Reassessment by tacograveyard
The station is under attack.
Save all the civilians before the escape pod jettisons.
You have 10 seconds.
Note: THIS GAME IS VERY HARD! If you save 2-3 civilians you should be proud. Post your score below. BRAG ABOUT HOW AWESOME YOU ARE! If you save everyone, post your time paused.
Instructions:
Press SPACE to pause. You will need it.
Click robots to select them. Click again to direct them.
Press R to restart
Civilian: They will randomly run about the level. You cannot control them.
Doorbot: Move these to block aliens. They will also block civilians. Blocked units will seek a new path.
Mapbot: Civilians entering a room occupied by a mapbot will immediately head towards the escape pod. BONUS: If your escape pod gets occupied you can senc in a mapbot to clean them out. It will self destruct and kill EVERYTHING in the room.
Alien : DO NOT let these board the escape pod. They will also kill your civilians.
Tips & Tricks aka Strategy Guide:
Since this game is a bit difficult, I thought I would provide a few tips. If you want to figure them out on your own then don't read this.
- Place doorbots in doorways to most effectively block off aliens.
- Mapbots only guide players when they are not moving. They will turn a room green when they do this.
- Pause immediately.
- If an alien gets in your escape pod, send a map bot in. He will kill everything inside.
- Bot, civilian, alien, and door locations are randomly set each match.
- There is always a doorbot in the bottom right corner. Use her wisely.
- An alien breaks through every second.
Tools:
Language: AS3
Framework: Flixel
Editor: Sublime Text 2
SFX: BFXR, Audacity
Art: Pyxel Edit
Source Control: git
Music: Bosca Ceoil
Save all the civilians before the escape pod jettisons.
You have 10 seconds.
Note: THIS GAME IS VERY HARD! If you save 2-3 civilians you should be proud. Post your score below. BRAG ABOUT HOW AWESOME YOU ARE! If you save everyone, post your time paused.
Instructions:
Press SPACE to pause. You will need it.
Click robots to select them. Click again to direct them.
Press R to restart
Civilian: They will randomly run about the level. You cannot control them.
Doorbot: Move these to block aliens. They will also block civilians. Blocked units will seek a new path.
Mapbot: Civilians entering a room occupied by a mapbot will immediately head towards the escape pod. BONUS: If your escape pod gets occupied you can senc in a mapbot to clean them out. It will self destruct and kill EVERYTHING in the room.
Alien : DO NOT let these board the escape pod. They will also kill your civilians.
Tips & Tricks aka Strategy Guide:
Since this game is a bit difficult, I thought I would provide a few tips. If you want to figure them out on your own then don't read this.
- Place doorbots in doorways to most effectively block off aliens.
- Mapbots only guide players when they are not moving. They will turn a room green when they do this.
- Pause immediately.
- If an alien gets in your escape pod, send a map bot in. He will kill everything inside.
- Bot, civilian, alien, and door locations are randomly set each match.
- There is always a doorbot in the bottom right corner. Use her wisely.
- An alien breaks through every second.
Tools:
Language: AS3
Framework: Flixel
Editor: Sublime Text 2
SFX: BFXR, Audacity
Art: Pyxel Edit
Source Control: git
Music: Bosca Ceoil
| Web (Flash) | http://www.salgionfriddo.com/ld27/ |
| Source | https://github.com/talentless/ld27 |
| Original URL | https://ludumdare.com/compo/ludum-dare-27/?action=preview&uid=8423 |
Ratings
| Coolness | 46% | 1229 |
| Overall | 3.22 | 392 |
| Audio | 3.38 | 127 |
| Fun | 2.78 | 677 |
| Graphics | 3.28 | 336 |
| Humor | 2.30 | 503 |
| Innovation | 3.56 | 178 |
| Mood | 3.24 | 220 |
| Theme | 3.56 | 201 |
But, for a 48-hour competition, I thought the audio and graphics were top notch.
Overall, great job!
Coherent aesthetic, good sense of tension but I just found it incredibly difficult to achieve anything meaningful. Nice idea tho.