10 seconds to Disaster by Senevri
Every ten seconds, a portal opens. From open portals come wandering monsters.
You can shoot fire and do spinny-magic-thingies.
It's playable, and there's a lose condition. You can consider access to the red portal to be the win, but I didn't have time to implement the boss battle.
Needs optimization, and there's some leakiness there, and I didn't have time to implement the snazzy graphics I wanted. Most of the time was spent writing the engine in XNA/Monogame.
May require XNA redistributable, I'm not sure.
Uses one library - tiled-xna to read Tiled map files. Rest is just xna monogame.
Surprisingly fun, although too easy right now. I've beaten the game a couple of times - only red and black monsters are dangerous.
*edit* Since people are having trouble, I'll try to compile a pure XNA (no monogame) version of this. Will take a long while, since my standard XNA seems broken somehow....
The Linux version might work on windows, too, but it has been succesfully compiled and run on a debian-based distro.
Windows postcompo version has been updated to be near what my original goals were.
Links:
https://github.com/Senevri/tiled-xna
XNA if needed:
http://www.microsoft.com/en-us/download/details.aspx?
id=20914
.NET if needed:
http://www.microsoft.com/en-us/download/details.aspx?id=30653
You can shoot fire and do spinny-magic-thingies.
It's playable, and there's a lose condition. You can consider access to the red portal to be the win, but I didn't have time to implement the boss battle.
Needs optimization, and there's some leakiness there, and I didn't have time to implement the snazzy graphics I wanted. Most of the time was spent writing the engine in XNA/Monogame.
May require XNA redistributable, I'm not sure.
Uses one library - tiled-xna to read Tiled map files. Rest is just xna monogame.
Surprisingly fun, although too easy right now. I've beaten the game a couple of times - only red and black monsters are dangerous.
*edit* Since people are having trouble, I'll try to compile a pure XNA (no monogame) version of this. Will take a long while, since my standard XNA seems broken somehow....
The Linux version might work on windows, too, but it has been succesfully compiled and run on a debian-based distro.
Windows postcompo version has been updated to be near what my original goals were.
Links:
https://github.com/Senevri/tiled-xna
XNA if needed:
http://www.microsoft.com/en-us/download/details.aspx?
id=20914
.NET if needed:
http://www.microsoft.com/en-us/download/details.aspx?id=30653
| Windows | https://www.dropbox.com/s/o7v959nahj2zbwf/LD27.zip |
| Windows(Post-Compo) | https://www.dropbox.com/s/qc5efzn5dxtf6r3/LD27_postcompo.zip |
| Linux(Post-Compo) | https://www.dropbox.com/s/l77o7xxgx01c4nv/LD27-Linux.zip |
| GitHub | https://github.com/Senevri/LudumDare |
| Original URL | https://ludumdare.com/compo/ludum-dare-27/?action=preview&uid=25313 |
Ratings
| Coolness | 70% | 3 |
| Overall | 1.97 | 1176 |
| Audio | 1.76 | 873 |
| Fun | 1.94 | 1128 |
| Graphics | 1.60 | 1165 |
| Humor | 1.88 | 778 |
| Innovation | 1.74 | 1181 |
| Mood | 1.65 | 1070 |
| Theme | 2.20 | 1117 |
My computer: Windows 7 Home Premium 64-bit
controls and balance could use a little work. speed is fast but firing is meh.
I liked the handdrawn style for graphics
I like how you have to negate through a maze to investigate areas where there could be enemies. Of course, some of the enemies just go towards me, heh.
The enemies could be more dangerous, but the reds and blacks can kill you quite fast if you're not careful.
My original design had civilians the monsters would go after, but time limit -> <snip>. Also, the monster attacking could use more work, definitely.