VoxSculpt Challenge by Yann

[raw]
made by Yann for LD27 (COMPO)
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CONTROLS:

Left Click to delete a cube (you can hold and move to delete multiple cubes)
Right Click on a cube to create one on its side.

Left Click anywhere else and Drag to start rotating the puzzle
MouseWheel to zoom in/out


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GOAL:

Sculpt the block of cubes to match the model (in the same orientation)

You can choose the 10 second challenge or to just play peacefully as your own rythm

(they are 10 relative... seconds (: )



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Blablah:

My first game on Unity

There's an awefully big thunderstorm here so I'm uploading now though I wish I could have added sound...

Feedback

matthias_zarzecki
26. Aug 2013 · 02:36 UTC
This is a good idea. And could easily be extended into a mcuh larger game!
mutuware
26. Aug 2013 · 19:01 UTC
I sculpt peacefully.
zatyka
27. Aug 2013 · 02:00 UTC
The controls were a bit finicky and difficult to grasp, but once I got the hang of it, I could finish levels pretty consistently. I definitely like the concept and enjoy an expanded version of the game.

Congrats on you first Unity game.
Wertle
27. Aug 2013 · 05:05 UTC
Nice simple game, good use of unity. It was amazing how terrible I did once under time pressure x_x
Codexus
27. Aug 2013 · 06:22 UTC
Nice and simple. Sculpting "peacefully" was a lot less frustrating than the sculpting challenge. Good job!
rogueNoodle
28. Aug 2013 · 08:29 UTC
Nice job - it felt very responsive, and having the sample rotate with the sculpt was a great idea. Would like to see this taken further.
Erkberg
28. Aug 2013 · 11:33 UTC
Sculpting peacefully is such a relaxing thing to do. I would like to see a button to undo your last step. Good job overall!
SaintHeiser
28. Aug 2013 · 15:05 UTC
Love concept, but theme is attached. Also it will better if camera could rotated by WASD or arrows.
SecondDimension
28. Aug 2013 · 15:57 UTC
I really liked the simplicity of this, sculpting peacefully was quite relaxing
🎤 Yann
28. Aug 2013 · 18:40 UTC
Oh nice you like, at two third of the dev I was starting to wonder if it wasn't too boring (:

@zatyka yeah I hesitated to implement some 3Ds max/maya/blender like viewport controls but it wouldn't have helped for the learning phase of the game. But maybe there are better rotation algorithms for a click/drag control

@Erkberg yeah the undo, I thought about that but I concluded that being able to recreate a cube would be enough... Maybe not...

@SaintHeiser yeah the theme definitely feels like it doesn't belong, but to my defense I did start to think from it. I wanted to create a challenge for people to exercise their 3D representation and maybe take a liking into sculpting voxel art :D
But yeah... the theme felt more and more like it didn't belong, and I actually implemented it at the end.

@SaintHeiser yeah as an extra control you're probably right, the more the better (:

Thanks again everybody, I'll try to take some time to try your games as well (:
blackotus
02. Sep 2013 · 17:49 UTC
This is a very nice puzzle game :)

Good job!
DuFF
13. Sep 2013 · 00:33 UTC
Good idea. Could be extended.