Get well soon by GSM Productions
"It was 5 months ago, I think. 5 months ago that the accident happened..."
A descent into hell where you will have to avoid silent monsters.. But be careful, you can only move for a much as ten seconds until.. their turn comes.
POST-MORTEM (with video) : http://www.ludumdare.com/compo/2013/08/31/get-well-soon-post-mortem/
Technical note :
ZQSD/WASD to move
SPACE to grab items and open doors
E to open inventory
*Fixed OS/X version and Web build available!*
Some bugs (often, visiting the Commands or the Credits in the main menu will make you exit the game when you go back).
Use ALT+F4 to quit the game (somehow forgot that), or complete it or lose to come back to the title screen.
A descent into hell where you will have to avoid silent monsters.. But be careful, you can only move for a much as ten seconds until.. their turn comes.
POST-MORTEM (with video) : http://www.ludumdare.com/compo/2013/08/31/get-well-soon-post-mortem/
Technical note :
ZQSD/WASD to move
SPACE to grab items and open doors
E to open inventory
*Fixed OS/X version and Web build available!*
Some bugs (often, visiting the Commands or the Credits in the main menu will make you exit the game when you go back).
Use ALT+F4 to quit the game (somehow forgot that), or complete it or lose to come back to the title screen.
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.89 | 27 |
| Audio(Jam) | 4.01 | 15 |
| Fun(Jam) | 3.19 | 186 |
| Graphics(Jam) | 4.04 | 96 |
| Humor(Jam) | 2.23 | 339 |
| Innovation(Jam) | 3.49 | 98 |
| Mood(Jam) | 4.32 | 5 |
| Theme(Jam) | 3.63 | 72 |
Since there is an AZERTY configuration in the command menu, I assume you must be french ;) I use a QWERTY keyboard, and the W (Move forward) key doesn't works. I have to use the keypad or push Z to move forward. Also, I can't exit the initial bedroom. Is it a keyboard related issue ?
Hi! Thanks a lot, we did our best :) We're Belgian actually and indeed use azerty. I'll see what we can do for the W, that's kind of weird... To open the door, you just have to press <spacebar>, that's the action key ;)
@Generalgore
Thanks! You'll make us all blush :) Glad you liked it, it was a lot of work!
(Ephy, member of GSMProd's team)
(Grungi, another member of the team)
PS : Thanks for all the nice words!
The ambiance is incredibly well done, and I had to play in windowed mode instead of full-screen because it was waaaay too stressful to me :p
Thanks a lot to you all!
@Brejlounek
You're right of course about skipping the intro. Unfortunately, we didn't have the time to implement that feature during LD, but that's something we could add in the future!
For the monsters' attack, we'll have to see if some other animation is possible... that wasn't in our to-do list (yet) but we might think about it :)
The entire mood was just great!
Also loved the intro. You put a lot of love into that :)
Only thing I didn't understand was: How should I get past that "thing"?
I hid behind a wall, but he didnt care. He just saw me through the wall :(
It took me a little before I realized it was turn based.
Only one thing, i had keyboard problems too (i use a Dvorak flavour) so arrow keys to moove would be great :)
Well normally the monster shouldn't see you if you're hidden (in a room, behind a pillar, etc.); but then, perhaps it simply went toward you by pure chance.
@Larzan
Ouch, dvorak keyboard? We indeed didn't think about that... I'll try to see what the devs have to say ;) We didn't think to implement the arrow keys because you need to use the mouse to look around.
@zanzal : The monster will try to investigate the last position it saw you at, then quickly move away. We must admit it is a tad too much based on luck though, we bit off more than we could chew and the balance suffers a bit in the end I think...
@Larzan : If you are on Windows/Mac OS, you have a config window that pops up when you launch the game, in which you can remap the keys to your liking. Unfortunately, under Linux, that window does not appear (yet). And we had no time to implement that remapping ourselves, unfortunately :( Sorry if you are out of luck, our call maybe was not the best one, but we had to decide, very sorry :(
This is awesome, nice intro, and I love the take on the theme! It is so suspenseful just watching the things walk towards you, hoping the timer reaches 0 before they get to you D: Great job! Haven't been able to find a key for the lower level doors yet (found a key card, but it doesn't seem to do anything?) but really enjoy this! Only thing is, it would be nice for a quick restart to skip the intro, awesome as it is.
