The only one by JaJ

[raw]
made by JaJ for LD27 (COMPO)
When a teleportation device breaks, a scientist gets stuck in a pattern he can't get out of.

Arrow keys to move, space to interact.

EDIT: Html version may not play any sound in some browsers!
EDIT2: I've released the first post competition version:
*Different ending
*Music builds up with the story
*Daisy is easier to get to
*Some changes in dialogue.

Ratings

Coolness 71% 3
Overall 4.17 8
Audio 3.96 14
Fun 3.57 105
Graphics 4.31 23
Humor 2.61 367
Innovation 3.71 116
Mood 4.33 3
Theme 4.24 13

Feedback

gikdew
26. Aug 2013 · 15:56 UTC
OMG, those graphics are really awesome!! Best pixel art ever!
madk
26. Aug 2013 · 15:58 UTC
Well that was dreary.
Calahagus
26. Aug 2013 · 15:59 UTC
I like the idea! It's the same world every time but you learn something new as you go on! The visuals and music are really fitting too!
Cardanis
26. Aug 2013 · 16:01 UTC
So beautiful, incredibly done. MUST FIND WAY OUT!
mrspeaker
26. Aug 2013 · 16:02 UTC
Woah, great... I kinda got stuck in the loop bit though... but hey, it was a good experience to be stuck in! Loved the sounds too.
Sh1rogane
26. Aug 2013 · 16:04 UTC
Wow, really great game and good implementation of the theme, one of my favorite so far :)
ModestArcade
26. Aug 2013 · 16:05 UTC
Kinda sad :(

It would be cool if you were warped to different areas and had ten seconds to glean whatever information you can from them, but I imagine that's not the point you were trying to make.

Great work!
Friday
26. Aug 2013 · 16:08 UTC
Great! Couldn't figure out what to do after getting stuck in the cycle though.
nintendoeats
26. Aug 2013 · 16:08 UTC
Concept = good, with a nice use of mechanical symbolism. I thought I might be locked in that graveyard forever! I also liked the graphics...though is it just me or are some of those tiles from Pokemon?

Framerate is terrible in the HTML5 version though. I think it's that particle effect.
Falcon
26. Aug 2013 · 16:08 UTC
That game was excellent! The art style is fantastic, the music was very well fitting, the story was compelling, everything was great. My only complaints are the two typos I noticed and that it isn't longer. ;)
Wukkopi
26. Aug 2013 · 16:10 UTC
I love this game!
AdventureIslands
26. Aug 2013 · 16:14 UTC
Really nice and moody! Great graphical style. I can't seem to find Daisy anywhere, though. I have parts, walking stick and costume, what I am missing?
Dooleus
26. Aug 2013 · 16:14 UTC
I really enjoyed this. The gameplay mechanic is a great interpretation of the theme, and ties in with the story beautifully. The story itself is great... very sincere and powerful. The ending is a little underwhelming to me but that might just be because you set it up so wonderfully. The art style looks great and matches the story beautifully, as does the music and the text-reading sound effect. It could have possibly used a couple additional sound effects for things like doors or getting the items, but it didn't bother me much. Overall, a very polished and engaging experience. Great work!
🎤 JaJ
26. Aug 2013 · 16:16 UTC
@nintendoeats: The particle effect plays only a minor part in the lag, it's mainly the large number of tiles I think. I tested it without the rain and it didn't make much of a difference. And I didn't even look at the tiles of pokemon THIS time ;). (Look at my entry for LD25 for that)

@Modestarcade: exactly. While making this game I thought the same thing, that it would be much cooler and more FUN if you went to a different location each time. But A. A game that I am making right now already kind of does that and B. that would have ruined the mechanical symbolism. (Thanks nintendoeats for pointing out the correct term to me)

For those that are stuck in the graveyard, the key to te gate is somewhere in the east.
Clavus
26. Aug 2013 · 16:19 UTC
Completed the game. Great art, really captures that gameboy feel. Very nice take on the theme, even though it got a bit tedious after a while. The story and the mood were well crafted :)
carlsommer
26. Aug 2013 · 16:20 UTC
Absolutely fantastic! I'm stuck in a bit of a loop at the moment, since I can't quite get where I need to quickly enough, but I'm ok with that, because everything else is so well done! I'll definitely be making an effort to finish it later. It's one of my favorites so far!
Zelun
26. Aug 2013 · 16:20 UTC
Ladies and gentlement... I Think we... Already... GOT A WINNER!
tobbez
26. Aug 2013 · 16:21 UTC
Loved it. Everything fits together very well, and it's a good take on the theme.

