OKAI by Rongefilet
OKAI is a survival game set on a planet with a 10 seconds day & night cycle. You must survive as long as possible, avoiding night spirits contact, gathering fruits to restore your health and rest to be able to jump again.
Controls:
- LEFT & RIGHT arrows to run
- UP arrow to jump
- DOWN arrow to sleep
This game has been realized by NoNameNoSocks team (one developer and one artist) with the following tools:
Graphics: Flash
Code: SublimeText, Phaser (HTLM5 game framework), TypeScript
Sounds: SFRX, Psycle
If curious: https://twitter.com/NoNameNoSocks
This game had been created and tested with Chrome, use it if you can.
The game might be a little long to load, sorry.
Controls:
- LEFT & RIGHT arrows to run
- UP arrow to jump
- DOWN arrow to sleep
This game has been realized by NoNameNoSocks team (one developer and one artist) with the following tools:
Graphics: Flash
Code: SublimeText, Phaser (HTLM5 game framework), TypeScript
Sounds: SFRX, Psycle
If curious: https://twitter.com/NoNameNoSocks
This game had been created and tested with Chrome, use it if you can.
The game might be a little long to load, sorry.
| Web | http://www.nonamenosocks.webege.com |
| Source | http://www.nonamenosocks.webege.com/okaiSources.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-27/?action=preview&uid=25563 |
Ratings
| Coolness | 17% | 1806 |
| Overall(Jam) | 3.50 | 118 |
| Audio(Jam) | 3.21 | 164 |
| Fun(Jam) | 2.92 | 300 |
| Graphics(Jam) | 4.62 | 13 |
| Humor(Jam) | 1.80 | 437 |
| Innovation(Jam) | 3.04 | 264 |
| Mood(Jam) | 3.85 | 37 |
| Theme(Jam) | 3.50 | 109 |
BTW, I'd love to hear what you guys think about my game! We were on very similar wavelengths on how we interpreted the theme!
The only critique I have is that, without levels or any real goal aside from getting the fruit and resting, I got bored rather easily. Played it for a good long while because it’s so beautiful but still, grew tired. As this is your first jam though, you guys did excellent in my book ^^
Hope to see more from y’all real soon!
I think it only needs to be way harder. Maybe more ghosts from the start, and I think the rest level should increise slower.
Anyway, I really liked it.
I thought the collision with fruit could use some tweaking and the difficulty could ramp up some, but it was nicely atmospheric.