MYHORIZON by markengley

[raw]
made by markengley for LD27 (COMPO)
MYHORIZON

Created by Mark Engley in 48 hours by for Ludum Dare 27. August 25+26 2013.

Controls
Mouse aim.
Left mouse shoot.
Right mouse boost.
R restart
F fullscreen.
alt-f4 quit

Game produced in Unity 3D.
Sound effects created with sfxr http://www.drpetter.se/project_sfxr.html
Music Created with otomata http://www.earslap.com/projectslab/otomata

This was my first project in Unity. Many thanks to my fiancee Abbs.

@markengley

Ratings

Coolness 53% 3
Overall 3.16 449
Audio 3.13 232
Fun 3.00 476
Graphics 3.32 307
Innovation 3.32 310
Mood 3.05 323
Theme 3.17 566

Feedback

matthias_zarzecki
26. Aug 2013 · 07:49 UTC
The orbital movement is great :)
hughsk
26. Aug 2013 · 13:49 UTC
Very nice background effect :)
@TeddyNashor
26. Aug 2013 · 20:59 UTC
I really like the rewind feature @ 10 seconds. fun fun fun!
Obscuremoon
26. Aug 2013 · 21:01 UTC
This was wonderful :D
Split82
26. Aug 2013 · 21:05 UTC
Very psychedelic experience :) I like the visual style.
Martin_Monosys
26. Aug 2013 · 21:05 UTC
Fun game. I stayed in the middle by keeping RMB pressed and the cursor in the middle, shooting like wild. Seemed like a sound strategy... :)
Burhuc
26. Aug 2013 · 21:09 UTC
Nice physics, art and music :).
scriptorum
26. Aug 2013 · 21:11 UTC
Good game. Got 282 kills. Gets tricky if you're not paying attention to the attraction/repulsion timer. A series of auditory cues before flip would be nice!
Mclogenog
26. Aug 2013 · 22:25 UTC
Simple graphics and mechanics, but the result feels really good. The rewind surprised me in a good way the first time. It's maybe a little too easy to go off the screen (too much thrust?), and the projectiles could benefit from a little more clarity. A more significant problem is that there doesn't seem to be much of a reason to fly around, rather than sitting in the center, or in a close orbit, and just shooting a ton.

Still, I had a good bit of fun with it :)
ddionisio
26. Aug 2013 · 23:40 UTC
Very atmospheric, great audio and music fits well. Nice take on the theme as well. I really like the psychedelic mode! It was very difficult to die though, I had to for the most part do it on purpose.
theholychicken
26. Aug 2013 · 23:45 UTC
Great and unique concept! I love how the stray projectiles stay in orbit and continue to hit cubes. The 10 second inverse is very cool and helped make the game dynamic.
Do the power ups get higher than 3 projectiles? I couldn't survive long enough to get more..
Ghostik
27. Aug 2013 · 12:57 UTC
Great concept and good looking graphic ;)
🎤 markengley
27. Aug 2013 · 22:30 UTC
Thanks for the plays and comments everyone - much appreciated :)

The power-ups don't give more than three shots but they keep making you shoot faster.
Jupiter_Hadley
29. Aug 2013 · 22:34 UTC
Nice game, good looking graphics but a bit confusing for me personally. I featured it in a compilation video of Ludum Dare 27 games, if you would like to check it out. http://www.youtube.com/watch?v=gVjNz61S5Vg
BlackBulletIV
29. Aug 2013 · 23:44 UTC
Wow, that is such a cool concept, and implemented quite slickly too.
Elrobo
29. Aug 2013 · 23:51 UTC
Very cool, had barely any idea what I was doing/supposed to do, but the game/ambiance was nice and enjoyable.
cwkx
15. Sep 2013 · 11:50 UTC
I love 2D space games in unity :) Really impressive mechanics (esp the gravity) for such a short amount of time. Congrats!