Thanks for the kind words once again!
@Tifu: Will try your own survival horror as soon as I am back on Windows if no one on the team tries it first. But the keycard was indeed the key needed to open the door to the stairs. There is a second keycard on the lower floor to open the door to the lobby and reach the ending. And sorry for the intro, we ran out of time for that kind of polish!
Unfortunately no one in the team has a Mac to test that build so we really rely on Unity for it... That said I will ask around and search the net to try and see if there is something we could do to make it work for you. Does a Mac app need to have a certain permission to be run? And you did see that it is a zipped app I guess? (Just checking...)
The atmosphere is incredible, very spooky and horror-ish, I played a lot of it even though I did not want too because I am chicken. :P
Other thing is I loved how you made reference to yourself with the name of the facility!
Good job man!
@kristof
Thanks for telling me about the '!' This is definitely something that I think may cause problems! A web build and a (hopefully) fixed Mac versions will be incoming, today or tomorrow! Thanks again for the heads-up!
@motty:
Do you have a 64bits system? Do you think a 64bits build could help with your problem? We are on Arch Linux 64 (both devs), and it works there, but I have no clue about something that could be different on Ubuntu...
@everyone:
Thanks so much for all the kind words! It really means a lot to us!
@soerensen3: there is no key green key card. You took a rapport (there is 4).
If you want see the contains of your inventory press <E>. (litle tips) In inventory for read a rapport press <space> )
There is now a fixed (hopefully) Mac version up, plus a Web version if you would prefer! Happy gaming :D
I did find it rather easy to avoid the monster, I only got caught on my first try, and that was only because I ran straight into him (Too curious I guess). I did wander around for 20 minutes or so and found no were away from the first floor, so eventually gave up, but I'm sure that one is on me , I tend to be pretty poor at finding things.
All in all this is definitely one of the best entries I've tried so far. I'll keep this game around, and give it another go later.
@Mekuri (and others that want to have a little help).
There is a keycard on a table in one of the rooms on the right (when you leave the first room you start in). It opens the locked door to the stairs, and there is a second keycard in a room again on the right side of the ground floor that opens the lobby. Good luck, and be careful downstairs ;)
Hahaha, I actually didn't know Slenderman, but yeah, I can see what you mean! This is going to give me so much more ideas :D Even creepier!
Nice brain texture on the enemy ha ha
Bonus points for voice acting AND subtitles!
Thanks you so much for your comment...
The 72 hours of jam was hard (but fun) especially by the end...
We will talk about this later.
Your comment is the best reward for our work...
Again... THANK YOU SO MUCH.
hum... Thanks you so much for yourS commentS...
(I'm bad in English, remember)
Kudos for the voice-acting as well, very well done, with enough emotion in it without it becoming corny.
Also (I guess this is something I do when I game, I look up), I loved the ceiling tile textures. The interface, and the card was awesome as well. The game over screen is particularly good.
Two bits of feedback: the closets in the rooms aren't solid, I can walk into them. Also, the heights of the bed compared to the viewpoint of the player seems to be pretty high.
Plus: great voice acting, opening and i love the games title.
PS - Oh, and congratulations for the voice acting, I was impressed.
Thank you all very much for all the awesome feedback, we are really, really humbled!
@Lokarunith : It is not very clear, but the card is actually a key card (the inventory description says as much), which lets you open the door to the ground floor. Then on that floor there is another key card to open the lobby. You can take a look at the postmortem and the video (linked at the top) if you want to get hints and/or experience the ending!
But I must say it is an amazing job for 72 hours, graphics and mood are really great. I just wish there was some monster attack animation ;)
The presentation is great, and I really like the creative use of the theme in order to improve the already great mood of the game.
Amazing job!
Thank you all for your additionnal remarks!
Ss previously said, we totally agree about the skin intro, simply didn't have enough time to implement it. Same for additionnal animations. Thanks a lot for all the compliments though! We're all reaaaally happy you all find the game so scary :)
@Antidote
That was also planned but, again, not enough time :) Will probably do it for a following release though!
