Candyland by tlasol

[raw]
made by tlasol for LD27 (JAM)
Old School arcade made with Cocos2d html5.

A story about Knight of Ashes. Bounded by his loyalness to the King Of Despair, he must destroy the CandyLand leaving no survivors. The only hope for the people of CandyLand is magic portal which takes 10 seconds to activate.



We ran out of time, so forgot some important things, like tutorial.
WASD to move.
You can use skills - 1,2,3 and mouse.

Ratings

Coolness 44% 1337
Overall(Jam) 2.38 570
Fun(Jam) 2.04 575
Graphics(Jam) 2.81 420
Humor(Jam) 2.50 262
Innovation(Jam) 2.36 510
Mood(Jam) 2.37 474
Theme(Jam) 2.48 530

Feedback

Typedeaf
27. Aug 2013 · 10:01 UTC
I actually didn't get it how to play. But i really liked the graphics!
RetroEpic
27. Aug 2013 · 10:01 UTC
Interesting Idea. I liked the swinging of the sword mechanic, I didn't like that the art style was mixed, I think it could have been stronger if you didn't overlay textures on the pixel art, and also felt that the round portal zone thing didn't fit in the grass style. There's also no explanation or tutorial showing how to use your abilities or controls so felt frustrated trying to figure out what buttons to push to use skills.
justi
27. Aug 2013 · 10:29 UTC
Little hard to play.
netguy204
27. Aug 2013 · 12:01 UTC
I think the strengths of this entry are its graphics and its overall sense of mood. Incredible work! I do agree though that all of the assets on the screen should match each other in style and quality unless you're trying to create a visually jarring effect.

The narrative interstitials help to set the mood and give context to what you're doing -- and I think it's actually the particulars that context and how the gameplay interacts that is the games greatest weakness. See, I'm some uber-knight (who can't swing a sword worth beans because the sword always points at my mouse cursor instead of responding more directly to my mouse motions) who is slaughtering cute little creatures and saying "sorry". The ability you did give me to impact the world (through my sword) feels clunky (again, because of the way the mouse works) and isn't the impact I want to be making on the world. The way I would like to interact with the world (banding together the jellies and taking on that jerk liege of mine) isn't an option.
designatius
27. Aug 2013 · 15:57 UTC
I'm not sure if gameplay is properly explained, at least I can't uderstand how it works.. but graphics are nice! :)
sanojian
27. Aug 2013 · 17:29 UTC
Nicely drawn. The gameplay is a little bit inconsistent.
davidwparker
28. Aug 2013 · 16:44 UTC
It felt a little hard on the controls due to WASD and 123 being so closed to one another. I'd make the controls for the attacks different than 123 to make it a bit easier. WASD is also really sensitive, so I'd regularly move too far too fast.

Good start though.
dekart
28. Aug 2013 · 17:59 UTC
Not sure how to do something - it doesn't react neither to mouse clicks nor to keyboard
mamoniem
30. Aug 2013 · 17:35 UTC
the beginning of the game looks nice, but it tricked me. After the menu screens, I was just randomly clicking and moving. Just trying to protect the base. I guess this is the main aim ?
zatyka
31. Aug 2013 · 02:50 UTC
I sorta figured out what to do, but it would have helped if it were more clear. I liked the skills. They made you feel mighty.
manuq
06. Sep 2013 · 18:33 UTC
The RPG-like dialogues are great! Simple concept well developed. Nice to see some cocos2d games, I have to try that lib.