Panzerantix by CptDustmite
Panzerantix is a (somewhat) turn-based puzzle-combat game, where you must configure your tank correctly to make your way through the map safely.
I would count this as my most successful Ludum Dare entry so far, as it actually has a reasonable amount of gameplay compared to my other ones! It strayed a bit from my original idea but I think it still turned out alright. Lots of fun to make as well, really enjoyed it and I hope you do too :)
Thank you for playing and rating!
Tools used: Unity (C#), 3ds Max, Photoshop, Sfxr, Audacity
Hours: Approx. 20hrs
Timelapse video: https://www.youtube.com/watch?v=7Gzj8qIQhZQ
Web link may take a few seconds to load.
[18/4/16: Updated builds so that they run in the background]
I would count this as my most successful Ludum Dare entry so far, as it actually has a reasonable amount of gameplay compared to my other ones! It strayed a bit from my original idea but I think it still turned out alright. Lots of fun to make as well, really enjoyed it and I hope you do too :)
Thank you for playing and rating!
Tools used: Unity (C#), 3ds Max, Photoshop, Sfxr, Audacity
Hours: Approx. 20hrs
Timelapse video: https://www.youtube.com/watch?v=7Gzj8qIQhZQ
Web link may take a few seconds to load.
[18/4/16: Updated builds so that they run in the background]
Ratings
| Coolness | 36% | 1666 |
| Overall | 3.98 | 37 |
| Audio | 2.94 | 354 |
| Fun | 3.69 | 112 |
| Graphics | 4.13 | 53 |
| Humor | 3.02 | 184 |
| Innovation | 3.90 | 74 |
| Mood | 3.16 | 302 |
| Theme | 3.02 | 681 |
Managed to complete it. Only came across one bug (on level 5 or 6 my turret and mine sweeper didn't show up on the tank). Otherwise smooth from start to finish.
My only suggestions: Felt the comedic tone of the writing didn't suit the rest of the tone of the game. A more serious sci-fi tone would be good. A 2x speed option (or just speeding up the turns by default). And an awesome soundtrack of course (not expected within jam time limits).
Overall I reckon it has great potential to be a full game, and would work well on mobile/touch.
Could definitely do with being a bit faster, though.
This is leaderboard material. It has a ton of potential, I agree with those who suggest you keep working on it. I would buy a full game like this.
Just excellent work. Thanks for sharing it :)
Great work!
This game is AMAZING! So simple yet so complex..
The only problem I have is the pace. A speed up button would really do the trick, or did I miss it?
I have played 4 levels now, but I'm actually gonna quit and save it for later. Gonna update my rating if I find it more clever than it is up until this point.
But the game has nice art and solid gameplay. I quite like the idea, and the fact that it mixes puzzle and combat. Also, the game looks well polished. Great job!
Addressing some specific comments:
- The speed! Yes! I was actually thinking this myself when testing but pushed it to the back of my mind while I was getting things working and forgot about it. Unfortunately didn't have anyone available to play-test the game so it was left in the final build. It's so easy for me to change, too - but I'll leave the game as-is to be fair. In the updated version (see below) I wouldn't have a speed up button, probably just have the live action done at a faster pace automatically, to be more exciting.
- Comedic tone - yes I see what you mean, but I do think that in this compo at least it added a bit more to the game, whereas a standard tone of language would have just been brushed over by most. I like to add a bit of personality into the games I make but perhaps there's a way to make it fit better with the gameplay.
- SO happy someone noticed the Firefly references! My favourite show :) High five! There are one or two other random references in there too.
- Teh bugs - oh noes. Yeppp didn't have any time for QA unfortunately haha but I'm glad the bugs are minimal so far.
- Level design - yeah I got to the point where I was tired and just wanted to go home (also why the very last one was a little trick one), so the levels may be a bit dodgy and in a weird order in terms of difficulty. Would definitely like to improve the level designs.
As for continuation, yes I definitely want to continue working on this one, I'll make a post about it soon!
Thanks again :)
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description
Cool game. Polished, great dialog, interesting mechanics!
The only problem I found was the already-mentioned "It is so slooow".
But it is one easy fix :)
Congratulations for that!
Agree with the comments above, it could be faster. Also, I personally don't like reading too much text when playing games, you could teach and have the same effect on the player without all this text imo.
Would like to see how this game will progress :)
I didn't quite like the idea of mines, which make it a guessing game. I don't think you'd lose much if you made them visible.
The gameplay is pretty fun though. I enjoy the fact that precise calculations are not required, as you can complete the game via trial-and-error if you prefer doing so.