Restless by aeveis
Controls are just arrow keys.
Also R to reset and ] to skip (not many levels though, may make a post compo version).
Ah, didn't have as much time to work it, so as of really just a test of mechanics and some quick levels.
Switched over to Haxeflixel, and used FlashDevelop, Gimp and OpenMPT (for that one sound...)
The game is a weird metaphor on staying awake/falling asleep.
Also R to reset and ] to skip (not many levels though, may make a post compo version).
Ah, didn't have as much time to work it, so as of really just a test of mechanics and some quick levels.
Switched over to Haxeflixel, and used FlashDevelop, Gimp and OpenMPT (for that one sound...)
The game is a weird metaphor on staying awake/falling asleep.
Ratings
| Coolness | 39% | 1422 |
| Overall | 2.96 | 660 |
| Audio | 2.14 | 760 |
| Fun | 2.58 | 839 |
| Graphics | 3.54 | 209 |
| Innovation | 2.79 | 683 |
| Mood | 3.00 | 351 |
| Theme | 3.29 | 440 |
Would prefer less of a 'countdown' and slightly faster gameplay.
Well done on the fire effect on the bird, it's doing great.
Regarding the game, I was a bit confused about the dark spheres, even if I get touched I always could lit the bushes.
If you're thinking of extending it post-compo, I'd suggest adding more complexity to the game, in addition to levels. (Not sure what...more mechanics or ways to interact, maybe?)