see if I clicked on the correct shape.

But overall, a nice little fun game.
dj_pale
24. Apr 2016 · 18:04 UTC
Nice implementation and original mechanic. Could probably have liked a little bit more coarse grid movement. Would have made it more "snappy".
Gamepopper
25. Apr 2016 · 12:26 UTC
Managed to get through the first two levels fine, last level was really challenging. Great idea for a puzzle game, and very well made.
tomlum
29. Apr 2016 · 13:32 UTC
A really clean look, and well thought out puzzles for such a new mechanic.
argowen
29. Apr 2016 · 22:39 UTC
Little slow, could do with moving a touch faster I like the idea that you can only change shape if you get the pickup. I think it a game for 2 hands on the keyboards though rather than M&K, still I enjoyed it.
TheCams
04. May 2016 · 12:13 UTC
Really nice game. I wish my entry had better puzzle mechanics as yours. Good job!
dollarone
09. May 2016 · 02:24 UTC
Looks great, plays great, levels were good and progressively harder. It wasn't obvious from the start that you could only change into each shape once, but that was a nice gameplay feature.

Really enjoyed it.
Tegu
09. May 2016 · 20:20 UTC
I like that you really need to think ehat shapes to use because they cannot be reused. In theory, if multiple shapes would go through a hole, you still have to think about the rest of the level as well.

The controls on Android felt a bit clumsy with the virtual analog stick.i guess grid-based movement might have worked better. Great game anyways!