Make way ! by neekobus

[raw]
made by neekobus for LD27 (COMPO)
You have 10 seconcd to guide your big Chief to the exit by placing the minions on the road.

The number of minions left is shown on the left bar.
The big chief is always going in that order : front of him, his right, his left or back.

Tested on Opera, Chrome, Firefox, Safari, Safari iOS.
If you have IE, please tell me if it works !

Tools :
Sublime Text 2, GIT, Chrome tools.
No frameworks, "pure" Javascript and canvas drawing.
2 * 12h of work, from brainstorm to release.

Thank you for testing !

All the steps still visible here : http://nee.free.fr/ld27/

Ratings

Coolness 62% 3
Overall 2.92 714
Audio 1.40 945
Fun 2.67 777
Graphics 2.50 789
Humor 1.95 742
Innovation 2.83 647
Mood 2.24 906
Theme 2.92 773

Feedback

Kaldrick
26. Aug 2013 路 09:14 UTC
Game looks fun, sorta like Lemmings. I like this idea ;)
ncannasse
26. Aug 2013 路 09:20 UTC
A bit hard to grasp at first but I finished it. Why so many minions in the last level?
馃帳 neekobus
26. Aug 2013 路 10:18 UTC
ncannasse : it's like a grand finale :)
robashton
26. Aug 2013 路 11:06 UTC
I wasn't really able to work this out - my minions just kept going from left to right and not to the exit - what gives? :)
馃帳 neekobus
26. Aug 2013 路 11:51 UTC
robashton : you have to put the minions (the red ones) where you want (by clicking the board) to "guide" the big chief (the blue one) to the exit.
Burhuc
26. Aug 2013 路 12:46 UTC
It is a bit difficult to figure out in which direction the Chief will go after a collision with a minion, and a fast-forward function would be nice.
Other than that the game is pretty fun!
KristinnEs
26. Aug 2013 路 12:47 UTC
It was confusing. But looks interesting.
Frozen Fractal
26. Aug 2013 路 12:54 UTC
Nice puzzler! Simple but effective.

I found level 2 harder than 3, but maybe that's just me. Too bad there aren't more levels. I wonder how far this concept can be pushed.

It would be nice if you could see how many minions you have, and if you didn't have to wait for the timer in case you just want to start, or similarly, when you want to give up because the guy is heading the wrong way.

It could also do with some more explanation; when there are multiple options, it seems the guy will always turn right?
馃帳 neekobus
26. Aug 2013 路 13:06 UTC
Frozen Fractal, Burhuc :
I wanted to put an explanation, but I rather go to sleep :)

The big chief is always going in that order : front of him, his right, his left or back.
The number of minions is shown on the left bar.

At the begining I wanted to put many types of minions (explosives, teleporters, ...), but you know, time...
And good idea to put a fast-forward, thank you.
Spotline
26. Aug 2013 路 14:48 UTC
Cool game ! efficient concept :) A bit frustrating to have to wait each time you place your minions though
liqwidice
26. Aug 2013 路 15:54 UTC
Just a little spelling error: It says "To Late!" When it should say "Too Late!"
Really good game though :)
SmudgedCat
26. Aug 2013 路 16:03 UTC
Cool game! I made it to the end, although I wasn't sure why the last level was really easy compared to the previous ones.

It would be nice to be able to just look at the level before starting any kind of timer. I found myself ignoring what was going on while planning my route and just restarting once I knew what I was going to do.
Larzan
26. Aug 2013 路 17:15 UTC
I dont understand this game, couldnt get it to work, how about a tutorial?
borden
26. Aug 2013 路 18:10 UTC
negative: Sadly no animations or audio.

Positive: Clever idea, the sprites look good, it runs smoothly, uses the theme well, and it's really fun! You get bonus points for doing this from scratch in JS, too. That's really impressive.
tripleVisionGames
26. Aug 2013 路 19:13 UTC
Didn't work in IE for me but I'll try it in Firefox instead :)
馃帳 neekobus
26. Aug 2013 路 19:23 UTC
tripleVisionGames : What version of IE ?
AdventureIslands
26. Aug 2013 路 23:11 UTC
Nice idea, if bit rough around the edges. Took me a moment to figure out what to do because the overall feel is bit clunky.
rzfmzn
27. Aug 2013 路 00:09 UTC
I got a bit confused regarding the boss movement.
Besides that I liked it :D
GJ :D
fferro234
27. Aug 2013 路 19:03 UTC
Nice game. I definitely thought the level in your picture was harder than the last one, but the game was fun.
tripleVisionGames
28. Aug 2013 路 17:44 UTC
Fun I liked it
Puzzlem00n
28. Aug 2013 路 20:34 UTC
Well, it was pretty hard to tell what I had to do at first, but once I got it, it made sense. It was a bit annoying when I accidentally placed a minion in the wrong place and had to wait until the turn was over to try again. Also, the idea that you need minions to push yourself in the right direction is a bit odd, may I suggest replacing the monsters with something that makes more sense? In the end, an okay game.
mboaj
29. Aug 2013 路 17:22 UTC
More levels please! :D
Joror
29. Aug 2013 路 17:27 UTC
Good little puzzle fun, would have liked some diversity in guys/effects maybe. :)
馃帳 neekobus
29. Aug 2013 路 23:14 UTC
mboaj, Joror : Oh yes ! I'd like, too :)
Maybe soon :)
Hypnohustla
30. Aug 2013 路 19:21 UTC
Great puzzle mechanic. Some sounds would have helped a lot :) Otherwise a nice entry.
TeamWithoutLegs
06. Sep 2013 路 09:38 UTC
It was difficult to understand the game at the beginning, but after that, the game was very fun.
ZYXer
13. Sep 2013 路 12:14 UTC
Great game idea and nicely implemented. I miss the ability to reset levels. And it would have been nice if there were much more levels.