While it doesn't matter much, there seems to be a glitch with the teleport sometimes not triggering when entering/exiting through doors (the timer just restarts).
john_conder9
26. Aug 2013 · 16:23 UTC
That was such a good game! The FEEEELS for that little dude! Well done! The story was just really well done, and I loved the atmosphere of the game, it fit so well. Nice use of the theme too. Excellent job 10/10, no complaints at all!
🎤 JaJ
26. Aug 2013 · 16:23 UTC
@AdventureIslands getting to Daisy is probably the hardest part (and possibly a bit cheaply designed as well.) She is in the large area to the west of the village in the south-west corner. If you know the route and don't make any mistakes, you can get to the stairs where she will notice you and start talking to you JUST before time runs out.

Dooleus: Thanks! I am not too happy with the ending either. I knew it was going to be a problem from the start but I wasn't able to find the right note in time. I actually still don't know how I should have ended it.
john_conder9
26. Aug 2013 · 16:23 UTC
That was such a good game! The FEEEELS for that little dude! Well done! The story was just really well done, and I loved the atmosphere of the game, it fit so well. Nice use of the theme too. Excellent job 10/10, no complaints at all!
Xotraz
26. Aug 2013 · 16:23 UTC
It's the better game i have seen this day.

Fun, original and beauty.

All is good.
porglezomp
26. Aug 2013 · 16:25 UTC
That was the best game I've played so far. My one complaint is that it's really hard to get to daisy. If you don't do lots of diagonal walking, I think it might be impossible.
ratalaika
26. Aug 2013 · 16:25 UTC
good job
RHY3756547
26. Aug 2013 · 16:25 UTC
Love the palette! That perspective was kinda making me sick tho. :P Cool idea, played through to the end, nice music too!
Zccc
26. Aug 2013 · 16:25 UTC
Great game as always! I had the same idea when I started the compo, but I could never deliver it as beautifully as you did! My only complaint is in the ending, was kind of anti-climatic.
MrBlade
26. Aug 2013 · 16:27 UTC
Amazing. Absolutely amazing. I love the game, the story is sad, but the graphics, the sound, all of it is absurdly beautiful.
sgehlich
26. Aug 2013 · 16:28 UTC
One of the best games I've seen so far. Graphics are stunning, Sound is great, Story is sad but very very well told. Keep it going :)
Latcarf
26. Aug 2013 · 16:30 UTC
Awesome game and awesome music, congrats!
The rains slows down the game a lot though (at least in the HTML5 version), which makes it quite painful to play, but the rest of the game is so good that I still played it until the end :-)
agumaster
26. Aug 2013 · 16:34 UTC
the feeling, the gameplay, the music.... this is so awesome. Really nice work
AdventureIslands
26. Aug 2013 · 16:40 UTC
Managed to complete it now! Thanks for the tip.

The Daisy part was super cheap though, you can't see her there, and it looks like you can't reach the hill either, it's very easy to get fooled there is nothing there.
scriptorum
26. Aug 2013 · 16:41 UTC
I can't figure out how to beat Mary in the boss battle.
🎤 JaJ
26. Aug 2013 · 16:50 UTC
@AdventureIsland: I know. You were supposed to be able to see her if you took the route past the statue, which I think would have made it a lot less cheap. There was simply no time to fix it.

