OKAI by Rongefilet

[raw]
made by Rongefilet for LD27 (JAM)
OKAI is a survival game set on a planet with a 10 seconds day & night cycle. You must survive as long as possible, avoiding night spirits contact, gathering fruits to restore your health and rest to be able to jump again.

Controls:
- LEFT & RIGHT arrows to run
- UP arrow to jump
- DOWN arrow to sleep

This game has been realized by NoNameNoSocks team (one developer and one artist) with the following tools:

Graphics: Flash
Code: SublimeText, Phaser (HTLM5 game framework), TypeScript
Sounds: SFRX, Psycle

If curious: https://twitter.com/NoNameNoSocks

This game had been created and tested with Chrome, use it if you can.
The game might be a little long to load, sorry.

Ratings

Coolness 17% 1806
Overall(Jam) 3.50 118
Audio(Jam) 3.21 164
Fun(Jam) 2.92 300
Graphics(Jam) 4.62 13
Humor(Jam) 1.80 437
Innovation(Jam) 3.04 264
Mood(Jam) 3.85 37
Theme(Jam) 3.50 109

Feedback

Brian Stegmann
27. Aug 2013 · 01:08 UTC
Really cool! Nice balance between collecting fruit during the day and dodging enemies at night. The music really adds to the atmosphere as well. The circular environment and parallax scrolling are very artistic as well.

BTW, I'd love to hear what you guys think about my game! We were on very similar wavelengths on how we interpreted the theme!
deammer
27. Aug 2013 · 01:09 UTC
Great mood and art, solid controls. Only wish there was a bit more of a challenge.
teamenschede
27. Aug 2013 · 01:10 UTC
The night spirits don't seem to appear much at all if you sleep at night. Basically you 'win' the game by permanently sleeping, there isn't much gameplay or any kind of goal to work towards.
nhmllr
27. Aug 2013 · 01:15 UTC
Nice graphics, it looked like I was playing a cartoon! Music was nice, well polished. The only problem was that it wasn't very hard.
Hazel-Bun
27. Aug 2013 · 01:18 UTC
I really liked this piece overall! Being available on the web and chrome at that, so I could translate and play it easily was a big bonus! I thought the art and music was very nice and you guys did very well with the theme. I had no glitches on my end that I could see and it ran smoothly enough. My connections pretty bad so I blamed any lagging on that.

The only critique I have is that, without levels or any real goal aside from getting the fruit and resting, I got bored rather easily. Played it for a good long while because it’s so beautiful but still, grew tired. As this is your first jam though, you guys did excellent in my book ^^

Hope to see more from y’all real soon!
dcolgan
27. Aug 2013 · 02:24 UTC
Really good looking graphics and nice audio. The gameplay is a bit repetitive, I wonder if you could add something that would add some urgency to the game. Great job for 72 hours!
EpaceGames
27. Aug 2013 · 03:09 UTC
Very smooth gameplay and controls. It just needs to get more challenging earlier on. I survived 14 days and THAT was hard. I see a lot of potential to take this game further. with more features as the game progresses. Nice work you guys.
Diptoman
27. Aug 2013 · 16:12 UTC
Very nice, specially the graphics. Needed more variety, but nevertheless, great work for 72 hours! A complaint would be that collisions with fruits were a bit off.
Beavl
27. Aug 2013 · 16:52 UTC
Really Good!
I think it only needs to be way harder. Maybe more ghosts from the start, and I think the rest level should increise slower.
Anyway, I really liked it.
matthewvermaak
28. Aug 2013 · 00:17 UTC
Gorgeous game. I only survived 4 days on my first run, but beautiful! Well done.
🎤 Rongefilet
28. Aug 2013 · 07:26 UTC
Thank you all for your feedbacks. We had definitely not enough time to balance the game's difficulty, we both goes to work on monday and it restrain the time we had to tweak some gameplay details. But eventually we thought about releasing a final version once the votes are finished (not to interfere with it) with some new monsters at night and an improved difficulty. Thanks again folks !
domrein
28. Aug 2013 · 15:45 UTC
Very cool. Fun art. I liked the game, but agree that it's too easy and simple.
futuristteletex
29. Aug 2013 · 05:13 UTC
cool concept and nice art!
Dining Philosopher
29. Aug 2013 · 06:19 UTC
Long loading time indeed, it would be good to have a loading screen so the player knows to be patient ;-) The graphics are the best I've seen so far, love the small planet. Sometimes the game froze for a moment, but maybe that's just my slow computer. The learning curve is a bit shallow, I made it to level 19 where it started to feel impossible, but the first 10 levels or so were easy as pie. The fruit is sometimes hard to catch. Very nice entry!
bassarisse
29. Aug 2013 · 23:04 UTC
Amazing mood, great graphics! The gameplay is nice, but the difficult could increase a little faster. I survived for 24 days =)
Jupiter_Hadley
31. Aug 2013 · 23:49 UTC
Cute graphics! Nice game as well, I enjoyed it. I featured it in my video compilation series of Ludum Dare 27 games, if you would like to check it out! http://www.youtube.com/watch?v=ksgU2Iicu2g
Reyn
04. Sep 2013 · 08:12 UTC
Well done, was mentioned in this blog post: http://indiegames.com/2013/09/screenshot_daily_game_jam_week.html
gravyhands
05. Sep 2013 · 02:01 UTC
Cool entry, cool concept. Nice mood, very calming.
I thought the collision with fruit could use some tweaking and the difficulty could ramp up some, but it was nicely atmospheric.
Xaychru04
06. Sep 2013 · 12:11 UTC
I really liked the mood of the game, but I found the gameplay a little too repetitive... Anyway, good job and amazing graphics! ;)