Chronobender by XmmmX
In this game you have to escape an exploding building by using a timebending-device called a 'Chronobender'. This device allows its user to almost stop time from his point of view. Unfortunately you ended up with a prototype which is not perfect yet.
The whole story can be found ingame by clicking on the 'Help' button or looking at the fifth screenshot.
Controls:
WASD/Arrows - Movement
Space - Toggle Chronobender
Holding Shift - Decreased Jumpheight
V - Toggle VSync
Programs used:
Coding: Java using Eclipse with the Lightweight Java Game Library (LWJGL)
Graphics: Paint.NET
Sounds: Sfxr, SunVox
Yay, my third Ludum Dare entry. This time even without using XNA. (^.^)
It was really difficult for me to write a 2.5D-engine in under 48 hours since I have never programmed one before.
The source code looks really messed up since I panicked during the development and feared I would run out of time.
If you find any bugs or maybe have questions concerning the game or the coding feel free to ask anytime.
(The flickering creatures are not bugged, they are just fast.)
Thank you for playing my game :)
EDIT:
Added a fixed version which starts the game in a smaller window (800x600) if the desktop resolution is smaller than 1440x900.
EDIT2:
Added the x64 natives to the fixed version. If you have problems running the game then try to download the fixed version and start it by using the "start.bat" file.
Again, thanks everybody for your feedback. :)
The whole story can be found ingame by clicking on the 'Help' button or looking at the fifth screenshot.
Controls:
WASD/Arrows - Movement
Space - Toggle Chronobender
Holding Shift - Decreased Jumpheight
V - Toggle VSync
Programs used:
Coding: Java using Eclipse with the Lightweight Java Game Library (LWJGL)
Graphics: Paint.NET
Sounds: Sfxr, SunVox
Yay, my third Ludum Dare entry. This time even without using XNA. (^.^)
It was really difficult for me to write a 2.5D-engine in under 48 hours since I have never programmed one before.
The source code looks really messed up since I panicked during the development and feared I would run out of time.
If you find any bugs or maybe have questions concerning the game or the coding feel free to ask anytime.
(The flickering creatures are not bugged, they are just fast.)
Thank you for playing my game :)
EDIT:
Added a fixed version which starts the game in a smaller window (800x600) if the desktop resolution is smaller than 1440x900.
EDIT2:
Added the x64 natives to the fixed version. If you have problems running the game then try to download the fixed version and start it by using the "start.bat" file.
Again, thanks everybody for your feedback. :)
Ratings
| Coolness | 69% | 3 |
| Overall | 3.31 | 318 |
| Audio | 2.79 | 408 |
| Fun | 3.05 | 451 |
| Graphics | 3.54 | 209 |
| Humor | 2.42 | 453 |
| Innovation | 2.97 | 549 |
| Mood | 2.88 | 432 |
| Theme | 3.33 | 392 |
Reuploaded it. Strange because nobody else had this problem so far. But thanks for mentioning it.
Good job anyway :)
Innovation: 10 seconds, but not from your own point of view & you have to keep it taking slower. Great!
Fun: ARGH so hard! Entertaining because of the concept anyway.
Theme: well, either way, you have 10 seconds to go on. ;)
Graphics: some dumb graphics...hm...silly menu...arial font...hm...'kay...WHAT?! YOU HAVE PROGRAMMED A 3D ENGINE IN 48 HOURS?! Also, love the using of 2D sprites in the 3D area.
Audio: nothing special, but also nothing bad.
Humor: Player sprite made me laugh.
Mood: not atmospheric, but as usual, it's not the kind of game that should be.
Half of the game is always off screen for me and i can't seem to be able to do anything about it... http://postimg.org/image/7nhrmh1xt/
Sorry, i couldn't play your game normally, so i wont rate it.
@epicSpeedTurtle
I am terribly sorry. I was in such a hurry that I didn't think of this problem during the development. A fixed version will be uploaded soon.
Yes, you are supposed to keep it on as long as possible. The only reason to unactivate is to continue the movement of the enemies if they are blocking the way and to save energy if you don't need it right now.
There are three kinds of power-ups:
Potions - They just increase your score
Documents - They upgrade your Chronobender
Batteries - They recharge your Chronobender
Strange, because I can run the x86 version on my 64-bit OS.
It should only cause problems the other way around.
Sorry for asking the obvous but do you have the latest x86 version of Java installed or only the 64-bit version?
Since I have got both of them (don't ask me why :P ) maybe thats the reason why I can run it.
But I am going to make a 64bit version because this way it's easier for you.
Add the x64 files and the x86 files of the LWJGL natives into the main folder and try starting it with a .bat file which contains:
java -jar Chronobender.jar
It should work this way.
I'll report if I'm succeeded.
And just a hint: you should (if possible) wrap up your game using an exe wrapper like jSmooth - makes it a lot easier and removes the need for the ugly dos box ;)
Thanks for your feedback. :)
While the Chronobender is active (background is blue), the flow of time is slowed down so you have more time to reach the next floor.
I used a similar program called jarSplice in the past but I can't remember why I stopped using it. I'll take a look at jSmooth. Also you can start the game without the dos box by just running the .jar file. I just added the .bat file because some people had problems starting the game and this seemed to solve it. But thanks anyway for your hint. :)