@scriptorum You have to first bring her back to life and then stab her in the back when she tries to bake you the poisoned cookies.
Brassawiking
26. Aug 2013 · 17:19 UTC
Will have to finish this later on, but the constant same walk after you teleport was annoying. Great music and visuals, and seems to be a good story.
geepit
26. Aug 2013 · 18:35 UTC
Really cool concept, art and music is real nice too!
GigaBass
26. Aug 2013 · 18:49 UTC
Very neat game man.... only played abit, but the graphics, the feel, and the music! Nice!
PackSciences
26. Aug 2013 · 18:52 UTC
What a wonderful teleport game.
Made with GMS :D
MrSecretUnlock
26. Aug 2013 · 19:13 UTC
Great! Kept me playing until I finished it.
g_o
26. Aug 2013 · 19:57 UTC
A very very good game, though it's a bit hard, you need some time to solve it. (Don't worry I graded your game as awsome , as it is).
Fantastic mood.
Dir3kt
26. Aug 2013 · 20:30 UTC
Wow the best entry I played so far!

Definitely worth playing on the nice full screen Windows version. The sound was not working on the HTML version for me (Firefox).
Frozen Fractal
26. Aug 2013 · 20:44 UTC
Excellent work! Gameplay is good, story is good, and the graphics support it well. I expected the repeated teleportation to become annoying, but it never happened. The most difficult part was getting to Daisy on time, which was very close even when I did make it.

The sound effect for text appearing is a bit intrusive, but the music makes up for it.
loolpolo
26. Aug 2013 · 20:57 UTC
Dude, that was one of the best games i played on LD27, the metaphor that he keps coming back do the grave of his dead wife, but shes gone and no matter how many times he goes there hes not whit her anymore.... dude..... just..... perfect...
Volute
26. Aug 2013 · 21:50 UTC
Great mood
Pierrec
26. Aug 2013 · 22:24 UTC
My new favorite. This game has everything right! congratulations! I was wondering if someone would think of a 10 second groundhog day, and I'm happy you did!
KevinZuhn
26. Aug 2013 · 23:31 UTC
I liked it!
I always wanted to hit the ground running each iteration, and the teleport sequence started to feel too long.
I kind of wish the cane actually made me run instead of slowing time, since walking through the same areas started to feel tedious. Especially when I was trying to get through the park. I always felt one second short (and I tended to give up before hitting the invisible trigger).

That aside, the story and atmosphere kept me going through each iteration. I like the metaphor of being stuck in place, it's really fitting.
SmudgedCat
27. Aug 2013 · 09:42 UTC
Fantastic game! The only comment is much the same as other people, getting to Daisy was really hard.
Niavlys
27. Aug 2013 · 10:17 UTC
Very nice graphics, music and concept. Became slightly annoying when I was stuck for some time (I turned out I knew what to do, but didn't think it was even possible at this moment of the story: getting to Daisy in time was way much harder than the rest of the game!)
Niavlys
27. Aug 2013 · 10:25 UTC
PS: I guess you're aware of it, but just in case, there is no sound at all under Firefox, but I'm not sure you can fix this easily.
🎤 JaJ
27. Aug 2013 · 13:21 UTC
I wouldn't know how to fix it, I have to admit I don't know much about html5 at all. Gamemaker studio just produces a file and I upload it.
jijaweb
27. Aug 2013 · 18:33 UTC
Wow. My favorite so far! GREAT GAME!!! Love everything.
rxi
27. Aug 2013 · 19:59 UTC
Saw some of your progress through your posts during the competition and loved the art style, so I was excited to try this one out! Was glad there's an HTML5 version (which seemed to run remarkably smoothly) which meant I actually could try it out.

After trying it I didn't feel let down at all.

I found this brilliant. The art was a great style, the music was good and the two songs fit the scenes/sections they were accompanying well. The dialog felt solid and the humor made me chuckle in places. The little world felt fairly dense and fleshed out due, I think, to the dialog and art. You made excellent use of the theme, too. And the story though it may have seemed slightly rushed and short (which I appreciate because of the time constraints) felt relatively smooth.

