The only one by JaJ
When a teleportation device breaks, a scientist gets stuck in a pattern he can't get out of.
Arrow keys to move, space to interact.
EDIT: Html version may not play any sound in some browsers!
EDIT2: I've released the first post competition version:
*Different ending
*Music builds up with the story
*Daisy is easier to get to
*Some changes in dialogue.
Arrow keys to move, space to interact.
EDIT: Html version may not play any sound in some browsers!
EDIT2: I've released the first post competition version:
*Different ending
*Music builds up with the story
*Daisy is easier to get to
*Some changes in dialogue.
| Windows | http://www.jajaben.com/LD27-CompVer.zip |
| Timelapse | http://youtu.be/9fiiD02coA0 |
| Post competition ver. (windows) | http://www.jajaben.com/LD27-PostComp.zip |
| Web HTML5 | http://www.jajaben.com/LD27 |
| Source | http://www.jajaben.com/LD27S.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-27/?action=preview&uid=5496 |
Ratings
| Coolness | 71% | 3 |
| Overall | 4.17 | 8 |
| Audio | 3.96 | 14 |
| Fun | 3.57 | 105 |
| Graphics | 4.31 | 23 |
| Humor | 2.61 | 367 |
| Innovation | 3.71 | 116 |
| Mood | 4.33 | 3 |
| Theme | 4.24 | 13 |
It would be cool if you were warped to different areas and had ten seconds to glean whatever information you can from them, but I imagine that's not the point you were trying to make.
Great work!
Framerate is terrible in the HTML5 version though. I think it's that particle effect.
@Modestarcade: exactly. While making this game I thought the same thing, that it would be much cooler and more FUN if you went to a different location each time. But A. A game that I am making right now already kind of does that and B. that would have ruined the mechanical symbolism. (Thanks nintendoeats for pointing out the correct term to me)
For those that are stuck in the graveyard, the key to te gate is somewhere in the east.
While it doesn't matter much, there seems to be a glitch with the teleport sometimes not triggering when entering/exiting through doors (the timer just restarts).
Dooleus: Thanks! I am not too happy with the ending either. I knew it was going to be a problem from the start but I wasn't able to find the right note in time. I actually still don't know how I should have ended it.
Fun, original and beauty.
All is good.
The rains slows down the game a lot though (at least in the HTML5 version), which makes it quite painful to play, but the rest of the game is so good that I still played it until the end :-)
The Daisy part was super cheap though, you can't see her there, and it looks like you can't reach the hill either, it's very easy to get fooled there is nothing there.
@scriptorum You have to first bring her back to life and then stab her in the back when she tries to bake you the poisoned cookies.
Made with GMS :D
Fantastic mood.
Definitely worth playing on the nice full screen Windows version. The sound was not working on the HTML version for me (Firefox).
The sound effect for text appearing is a bit intrusive, but the music makes up for it.
I always wanted to hit the ground running each iteration, and the teleport sequence started to feel too long.
I kind of wish the cane actually made me run instead of slowing time, since walking through the same areas started to feel tedious. Especially when I was trying to get through the park. I always felt one second short (and I tended to give up before hitting the invisible trigger).
That aside, the story and atmosphere kept me going through each iteration. I like the metaphor of being stuck in place, it's really fitting.
After trying it I didn't feel let down at all.
I found this brilliant. The art was a great style, the music was good and the two songs fit the scenes/sections they were accompanying well. The dialog felt solid and the humor made me chuckle in places. The little world felt fairly dense and fleshed out due, I think, to the dialog and art. You made excellent use of the theme, too. And the story though it may have seemed slightly rushed and short (which I appreciate because of the time constraints) felt relatively smooth.
It's funny seeing that some people got stuck in the graveyard. I immediately walked directly to the key on my first 10 seconds iteration, then walked immediately to the gate on my second!
Overall an enjoyable experience, and one of the best entries I've played so far!
But really nice work, and interesting use of the theme.
No framerate problem for me (Chrome / OSX).
I felt the 10-second thing was pretty gimmicky, and really just served to be an annoying detour on an otherwise pretty basic adventure game. It did allow for some puzzles, but it was annoying to be exploring and hunting for tiny pixel differences and then be teleported back.
Still, the mood and the art really makes this game stand out. Nice job!
I'm using ubuntu 12.10 chromium
Everything else fits too: The graphics, the music, the sounds - together with the story it creates an incredible mood.
You did an awesome, awesome job there.
The use of the theme was very Majora's Mask-ish, but that was just wonderful, the only downside of it being that it became a little bit annoying getting teleported back each time.
Moreover the music, graphice and ESPECIALLY the mood were absolutely stunning.
Great job!!!
Great job btw.
Wonderful entry, sir. Congratulations!
Simply beautiful and to the point (with significant subtleties).
Keep going like this :)
Also, your palette choice reinforces the character's depression nicely.
(I just played the web version; is Daisy still in her hard-to-find spot in that version? I needed to read your comment to find her.)
And you did a good job with the walking stick and the easier way to find Mary in the post compo version, those where very good ways to counteract the pressure of the 10 second limit IMHO.
Overall a really impressive game! :)
I ust have a problem with walking the same way over and over again. That makes it a bit dull, until you find out, where you can make the next progress.
Good idea.. however it quickly gets annoying that you always start at the graveyard.
It's a stunning piece. I'm in love with the graphics and music. and your take on the theme is original and works well. Pacing seems finely tuned too. Hats off! :D