10 Seconds Gunner by sittaman

[raw]
made by sittaman for LD27 (JAM)
==[THE GAME]==
10 Seconds Gunner is a classic Asteroids clone were your weapon changes every 10 seconds.

Controls: W or Up arrow moves the ship.
A / D keys and Left / Right arrows rotates the ship.
X key of Spacebar to fire.

==[THE TOOLS]==
Code: AS3 with FlashPunk and FlashDevelop.
Graphics: Voxatron Editor and Blender for rendering;
Paint.NET, Texture Packer and Fireworks for sprites treatment;
Photoshop for title screen.
Sound: FL Studio with reFX Nexus and Audacity.
Revision control: Dropbox.

==[POST MORTEM]==
And here we are. After almost three days of messy code, our second Ludum Dare Jam entry is done. We get really excited when the theme came out as its allowed us to build up an idea very quickly (the far opposite of the Minimalism nightmare, ugh). At the beggining we tried some different mechanics to make the game more Geometry Wars-like, but as issues grew bigger, we droped most of the initial design and ended with an Asteroids clone with, we believe, were fair enough to demonstrate the 10 second mechanic we initially thought.

We are very happy with the result as we managed to get done everything that was crucial to the idea, with relative ease.

Know issues and possibly future updates:
Inaccurate collisions: because the lack of rigid body physics the collisions sometimes are buggy and we were also unable to make the asteroids collide with each other;
Sound issues: we couldn't make the beats loop properly and for some reason the sound effects got a delay on the release version, it doesn't happened on the debug one. Plus some adjustments in volume and mixing are needed.
Gameplay balance: even if we are happy with the asteroids spawn rate, it would be cool if some balancing were done according to the weapon;
Weapon change: The simple random selection is not cool. Even if we prevented 2 weapons to happen consecutively, some probability logic in it would make it much better;
Animate backdrop / Camera movement: We tried this at beggining, but failed;
Messy code: with low time the coding was harshly rushed with caused a very messy and hard to manage code. Refactoring must be done in almost all classes if we want to continue the project;
Controls: although this was made to mimic the classic Asteroids inputs, the controls feels weird and gamepad support is a must have.

Also, it needs more enemies, some power ups and some animations too.

==[FINAL THOUGHTS]==
We had a great time again taking part in Ludum Dare. The result were good and we are considering a commercial release sometime. For the future, we will try to learn and use another engine as we bumped on some FlashPunk limitations this time. We are happy mainly because our organizational, design and communication skills improved a lot since last time and despite being a two-man team and feeling more comfortable about the theme, this is a very significant step we took.

Ratings

Coolness 79% 2
Overall(Jam) 3.23 236
Audio(Jam) 3.24 156
Fun(Jam) 3.27 155
Graphics(Jam) 3.40 257
Humor(Jam) 2.16 356
Innovation(Jam) 2.29 534
Mood(Jam) 2.70 360
Theme(Jam) 3.47 125

Feedback

gamepopper
26. Aug 2013 路 17:27 UTC
Pretty decent asteroids clone. Brilliant graphics!
Zerkruemler
26. Aug 2013 路 17:29 UTC
I like the "Pacifist" Weapon. So peaceful...
InfN555
26. Aug 2013 路 17:37 UTC
Nice game! Pretty graphics, no glitches!
Just that sometimes the voice is hard to hear over the background music.
nintendoeats
26. Aug 2013 路 19:16 UTC
the link is broken :(
馃帳 sittaman
26. Aug 2013 路 19:56 UTC
@nintendoeats it's working here, bro...

Anyone else with broken link?
rezoner
26. Aug 2013 路 20:11 UTC
Great assets. Kewl interlace in menu. Stardust meets Dark Colony.
joekinglake
26. Aug 2013 路 21:05 UTC
Interesting take on Asteroids :-) Great gameplay and very addictive!
Blooperly
26. Aug 2013 路 21:06 UTC
Very fun game! Great idea, though I would like more guns. The spaceship handles really well.
BradleySmith
26. Aug 2013 路 21:10 UTC
Very nice art style.
aquilicoco
26. Aug 2013 路 21:14 UTC
Good work!
YsenGrimm
26. Aug 2013 路 21:24 UTC
Really nice graphics. This pushes Asteroids to a new level.
(Asteroids on steroids) ;)
barcode
26. Aug 2013 路 21:46 UTC
Pacifist!!! Lol. Nice Music!!
graebor
27. Aug 2013 路 01:13 UTC
Solid game, the voice telling you the weapon's name is cool, and the Pacifist "weapon" is a nice touch :)
hbocao
27. Aug 2013 路 02:34 UTC
The music matching with the current weapon was very cool.
syawqy
27. Aug 2013 路 03:30 UTC
need more gunsz....
Nerlin
27. Aug 2013 路 07:02 UTC
Great graphics, great sounds, great gameplay.
But I need more asteroids to shoot!!
supersammy7000
27. Aug 2013 路 07:46 UTC
awesome keep it up.
ratalaika
27. Aug 2013 路 07:55 UTC
Nice work!
SneManden
27. Aug 2013 路 15:39 UTC
Very nice graphics! Really nice and pixelated.

