Dave's Marvelously Mediocre Game by OddballDave

[raw]
made by OddballDave for LD27 (JAM)
Instructions
A game for 1-26 players. Click game window to give the game keyboard focus. Hold down any letter key for less than ten seconds. The person who holds down the key closest to ten seconds without going over wins.

Description
The game was made in only two hours as that is all I could spare to take part. All code and design is by me. Music and sound effects by someone else. Enjoy.

Ratings

Coolness 41% 1377
Overall(Jam) 2.52 540
Audio(Jam) 2.61 353
Fun(Jam) 2.12 559
Graphics(Jam) 2.08 567
Innovation(Jam) 2.68 406
Theme(Jam) 3.36 176

Feedback

archaeometrician
28. Aug 2013 · 02:03 UTC
Hahah nice game Dave ;)
VagabondEx
28. Aug 2013 · 21:36 UTC
I was thinking about something similar, but decided not to do it. I'm sure it wouldn't have been as good as yours.. ;)
BackwardSpy
29. Aug 2013 · 12:53 UTC
What can I say? It was marvellously mediocre! :D
fullmontis
29. Aug 2013 · 13:01 UTC
I'd love to have a 26 player match.
Fififox
29. Aug 2013 · 13:04 UTC
Simple yet fun!
Laguna
29. Aug 2013 · 13:28 UTC
Nice Game! And for two hours even more impressive.
Lightmare Studio
29. Aug 2013 · 13:38 UTC
Nice idea but that's not very... fun! :)
lopiky1
29. Aug 2013 · 13:45 UTC
:D
Zap
29. Aug 2013 · 14:19 UTC
This is an interesting idea, and nice to see a same-screen multiplayer game! And with 26 players- so inclusive ha ha
My biggest criticism is that you write "Music and sound effects by someone else." - great that you admit it, but it would be super nice if you could properly credit your source :)
mboaj
29. Aug 2013 · 17:10 UTC
Hi! I tried to press 4 keys on a Mac QAWS but it only recognizes the first two as I noted when answering your comment on my game, keyboards are rather primitive in this respect. 4 keys is typically the best all the keyboards can do :)
🎤 OddballDave
29. Aug 2013 · 21:30 UTC
@Zap: You are entirely correct, I should credit the musician. I'll ask him his name and update :)

@mboaj: Yep, cheap keyboards aren't great at registering simultaneous presses. The game overcomes this by allowing players to take it in turn to play if your keyboard is cheap. This also means that you can have multiple tries if there are less than 26 players.
alts
03. Sep 2013 · 07:59 UTC
Calls to mind The Price is Right, and a "game" I'd often play as a child of trying to stop a stopwatch at some exact number of seconds. Something that surprised me was that I found it hard to internally count down seconds because of the strong beat of the background music.