ROBOT PLANET by GeorgeBroussard
"I've crash landed on Robot Planet. My spacesuit is damaged and will only maintain ten seconds of oxygen. I need to fight through the Doom-Bots and steal one of their spaceships to escape. Readings show it's 20 levels from my current location."
HOW TO PLAY:
Arrow Keys to move
Walk into Doom-Bots to attack
Exit level before you run out of air
Pickup air / health
Get 1 health for finishing a level
Health and Air cap at 10
You can run through the whole game (20 levels) in about 5 minutes.
HOW TO PLAY:
Arrow Keys to move
Walk into Doom-Bots to attack
Exit level before you run out of air
Pickup air / health
Get 1 health for finishing a level
Health and Air cap at 10
You can run through the whole game (20 levels) in about 5 minutes.
Ratings
| Coolness | 100% | 1 |
| Overall | 3.97 | 27 |
| Audio | 3.88 | 23 |
| Fun | 3.93 | 25 |
| Graphics | 3.70 | 146 |
| Humor | 2.58 | 383 |
| Innovation | 3.47 | 225 |
| Mood | 3.99 | 23 |
| Theme | 3.94 | 48 |
either way though, great design here.
The atmosphere is working quite well too, the breathing is creepy.
I died quite a few times at level 15-16, but then I finally escaped Robot Planet so that I could come back to earth and rate the game. :D
Thanks for playing and rating guys.
This is great fun, very atmospheric when you're in the later stages and close to die. Well done!
Good stuff. I love the interplay between trying to rush through the levels and dodge robots and having to veer off course to grab air bubbles. Also, the interesting moment when you have to decide if you'll lose more air running for a bubble than you'll get from it.
Kind of contradictory to have turns and a time limit, but I had fun with it.
Great game . :D
Great game overall. Also loved the sound.
Great game. I was mentally in puzzle game mode because of the turn based movement until I realized the clock was ticking. It's an interesting combination that works surprisingly well. The audio is quite good too; it really communicates urgency. Nice work!
I love the gasping for air sound effect, it really makes me
feel anxious to get to the end of the stage/get oxygen.
I also like how the graphics are simples and effective.
The movement scheme worked in a great way with the need to reach for oxygen.
Great job in this game!
Didn't realize at first that picking up hearts gave me more than 1 health back... led to me playing more conservatively the first time, and had a few moments where I didn't understand why I was still alive. Not complaining :)
Ultimately I'm tempted to extend this and have different robots with different behaviors for an added layer of randomness and maybe strategy.
+5 on the sound design as well!
Gameplay is like the ancient game Dalek Attack (I was 6 back then) so bonus points for nostalgia
However, it would have been perfect if some harder mobs were a little more clever: like a mob that follows you, but only moves 1 turn out of 2. Or mobs that do twice more damages?
Oh, and you especially did well on the art & sounds on this one. Which is undeniable proof that coders CAN actually draw despite what they all pretend.
Good job George!
I loved it. The graphics, effects and sound just works wonderfully together, and the resource management made it tense.
Managed it on the first attempt, but had a lot of very close calls along the way. Excellent work! :D