It's funny seeing that some people got stuck in the graveyard. I immediately walked directly to the key on my first 10 seconds iteration, then walked immediately to the gate on my second!

Overall an enjoyable experience, and one of the best entries I've played so far!
SecondDimension
27. Aug 2013 · 20:09 UTC
Very nice entry, a little tough to finish but a beautiful consistent style. I really like limited colour palettes when they're done well
Gus
28. Aug 2013 · 05:40 UTC
Nicely done, good drawings, excellent score, unbelievably solid.
neekobus
28. Aug 2013 · 13:32 UTC
As you said, the Daisy part is not perfect (maybe put just a clue of her position somewhere in the village), and the end is a bit desapointing.
But really nice work, and interesting use of the theme.

No framerate problem for me (Chrome / OSX).
🎤 JaJ
28. Aug 2013 · 17:24 UTC
I finally have some ideas for a better ending. Going to make a post competition version.
mikegbrown
28. Aug 2013 · 18:02 UTC
Great game. Really nice. Still need to wrap the story, but had enough time to rate highly :D
MinionStudios
28. Aug 2013 · 21:08 UTC
Wow. Great story!
Nezzhil
28. Aug 2013 · 21:11 UTC
Very good game! The theme is very charming. I love the GB style. :)
Zammy
28. Aug 2013 · 21:15 UTC
This game is incredible! Making all this in just 2 days! Thank you! I hope someday Ill be able to create a full game like this one for just 48h :)
TheSambassador
28. Aug 2013 · 21:18 UTC
Very interesting, I felt compelled enough to keep going! The story and the idea are very nice, and the music and graphics are top-notch!

I felt the 10-second thing was pretty gimmicky, and really just served to be an annoying detour on an otherwise pretty basic adventure game. It did allow for some puzzles, but it was annoying to be exploring and hunting for tiny pixel differences and then be teleported back.

Still, the mood and the art really makes this game stand out. Nice job!
esayitch
28. Aug 2013 · 21:21 UTC
You got me tearing up damn you... one of the most remarkable entries I've seen so far... and downright the most fitting sound.
vlaaad
28. Aug 2013 · 21:46 UTC
Can't run.. it says "Tiled image failed Type error" on start.
I'm using ubuntu 12.10 chromium
aquilicoco
28. Aug 2013 · 21:55 UTC
Great game and great pixel art
Orni
28. Aug 2013 · 22:14 UTC
beautiful - both graphic and storywise
psychomonster
28. Aug 2013 · 23:10 UTC
Wow i like this kind of art style. Nice Story. well done... I like it
spliter
28. Aug 2013 · 23:29 UTC
Loved the game, the graphics are gorgeous and I actually got invested in the character which is incredible for a LD game. (invested enough to spend 10 minutes trying to beat it since I couldn't find Daisy so I started looking around)
zatyka
29. Aug 2013 · 00:06 UTC
Very nice job. Loved the art style, and very nice story. I didn't realize you had to perfectly run to that spot in the western screen for a while, and I just kept searching around, which was a bit frustrating. Other than that... I really enjoyed it. Very nice job.
NemoStein
29. Aug 2013 · 05:02 UTC
I'm crying... No, I'm serious, I'm crying hard... Fantastic artwork and music, story is just... Just... Just hard and lovely! I'm glad I found this entry... Thank you!
lekochen
29. Aug 2013 · 06:31 UTC
That's fantastic.
gre
29. Aug 2013 · 11:09 UTC
wasn't able to pass first room
ncannasse
29. Aug 2013 · 12:02 UTC
Great! The only thing I wish you would have done differently is a GameBoy style music to match the graphics.
panurge
29. Aug 2013 · 15:00 UTC
Wonderful mood and great, genuinely emotive, storytelling. I felt a little stab of poignancy the first time the ring activated. Good work.
BradleySmith
29. Aug 2013 · 19:19 UTC
Incredible pixel art, rated this very highly. :)
Angrycrow
29. Aug 2013 · 20:45 UTC
Lovely Style! I couldn't figure out how to get past the graveyard, But i've bookmarked the game. YOu made my list of Best of LD27 ! Great work!
LegacyCrono
29. Aug 2013 · 21:21 UTC
That was really nice. Good job!
Brian Stegmann
30. Aug 2013 · 03:21 UTC
Really nice, I'm impressed that this was a 48 hour entry. The graphics and music create a unique atmosphere. I really felt for the little guy, being teleported back to Mary's grave every 10 seconds.
iambored2006
30. Aug 2013 · 07:27 UTC
This is the kind of game I aspire to make. Really well done! Like everyone else said, the ending was a bit anti-climactic. The first thought that came to my mind when watching it was that it was like some kind of intervention or something. I think it would have been better if they had talked while standing in front of Mary's grave, where Jack was constantly being teleported to. It would have hit that sad tone that's present throughout the game in just the right way. In fact, if you could make another version with a better ending, that would be wonderful! I really want to add it to my personal collection!
🎤 JaJ
30. Aug 2013 · 09:37 UTC
Yes, I am going to make a version with a better ending. I'm not sure what it's going to be yet. Ending at the grave might be a good idea.
gmaker
30. Aug 2013 · 17:19 UTC
really cool game! overall is five! good job!
Hypnohustla
31. Aug 2013 · 11:10 UTC
Really liked this. Love the color palette and the story. Some music could have helped this a long way but I was still interested to play through the whole story. Solid entry :)
🎤 JaJ
31. Aug 2013 · 13:18 UTC
There is music, actually, but some browsers won't play it.
Alexander Ponomariov
31. Aug 2013 · 13:37 UTC
Nice graphics, guy looks like many programmers that I know))
TobiasW
31. Aug 2013 · 14:12 UTC
Now that's the best writing I've seen so far on the whole LD, ever. The story is compelling and well-delivered. Mary's parents are so sweet. Everyone is so sweet. I actually feel sad and touched right now - it's been really, really long since a game did that to me.

