One Way by flavio
Imagine falling into an abyss with no way out. Darkness and silence. In the shadows magic is waiting. Your light will guide you to curious colors, collect them all and you'll see them again.
One Way was designed in Montpellier, France at the 27th Ludum Dare contest (24th -26th Aug '13) by Marie Saby, Maxime Labate and Flavio Perez. Sound by Peter Vacz.
Mac version working well;
Windows version works now but NEEDS java installed on your computer (java.com)
Linux version not tested yet;
Web version is loading slow (7mb) and has music and sound issues (not even playing in some cases) -> Prefer one of the other versions.
Any feedback welcomed ! Thanks !
One Way was designed in Montpellier, France at the 27th Ludum Dare contest (24th -26th Aug '13) by Marie Saby, Maxime Labate and Flavio Perez. Sound by Peter Vacz.
Mac version working well;
Windows version works now but NEEDS java installed on your computer (java.com)
Linux version not tested yet;
Web version is loading slow (7mb) and has music and sound issues (not even playing in some cases) -> Prefer one of the other versions.
Any feedback welcomed ! Thanks !
Ratings
| Coolness | 70% | 3 |
| Overall(Jam) | 3.55 | 96 |
| Audio(Jam) | 3.34 | 128 |
| Fun(Jam) | 2.66 | 398 |
| Graphics(Jam) | 3.98 | 106 |
| Humor(Jam) | 1.78 | 440 |
| Innovation(Jam) | 3.71 | 48 |
| Mood(Jam) | 3.69 | 54 |
| Theme(Jam) | 2.53 | 514 |
Failed to load resource: the server responded with a status of 404 (NOT FOUND) https://dl.dropboxusercontent.com/u/3488654/LD27_One_Way/lines26_export.class
Maybe it's just the upload that hasn't finished though.
Thanks for coming to our event, we really enjoyed having you guys around. I hope moving in to your new studio goes along well!
Since the web version works, I reckon you can do without, but if you need a Windows version, I'll see if I can get a moment and compile one for you guys.
I'm removing the windows version for now and I'll build a new one from a PC in the next hour !
Thanks for the feeback !
The game is also easier in the windows version, I'll fix that issue tonight. Thanks !
The game was great when I tried it before you left on Sunday, it became close to perfect with the sound (despite the problems that I encounter here) and the fact that the "fireflies" (?) are collected slightly faster. The graphics are really beautiful. Exactly the kind of game that I love.
Eventually I think the game really fit the theme well.
Congrats!
@sgehlich : Neither do we know we could do it on processing ;) But I've never tried other framworks and for our first game we look to be able to finish it. So I went back to Processing.
@optimality : It's fun, other people said it was like a submarine. But to be honest... we never think about being underwater. But indeed, it works very well thinking of it as a diving. :)
UPDATE : Windows version updated. A bad calculation made it way to easier than mac version because of the framerate going low in some cases (don't ask me why). Tried to make the game run smoother also, but it's hard to fix now without rebuilding part of the game. My "Raytracer" is not optimized at all ^^
I'll update linux/mac version tonight with the same fix. Looks to be more an issue in windows anyway.
Thanks for the feedback ! I'll fix that soon
And about filling the full screen, I tried some stuff, but I wasn't even able to change the grey by a black screen. Still trying solutions.
Nice Atmosphere!
Please continue developing this title! :)
You guys have done well, it the " other room ", like actual work, while we were just procrastinating :P
I like the firelies' visuals.
Nice entry!