@Yakka
Hahaha, well, we're Belgian, so we all use AZERTY keyboards ;) We wouldn't have been able to test our own game without that!
Again, thanks a lot everyone!!!
I really liked the concept of the game and found great how you increased the tension giving the monster a flashlight.
I wasn't able to see the others floors since I couldn't find how to use the key card (I've tried pressing space in front of the white elevatorish door).
My only suggestion is to lock the cursor to the game screen, I kept clicking outside of the window (I know clicking isn't needed, but old habits die hard, I guess).
Great work, guys.
@kraj0t : Thanks! As the guy making the music, that makes me very proud happy :D
@whiteravens : Yeah, the level design is quite simple. But you know, jam and all that. Thanks for the kind words anyway!
@Jupiter_Hadley : Thanks again for featuring us, and even more for being scared!
@Colapsydo : Thank you very much! That said, the elevatorish door is a texture problem, and actually the stairs are not that way, but in the door just in front of the nurse station. It will be fixed!
@EmptyFlash : We appreciate it! Glad you had a good time with the game!
@Atmospherium : That cursor thing is like number 1 on our to-fix list. This is actually our first unity game, so we did not mess around with the character controller that much. But thanks for the super kind words, and know that we are indeed planning on taking this game to the next level in the next few weeks/months!
I really want to experience this entry in it's entirety but I just can't get past the ten second round mechanic, it tries my patience too much. It seems contrived because I'm experiencing the game from a first-person perspective. I didn't understand why my game character would just stand there and watch as something came to kill her every ten seconds. Or why the monsters would be so polite as to take turns. For me, the mechanic doesn't jibe with the experience.
I made it into the elevator but didn't see any way to make it move. When I came out again, I died :(.
Did I mention 5* mood? The graphics and audio are also quite good!
D'abord j'aime bien l'intro , pas trop longue comparer a d'autres jeux , bien 茅crite , peut-锚tre un peu trop 茅clair茅 donc moins effrayante qu'elle ne devrais
Puis bien sur , le faite que quand on meurt a chaque fois il faut refaire l'intro avec les 茅crits et celle avec la cam茅ra qui s茅loigne du titre poser sur la commode , pareil pour celle ou elle parle de son mal de t锚te et de sa chambre
Graphiquement , vu que c'ets un jeu fais en quelques temps , le faite de l'am茅liorer serait un grand plus , autant texture trop lisse que vide , remplir , il faut remplir , d'une sorte d'empreinte , exemple le monstre , lui mettre une texture , des yeux ou pas , mais pas que , lui donner une aura , pareil pour les murs , les environnement , le sol , les d茅corations et autres
Il faut varier le gameplay , certes 10 secondes , mais pouvoir am茅liorer ces comp茅tences , exemple pouvoir resister a une seule attaque , avoir un radar qui marche 2 fois pour reperer le monstre
Le sc茅nario , faut le gonfler , scin茅matique , m锚me en 2D , de fa莽on crayonn茅 ou r茅aliste en 3D , histoire de donner du volume et de l'ampleur
Pareil pour le personnage que nous sommes , lui donner un caract猫re ou nous m锚me lui en donner un
J'ai d'autres critiques en t锚te , mais faudrais d茅j脿 qu'on me r茅ponde a celle-ci , ce serait pas mal ^_^
( J'茅tait a la mia 2015 en fin d'apr猫s-midi , j'ai jouer au jeu , en fran莽ais qui plus est que je ne trouve nulle part )
@ekvam
Hello et merci pour ta review et tes commentaires super constructifs!
On a d茅j脿 beaucoup retravaill茅 les contenus graphiques et le sc茅nario -la prochaine version va 锚tre bien meilleure! Attends de voir le monstre ;)
Notre site est ici: http://www.gsmproductions.com/
Tu trouveras sur la homepage le lien vers la version prototype (je ne suis pas s没re que la toute derni猫re ait d茅j脿 茅t茅 mise en ligne depuis la MIA, on a pas mal travaill茅 dessus pendant le week-end!)
Encore merci d'锚tre pass茅 dans le coin et ravie que le jeu t'ait plu :)