11 Seconds by TheJackiMonster
11 Seconds:
- Movement: W, A, S, D
- Change Player: SPACE
- Respawn: R
- Previous Level: BACKSPACE
- Back to Menu: ESCAPE
It's a puzzle game with powerups and a time limit of 10 seconds. You also could add levels dynamicly with ".png"-files.
Powerups:
- Clock: Resets the timer to 10 seconds
- Hat: Freezes the timer
- Monocle: Allows you to warp 2 fields per step
- Covering: Allows you to break damaged walls
Please enjoy! :)
- Movement: W, A, S, D
- Change Player: SPACE
- Respawn: R
- Previous Level: BACKSPACE
- Back to Menu: ESCAPE
It's a puzzle game with powerups and a time limit of 10 seconds. You also could add levels dynamicly with ".png"-files.
Powerups:
- Clock: Resets the timer to 10 seconds
- Hat: Freezes the timer
- Monocle: Allows you to warp 2 fields per step
- Covering: Allows you to break damaged walls
Please enjoy! :)
Ratings
| Coolness | 68% | 3 |
| Overall | 3.08 | 529 |
| Audio | 2.44 | 613 |
| Fun | 3.13 | 383 |
| Graphics | 2.51 | 787 |
| Humor | 2.74 | 295 |
| Innovation | 2.72 | 749 |
| Mood | 2.47 | 759 |
| Theme | 3.33 | 392 |
but ...
I'm surprised that you just used java.awt (i gave a look at your code), why not using a game library ? It would have spared you a lot of work if you had used Lwgl, Libgdx or Slick.
Awt is not really optimized for real-time rendering, and your game suffers of it.
Also introducing more mechanics over time makes it gradually more difficult and brings even more joy :D. Keep up the good work.
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Ok. The downloaded one works well so here is my short review.
I like your game. The combination of sokoban mechanics with powerups and two characters puzzles really works.
There are some glitches and game becomes suddenly very hard (the puzzle where one of the characters is surrounded with four clocks) otherwise it's a solid gaming experience.
The character looks quite funny :P The sfx for walking are a bit strange, but apart from that, a solid recreation of sokoban with enhanced functionality =)