{"author_link":"\/author\/jglrxavpok\/","author_name":"jglrxavpok","author_uid":"27499","comments":[{"author_name":"SneManden","author_uid":"16779","time":"Aug 26, 2013 @ 8:28pm","epoch":1377548580,"text":"Quite fun to play. Great game. Could use a better transition between levels; and maybe a total score. The controls worked well."},{"author_name":"zlowrance","author_uid":"21441","time":"Aug 27, 2013 @ 9:27pm","epoch":1377638520,"text":"I agree entirely with the first poster. Fun game, but the level transitions were a little jarring. I liked how fast paced it was and it played quite well. I also liked the old school aesthetic of the levels, TOOK ME BACK TO A (maybe)BETTER TIME. Anyway, great job!"},{"author_name":"autlos","author_uid":"17768","time":"Aug 28, 2013 @ 10:07am","epoch":1377684120,"text":"Hey another libGDXer here! Nice idea. Simple graphics but they do the job. I'm stuck in lvl 5.\r<br\/>\r<br\/>I'm curious, how did you create the windows .exe? :O I would thank you so much if you tell me how to, because some people is having trouble to run my jar :("},{"author_name":"jglrxavpok","author_uid":"27499","time":"Aug 28, 2013 @ 10:34am","epoch":1377685740,"text":"For the .exe version, I use launch4j to convert my jar ;)"},{"author_name":"mitkus","author_uid":"12293","time":"Aug 28, 2013 @ 2:35pm","epoch":1377700200,"text":"Nice and simple."},{"author_name":"porglezomp","author_uid":"21051","time":"Aug 28, 2013 @ 2:56pm","epoch":1377701460,"text":"I saved that day! Very nice controls."},{"author_name":"immanuela","author_uid":"26039","time":"Aug 28, 2013 @ 4:18pm","epoch":1377706380,"text":"Very unique idea from what I've seen!"},{"author_name":"MuciojadPL","author_uid":"21095","time":"Aug 29, 2013 @ 10:05am","epoch":1377770400,"text":"Great!This game is very pleasure :)"},{"author_name":"Gaspard_","author_uid":"25208","time":"Sep 5, 2013 @ 11:06am","epoch":1378378860,"text":"I sort of like the simplistique graphics!\r<br\/>Controls adapting to your keyboard is great!"}],"images":["ld27\/27499-1bae20123fb37ea2eff0f265e0740f08.jpg"],"links":[{"url":"http:\/\/bit.ly\/19SU7w9","text":"Windows"},{"url":"http:\/\/bit.ly\/1aFbrEm","text":"Jar (All platforms)"},{"url":"http:\/\/bit.ly\/1dFJ0py","text":"Source (23Mb!)"}],"metadata":{"g_key":"23960","g_author":"27499","g_event":"LD27","g_eventkey":"18","g_subevent":"COMPO","g_urlkey":"23990","g_title":"Defuse The Bomb","g_status":"UCHK1","g_place":"906","g_commentcount":"9","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/273708\/27499-shot0.png-eq-900-500.jpg"],"text":"Get the scissors and go to the bomb to stop its timer!\r\nUse WASD to move.\r\n\r\nIf you want to add levels, its pretty simple but you must use the .jar version:\r\ncreate a new .png file called level<insert a number here>.png\r\nlike:\r\n\"level6.png\"\r\n\/!\\ The number must be the next on the current highest (if the last level nbr in the jar is 5, you MUST put 6)\r\nDraw the level art on it.\r\n\r\nThen, create a new file called \"level<your number>_mask.png\"\r\nPut the areas where the player can't go in red. Put the spawn of:\r\nthe player in Green (RGB: 255,0,0)\r\nthe bomb in Black (RGB: 0,0,0)\r\nthe scissors in Blue (RGB: 0,0,255)\r\n(Be sure to use the correct values)\r\n\r\nOnce that done, put the two files you've created in the .jar \"dtb.jar\" located at: \"%appdata%\/Roaming(on Windows, else it's your user directory)\/.ludumdare27-dtb\/bin\/dtb.jar\".\r\nYou must put then in the folder \"data\/levels\/\" of the jar.\r\n\r\n","title":"Defuse The Bomb"}