Everything else fits too: The graphics, the music, the sounds - together with the story it creates an incredible mood.

You did an awesome, awesome job there.
Purplescape
31. Aug 2013 · 15:12 UTC
It really creates a moody atmosphere. I love the graphics
sergilazaro
31. Aug 2013 · 22:42 UTC
Nice mood and story, congrats! :)
zkenshin
01. Sep 2013 · 15:44 UTC
Very well done. Great job. :)
TijmenTio
01. Sep 2013 · 21:55 UTC
Wow, this was amazing.
The use of the theme was very Majora's Mask-ish, but that was just wonderful, the only downside of it being that it became a little bit annoying getting teleported back each time.
Moreover the music, graphice and ESPECIALLY the mood were absolutely stunning.
Great job!!!
Ailin
01. Sep 2013 · 22:37 UTC
Graphics remind me of pokemon... *nostalgic*
Great job btw.
Ithildin
01. Sep 2013 · 23:31 UTC
Amazing game. Story is touching and I love how it is told through the gameplay itself (brilliant use of the theme, by the way). At times I was starting to feel that backtracking started to become a bit excessive, but then you'd always find something new (or found yourself on the verge of finding). To top it all, retro graphics look great and the music is beautiful.

Wonderful entry, sir. Congratulations!
megashroom
02. Sep 2013 · 01:01 UTC
I honestly cannot say anything here that hasn't been said already.
Simply beautiful and to the point (with significant subtleties).
Photon
02. Sep 2013 · 02:41 UTC
Very interesting concept! I liked it! The story seemed intriguing and I liked how it infused energy into the game as a whole but the ending seemed a little cut-and-dry (non post-compo). Not surprising though, given our LD restraints. So all in all, wonderful presentation and gameplay. It was very well done.
CosmicAdventureSquad
02. Sep 2013 · 03:26 UTC
A powerfully emotional game. I loved the mood you set and the create application for the theme. Only thing is the ending felt weak compared to the rest of the story you set up, but sounds like you fixed that in the post-jam. Fantastic job!
🎤 JaJ
02. Sep 2013 · 09:20 UTC
Thanks, everyone! I hope the new ending is better, havn't had too many comments on that yet. Well, I think it's better, at least.
Eddy93
02. Sep 2013 · 15:54 UTC
Give this man a medal! The mood in this game, especially in the beginning, is briljant! You also have a really nice artstyle and the sounds were amazing too!
Keep going like this :)
Mago
03. Sep 2013 · 15:17 UTC
Very original game idea! The graphic is so beautiful, and with combination of great music creates unforgettable, very deep mood.
Bekokstover
03. Sep 2013 · 16:49 UTC
Mooi werk, Joep! Nice story and great graphics.
DreamTeam
03. Sep 2013 · 18:07 UTC
EXCELLENT mood and great use of theme. Very refreshing to see this kind of narrative and emotion wrapped up into such a small and 'quick' game. The music was really fitting, and the graphics had a sort of solemn loneliness that really fit the story. I ended up getting a glitch that allowed me to walk around without a time limit, but this was after I was already to the point of having to find Daisy. Great entry!