The game was quite easy though, especially because of one of the weapons being highly overpowered.

However, considering your notes about improvemts, this could turn out to be a really great game!
torvik88
27. Aug 2013 路 15:46 UTC
Fun classic game :)
Friday
27. Aug 2013 路 17:16 UTC
Nice! A bit too easy though.
nintendoeats
27. Aug 2013 路 18:59 UTC
Quite well produced, and well executed! It was bit too easy (I never got that frantic asteroids feel, even when I was a pacifist), probably because the controls are much less floaty than Asteroids. Still, you have several nice touches, particularly in the music.

Also, I have never played a game where mines were fun to use. Somebody really ought to do something about that.
Linusson
27. Aug 2013 路 19:03 UTC
Nice game with good music and I really liked the menu background image. :D
ModestArcade
27. Aug 2013 路 19:49 UTC
Love the application of the theme. Really nice graphics, too!
gre
27. Aug 2013 路 20:18 UTC
Good asteroid game!
Would have love to see much more crazy weapon, because your take on the theme is very original! (changing weapon each 10 seconds)
Congrats!
jsspiegel
27. Aug 2013 路 21:55 UTC
Fantastic game! My only feedback for future projects is to make sure the GUI text stays visible at all times (it can get covered by asteroids; or maybe you did that purposely, what do I know?). Again, great game!
UnorthodoxGames
28. Aug 2013 路 00:37 UTC
I really love the presentation in general. The music is great and so is the art, including the menu. And then the game-play itself is simple but good fun. I really enjoy having to dodge the asteroids when pacifist activates.
zillix
28. Aug 2013 路 06:30 UTC
I loved how each weapon had its own music. the gatling gun felt awesome every time I got it :D
bombjack
28. Aug 2013 路 10:27 UTC
impressive controls! great game!
rzfmzn
28. Aug 2013 路 12:33 UTC
I liked it but I missed some sort of difficulty increase.
The best power ups are Pacifist and the Gatling gun :P
MegaMasterX
28. Aug 2013 路 15:54 UTC
Very interesting take on the theme. I enjoyed this, though the asteroid spawn rate could have been a bit more increased. The 'powerup roulette' is very intriguing, and I found myself enjoying this quite a bit. Nicely done!
Dew
28. Aug 2013 路 18:38 UTC
Well done, would like to see mor but anyway i read that you learned from the experience and this is what is all about!
refreshcreations
28. Aug 2013 路 21:40 UTC
Mmm asteroids, I do love me some asteroids and this is a rather nice version of it some nice variance in weapons add different strategy to the game, particularly the mines and pacifism phases, also, yay for vocoders, the bgm is rather nice too, looking forward to the post-LD version!
bytegrove
29. Aug 2013 路 00:38 UTC
Solid game, nice twist on classic asteroids! Sweet robot voice! :)
matthias_zarzecki
02. Sep 2013 路 12:00 UTC
Nice take on asteroids!
naufr4g0
03. Sep 2013 路 01:00 UTC
I didn't like too much ship physics, I would have preferred a more inertial behavior (as in original asteroid game).
Graphic is good, but music is superb!
I really enjoyed the "machine gun" weapon, too!
koe415
05. Sep 2013 路 02:52 UTC
Good use of the theme. The various background music sounded awesome and fitted whatever weapon was currently active! The art style was well done and everything seemed polished. Nice job!
Jupiter_Hadley
07. Sep 2013 路 12:37 UTC
Nice use of theme, loved how the gun did change to different types from time to time. Great job. I featured it in my LD27 video compilation series, if you'd like to check it out :) http://www.youtube.com/watch?v=3GXNOecUq9c