Next Gen Cat Gameplay by UltraRat

[raw]
made by UltraRat for LD27 (JAM)
Try to keep cube cat entertained for about 10 seconds. Your mouse controls a laser pointer and you can't move too fast or too slow.

Requires WebGL aka REQUIRES CHROME OR FIREFOX. Won't play in older IE versions.

Mainly just me wanting to play around with WebGL and Three.js to experiment so not as much gameplay as I would have hoped.

Ratings

Coolness 54% 3
Overall(Jam) 2.19 595
Fun(Jam) 2.23 533
Graphics(Jam) 1.94 584
Humor(Jam) 2.81 192
Innovation(Jam) 2.55 454
Mood(Jam) 1.72 548
Theme(Jam) 2.68 468

Feedback

Beardbotnik
26. Aug 2013 · 18:47 UTC
Interesting concept that is relatable, though the actual movement connected to the slider seemed pretty random or overall finicky, and a little bit of sound or music would have done wonders as well. Stuck to the theme well though!
Sergey Mohov
26. Aug 2013 · 22:51 UTC
Cat-based gameplay!
lulzfish_4
26. Aug 2013 · 23:52 UTC
I like the cube cat. The game itself was pretty confusing, and short.
brodavi
27. Aug 2013 · 17:47 UTC
Seems you can "cheat" by just moving back and forth at a certain pace, slowing down or speeding up if necessary. I was expecting more of a "you just did that movement, the cat is bored" sort of mechanic. Nevertheless, fun! :)
Nick Weihs
27. Aug 2013 · 18:07 UTC
This game said it has next gen cat gameplay and it delivers!
Tainted_Code
27. Aug 2013 · 20:21 UTC
At first I didn't quite get what you were trying to say.
It was fun, but a little too minimalistic, at least for me.

Good job ;)
keyboardmonkey
27. Aug 2013 · 20:27 UTC
I fun concept but the technology feels over-engineered for what it offers - maybe if the cat moved around so that it feels more interactive, and meows once in a while ^_^ Will version 2 offer cats in boxes?
DavidErosa
28. Aug 2013 · 01:20 UTC
I'm not sure how can I stay in the green part of the slider, but is a surprising concept.
Per
28. Aug 2013 · 03:47 UTC
The game mechanics was interesting.
I hope you found three.js useful. I sure do :)
Almax27
28. Aug 2013 · 12:00 UTC
Easier in real life! :D
vvolis
29. Aug 2013 · 07:34 UTC
Not much to say about the game, but the cubecat is awesome! :)
manuq
29. Aug 2013 · 19:15 UTC
I like the concept, its fun! I would like it to be more predictable so the gamer could master it. The text in the end screen could be better: "you were in range for X seconds".. is X good or bad? Maybe add different phrases according to the seconds, like "not bad!".
ellipticaldoor
30. Aug 2013 · 00:44 UTC
Now I only want three next-generation cats.
brobutter
30. Aug 2013 · 00:48 UTC
I understand what you were trying to do but the controls didn't really do your idea enough justice for it to be fun.
dekart
04. Sep 2013 · 17:24 UTC
It's pretty simple, but I like it.
Marcos Rodrigues
05. Sep 2013 · 03:05 UTC
Well, I never had a cat, but it seems it's difficult to keep it entertained! Good entry! I'm interested in studying Three.js too, it would be nice if you share your source code. =)
🎤 UltraRat
05. Sep 2013 · 21:40 UTC
@Marcos Rodrigues Most HTML5 games are shared source, you just need to Right Click -> Inspect Element in Chrome or have Firebug in firefox. I didn't bother to minify my code or anything secure although I am using the minified/obfuscated Three.js lib. But the code is a really terrible fast hack job so it's not that interesting, "here be dragons."
X-0r
11. Sep 2013 · 10:31 UTC
That's almost a reality simulator! Works on dogs, too, btw^^
From what I've experienced, distance pointer to pet also plays a role somewhat. If the cube followed the pointer at speed depending on it's attention, it would feel a bit less minimalistic =)
Andresh
15. Sep 2013 · 02:12 UTC
Took a while to understand what I was supposed to do to get the cat moving :P But once I got it, had some fun with it ^^