withoutpillow
03. Sep 2013 · 18:07 UTC
wonderful story and art, and great mechanics. have to play you post-compo version too.
Raiyumi
03. Sep 2013 · 22:33 UTC
One of the better entries imo. I love the graphics and mood.. interesting mechanic as well.. Although, stuck in the loop. :P
Andrew Shouldice
06. Sep 2013 · 03:17 UTC
This is a beautifully grim premise, executed with mechanics that mirror the game's underlying theme. Nice work!

Also, your palette choice reinforces the character's depression nicely.

(I just played the web version; is Daisy still in her hard-to-find spot in that version? I needed to read your comment to find her.)
Blizzil
06. Sep 2013 · 13:02 UTC
This is a very good entry, the mood, the story, the writing, the ending -> excellent, but to be honest i was a bit annoyed by the resets (although it fits the story very well).

And you did a good job with the walking stick and the easier way to find Mary in the post compo version, those where very good ways to counteract the pressure of the 10 second limit IMHO.

Overall a really impressive game! :)
Lokarunith
06. Sep 2013 · 17:18 UTC
Very touching story, in every aspect this entry is great, an awesome creation!!
PixlWalkr
08. Sep 2013 · 04:26 UTC
Enjoyed it
dom2d
08. Sep 2013 · 05:14 UTC
Wow!!
ratking
08. Sep 2013 · 09:55 UTC
The graphics are so beautiful and moody. I liked the whole idea very much.
I ust have a problem with walking the same way over and over again. That makes it a bit dull, until you find out, where you can make the next progress.
Empyrealhell
08. Sep 2013 · 10:09 UTC
That was incredibly well put together.
Rick Hoppmann
08. Sep 2013 · 17:10 UTC
In the HTML version wasn't any sound for me.
Good idea.. however it quickly gets annoying that you always start at the graveyard.
mklee
09. Sep 2013 · 21:55 UTC
Beautiful stuff, just long enough to tell the story you wanted, but not too long to overstay its welcome. A wonderful interpretation of the theme and some amazing execution.
gravyhands
10. Sep 2013 · 02:33 UTC
Really nicely done! But at the end it just felt like it was "share your feelings, kids!" and the rest of it was dreary. To me, it should have stayed dreary, but maybe been a tiny bit better.
motty
10. Sep 2013 · 23:55 UTC
Great game. Great use of theme, great everything. Bit ridiculously hard but I see you've addressed that in post-compo version. Look forward to playing that :)
Cryovat
16. Sep 2013 · 22:25 UTC
Woah, from the main screenshot, I didn't expect the game to get that sad. :(

It's a stunning piece. I'm in love with the graphics and music. and your take on the theme is original and works well. Pacing seems finely tuned too. Hats off! :D
Jiggawatt
16. Sep 2013 · 23:07 UTC
Well, that got annoying quite fast.
Jiggawatt
16. Sep 2013 · 23:14 UTC
But yeah I appreciate the story and all.