The Pomidor chronicles by crueltear
Simple top-down shooter.
Player's character was asked to buy tomatoes. A lot happened and currently she's fighting some kind of Evil Organisation.
Your task is simple - during 10 seconds before alarm starts, destroy the target (PC on white table).
Mirror will be added soon.
Player's character was asked to buy tomatoes. A lot happened and currently she's fighting some kind of Evil Organisation.
Your task is simple - during 10 seconds before alarm starts, destroy the target (PC on white table).
Mirror will be added soon.
| Windows/Linux/Source | http://student.agh.edu.pl/~shiranai/Pomidor.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-27/?action=preview&uid=26630 |
Ratings
| Coolness | 46% | 1229 |
| Overall(Jam) | 2.69 | 472 |
| Fun(Jam) | 2.69 | 380 |
| Graphics(Jam) | 2.38 | 524 |
| Humor(Jam) | 2.96 | 146 |
| Innovation(Jam) | 2.15 | 567 |
| Mood(Jam) | 2.55 | 414 |
| Theme(Jam) | 2.62 | 493 |
About dexterity, well, you can just run past enemies or use machinegun d;
Polska g贸r膮!
I thought clicking exit to play was a little weird but I guess that's because my character is leaving the house? I also didn't understand why I had to destroy the bad guys' computers to advance the levels. I would've liked to see more variation in the effect of each weapon.
The interface is well-polished. The cutscenes are entertaining enough that I was looking forward to them. I couldn't beat it but I had fun trying!
...But did I just murder entire families for apples?
@Jedi I was worrying about some cutscenes being too difficult to understand. Well, with style like that it was pretty obvious.
Clicking exit... Ah, no, no, 'exit' is one button, big tomato is another. Another mistake in design.
About effects of weapons, crossbow bolts bounce, but there wasn't enough time to make level using it better.