Off Balance by pragmascript

[raw]
made by pragmascript for LD27 (COMPO)
Hey :)

-> Place the objects on the green platform.
-> No object may touch the ground.
-> Use your left mouse button to drag objects.
-> Hold SHIFT whilst dragging to lift objects from or (lower them to) the ground.
-> Use your mouse wheel to zoom
-> Use your left mouse button on the ground to rotate the camera

Have fun :D

ps.
the post compo edition contains additional levels and
you can use the right mouse button to rotate the camera
(so you can rotate the camera while dragging)
use the other version for rating

Ratings

Coolness 62% 3
Overall 3.20 409
Audio 1.27 973
Fun 2.86 609
Graphics 3.03 471
Humor 1.50 932
Innovation 3.63 148
Mood 2.14 957
Theme 3.03 686

Feedback

Omar_q8
26. Aug 2013 · 02:27 UTC
Controls are a little frustrating, nice idea though
Octopuns
26. Aug 2013 · 10:14 UTC
Really nice concept. Controls are frustrating but I'm not sure how you could overcome that.

Nice job.
nathanhoffer
27. Aug 2013 · 03:19 UTC
I concur. Nice concept. Frustrating controls.
Marcellus
27. Aug 2013 · 13:17 UTC
Very nice idea, controls are a bit hard to master but it's part of the game I suppose.
dom2d
27. Aug 2013 · 13:23 UTC
Camera controls a bit rough, pretty smooth otherwise!
Tipyx
27. Aug 2013 · 13:24 UTC
Very nice concept ;)
Vasileiadis
27. Aug 2013 · 15:21 UTC
Nice concept I like the physics in it!! Controls were not bad. Problem was when You tried to lift and move forward / backwards cause the axes overlap ;)

Off the top of my head, you could try the following:

Say your green platform is at (0, 0, 0). The camera should be fixed at (10, 10, 10) - any number could do just make sure it's the same on all 3 axes - and looking towards your platform.

Now all 3 axes are in a way so that none of them overlap, and motions can be interpreted one way only ;)

Vertical would determine Up/Down, one diagonal would be Front/Back and the other diagonal would be Left/Right.

You work the math out (basic vector calculus / analytical geometry) and you've solved your controls problem ;)
dcolgan
27. Aug 2013 · 17:57 UTC
Excellent interpretation of the theme. Your game kept me occupied until the end! Nicely done for 48 hours. You should make more levels and put this on Kongregate.
Jellycakes
28. Aug 2013 · 00:49 UTC
Was a nice play, really frustrating when the 2 floating boxes gave way by the fictional physics that bound them. A fun mechanic anyway good job.
porglezomp
28. Aug 2013 · 22:57 UTC
Nice, simple game. Would have liked if you had disabled compression on the lightmap, but it might've been worth it for download times.
ZYXer
28. Aug 2013 · 23:15 UTC
Awesome concept. Really tricky but also really captivating. It would be nice if one could move the camera while holding an object. But apart from that I find it a really great game.
🎤 pragmascript
29. Aug 2013 · 17:08 UTC
thanks for all comments and suggestions :)

@Vasileiadis I tried using a fixed camera, that caused other problems (e.g. objects being hidden behind other objects, so you can't select them anymore)

@ZYXer: I will change camera look to right mouse button in the post-compo version so you can rotate the camera while holding an object.
LegacyCrono
29. Aug 2013 · 22:30 UTC
The controls are a bit concern here, which makes the experience pretty frustrating. Despise that it's a nice concept, well done.
skywing
29. Aug 2013 · 22:36 UTC
When that ball gets rolling, it can be pretty intense. Fun game. It almost gets like 3d tetris later on.
Zap
31. Aug 2013 · 01:04 UTC
For me, the controls were fine, rather what I found frustrating was the light weight of the objects, causing them to be very sensitive to input.
I really like the concept of this game
SaintHeiser
31. Aug 2013 · 05:13 UTC
Cool concept! But controls are terrible, so can't enjoy the game =(
Danvil
01. Sep 2013 · 23:08 UTC
Very nice game! I like the puzzeling and some levels are really tricke.
hbocao
05. Sep 2013 · 02:44 UTC
Awesome take on the theme. I think it's the more original I've seen so far. The controls are kinda hard, but I don't think that there is something better to do. But it was very fun to play. Congrats!
Mesene
11. Sep 2013 · 16:32 UTC
I think controls where very acurate :] Goodjob! I spend a lot of time playing it, was nice.
cwkx
15. Sep 2013 · 11:47 UTC
I love the simple polished graphics and progression :)