Pyramid Dissemble by luquio

[raw]
made by luquio for LD36 (COMPO)
Pyramid Dissemble

ABOUT: here's my entry for LD36, You play with an egipcian faraon trying to discover how to get inside Mayan Pyramid! Hope you like it!


HOW TO PLAY?

press LEFT / RIGHT arrows to move
press R to restart

Feedback

BurntFeelings
29. Aug 2016 · 01:31 UTC
Looks awsome and plays great a really neat short game 10/10 :)
Graham Weldon
29. Aug 2016 · 02:54 UTC
The graphics on this are great. You've done an awesome job!
bufferstudios
29. Aug 2016 · 03:34 UTC
Really like the art and music! Well done!
JK5000
29. Aug 2016 · 06:24 UTC
It is a fun little game I especially liked the music and the graphical part of the game. The end of the game is really fun. Well done.
Leonardosantana
29. Aug 2016 · 07:11 UTC
Lack of information about the goal but the music is great.
Terrabalt
29. Aug 2016 · 10:01 UTC
Although the graphics and music are amazing, the gameplay feels a little bit annoying. The gems sometimes spawn literally next to each other, or even right on the player, making an already-finnicky controls feels more frustating.

Also, i have played this several times and i'm *pretty* sure i've got the right gem in the right order (It's Red-Green-Blue, right?) yet the pyramid did not open. Is there something else i should've done?
Sakaki
29. Aug 2016 · 11:22 UTC
Really liked the concept: make the player seeks order in chaotic stuff to unlock a secret. But I couldn't think of a mean to reach the gems on time. They always disappear, kinda frustrating. Maybe work a bit more on mechanics? But keep the concept
Sakaki
29. Aug 2016 · 11:25 UTC
I mean, of course the gems will disappear (duh) but the goal isn't reachable by the player the overall strategy is wait trying to stay on the same place (by making circles holding one key) until the gem you want appears next to you.
facelesstheone
29. Aug 2016 · 13:13 UTC
I like visual style very much and controls and physics of movement feels so smooth and rewarding. But the goal and gem collecting part is not clear for me =( Just a little bit of polish on this part of the game and it will be fine!
SimonHutchinson
29. Aug 2016 · 13:22 UTC
This is a lot of fun (but makes me a little dizzy, as I just circled the pyramid).

I really like all the original 3d art.
peterthehe
29. Aug 2016 · 13:41 UTC
The game's low poly aesthetic is on point and, coupled with the music, create a cool vibe. The game is more difficult than it seems - you could let players mess with control sensitivity!
zacks
29. Aug 2016 · 13:52 UTC
Great graphics and bgm. Actually, I quite like the control. It is just like the combination of Journey and Flower. Nice job!
Maybe there are still some bugs that even if I have the right sequence, the pyramid cannot open.
I really like this game.
pogo575
29. Aug 2016 · 14:46 UTC
Visually it is very nice but I couldn't get the pyramid to open. It also took me a few tries to get the hang of moving.
Moeilijk
29. Aug 2016 · 15:28 UTC
Nice Graphics, gameplay feels incomplete right now.
neural
29. Aug 2016 · 15:48 UTC
I couldn't open the pyramid, but enjoyed the atmosphere :)
Jonpul
29. Aug 2016 · 17:19 UTC
Never did get it open, even when I was hitting the correct sequence. I like the aesthetic and I can squint and see the beginnings of a game here, which is a good thing.
There didn't seem to be any indication of progress for the player. Like a visual or audible distinction between getting gems in the right order and not.
I'm not 100% sure about this, but I think it might be better to have the rotation more in sync with the player position. I can't really tell what I'm hitting or not hitting when I go around back.
emmett_shatley
29. Aug 2016 · 17:27 UTC
This is a fun little game I love the art.
WERT Studio
29. Aug 2016 · 18:25 UTC
neat style (cant see that its made in unity +) Its a bit too easy
whatsorceressthis
29. Aug 2016 · 19:18 UTC
Nice visual style, I couldn't open the pyramid either but good job:
xesenix
29. Aug 2016 · 19:28 UTC
Lack of feedback and if you are doing anything right and big randomness player cant make informed decisions. This game needs some indication about progress in collecting of right code.
ObscenelyTrue
29. Aug 2016 · 19:28 UTC
The movement of the character is a bit slow and it's frustrating to see a stone that disappear under his foot. I expected that the Egyptian is shown in profile :) Anyway, the low poly art is nice...
potrik98
29. Aug 2016 · 20:50 UTC
The game idea is great, but I feel the crystals despawn too quickly, and spawn in wierd locations like on top of you or other crystals, making them impossible to get. Furthermore, the pyramid didn't open for me when I got red, green, blue, and some times it just randomly reset. A status meter like where you can see the ones you've got would be nice, and if you get one wrong, all progress will be lost, but you don't have to reset. Great looking game and nice aesthethics with the low poly style, though I feel like it hasn't been played through enough
Green_Cafe
29. Aug 2016 · 22:09 UTC
I love the art style and it's a fun game to be made so quick. Good job!
jakechirak
29. Aug 2016 · 22:43 UTC
It's pretty hard, but the music and the idea is original, very nice!
walkupandaway
29. Aug 2016 · 22:52 UTC
Pretty interesting visually, and controlling the character feels nice. I wasn't ever able to get the pyramid open, as I couldn't tell what the correct pattern was (I'm guessing Red-Green-Blue?). I would suggest making that more obvious, and making sure the gems don't spawn on top of one another.
VersatileBox
29. Aug 2016 · 23:40 UTC
I couldn't guess the pattern, but it's visually a gorgeous game.
I also love that trace the player leaves!
kingpirux
30. Aug 2016 · 00:27 UTC
nice and sweet but yes xD so fking hard to get the gems in time and order!
FrozenIndie
30. Aug 2016 · 00:38 UTC
This game makes sense actually the music was pretty neat and the puzzles was interesting and take some kind of my time thinking :D
irwatts
30. Aug 2016 · 01:11 UTC
The graphics and awesome music create a really cool foreboding mood!
Avalanche Games
30. Aug 2016 · 01:39 UTC
Rather easy but looks nice!
bossinc
30. Aug 2016 · 01:47 UTC
I like the graphics and the sound track.
kadealicious
30. Aug 2016 · 01:49 UTC
I really like how the pyramid moves when you die, it really adds pizzazz.
Austinat
30. Aug 2016 · 02:10 UTC
wat
iBinary
30. Aug 2016 · 04:32 UTC
The atmosphere of the game feels great, it is very relaxing. but the gameplay wasnt enjoyable. very hard to get three diamonds in a row..
9.ar7k
30. Aug 2016 · 05:10 UTC
I had a hard time actually playing but it looks nice :P
Elit3dGaming
30. Aug 2016 · 08:48 UTC
Didn't understand the goal of the game but played great and loved the art style
Darenn
30. Aug 2016 · 09:42 UTC
Good game, the controls are simple and fluid, but I think you could add more content, like traps, for example.
Furthermore, you should have added a little "Win screen", because I had trouble to understand I won.
However, the game is fun (Maybe a little bit boring, the pyramid takes too much time before it opens ?). Keep creating games !
VegaBuddhist
30. Aug 2016 · 12:30 UTC
Music's nice)
kaos740
30. Aug 2016 · 12:34 UTC
Really nice game. Short but effective. Wonderful graphics!
Jupiter_Hadley
30. Aug 2016 · 15:19 UTC
Very challenging game, but it feels super nice! I included it in my compilation video series of Ludum Dare 36 games, if you’d like to take a look :) https://youtu.be/ZS5h_OweR3s
TagliatL
30. Aug 2016 · 15:20 UTC
I really likes the graphics but I had a hard time getting the gems
CLEV(R)
30. Aug 2016 · 17:49 UTC
Gems are overlapping but the game is still 9/10 :P
paruthidotexe
30. Aug 2016 · 19:16 UTC
how to play the game ? nothing happened on collecting in RGB order too..
Art style, music, player control is good
To be improved are Game play, game design like two gems over overlapping, speed of player vs speed of the gems disappear, some indication like you have picked correct one or wrong one, etc
gonutz
30. Aug 2016 · 22:13 UTC
I do not know what the 'right sequence' is and the game does not tell me.
seththefirst
30. Aug 2016 · 23:32 UTC
hey man, that's a nice concept.
you should fix the resolution in the webplayer... I'm missing a lot of the gameplay window.

Congratz
Sabina Lis
30. Aug 2016 · 23:58 UTC
Me gustó el juego, la música, los colores y las formas, a pesar de que intente bastante no pude abrir la pirámide, me pareció haber podido hacer la secuencia de colores un par de veces pero no pasó. No entiendo muy bien la necesidad de perder si pisas la pirámide, igual me encantó, felicitaciones!
kapricornmedia
31. Aug 2016 · 11:11 UTC
Love the art and soundtrack. The game is a bit repetitive in general though. It's a bit hard to know if you're about to touch the pyramid when behind it
devpaul
07. Sep 2016 · 09:31 UTC
Nice game! The music and a the visuals give a nice meditative mood to the game. But I couldn't open the pyramid even thou I tried a lot of combinations. Maybe I messed up, Its hard to tell which colors have you picked up, because the crystals spawns and despawns too fast and sometimes on top of each other.
🎤 luquio
10. Sep 2016 · 03:46 UTC
<!--- DEVELOPER NOTE ---> yeep theres a bug in my code that throws an exception that breaks prefab instances. Im sorry, and ill try to fix it as soon as i make myself a Little time. I couldnt test the game enought. But you could download the source and play with it. Was made with unity 5.4 (stable reléase). <!--- DEVELOPER NOTE ENDS --->
Yumeito
13. Sep 2016 · 12:01 UTC
Neat little game :)
Everbrave Interactive
21. Sep 2016 · 05:29 UTC
Yeah. I'm assuming the but Luquio is talking about made this unplayable. If you get red, green and then go for blue, you can't pick up blue anymore, thus I don't think you can finish the game.