"10 seconds left, Mr. Pink Rabbit!" by Lightmare Studio
In "10 seconds left, Mr. Pink Rabbit!" you must help Mr. Pink Rabbit shop his groceries. Problem is, the store closes in 10 seconds!
-HOW TO PLAY-
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The goal of the game is to draw a path for Mr. Pink Rabbit so that he grabs stuff written on his grocery list (which you can check in the lower left corner), then checks out at any of the cash registers on the right side of the store.
The game has two steps: first you must place waypoints for Mr. Pink Rabbit to follow. You can either left-click the buttons in the top-left corner or scroll the mouse wheel.
You can move any placed waypoint with the crossed-arrow- button. You can delete the last waypoint by clicking the mouse's right button.
By clicking the Play button in the lower right corner of the screen, you send Mr. Pink Rabbit into the store...will he make it in time?
Experiment with different run speeds and make the most of Mr Pink Rabbit's shopping cart's momentum! Have fun shopping with Mr. Pink Rabbit!
Note: The keyboard is not needed during gameplay but you can switch to fullscreen by pressing Alt+Enter and end the game by hitting the Esc. key.
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KNOWN ISSUE
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The main issue you may encounter is that Mr. Pink Rabbit may get stuck into a collision (any crate or wall). This is most likely because you placed a waypoint too close to the collision (what matters is its center, pointed at by the tip of the label).
To fix it, drag the waypoint away from the collision with the Move button and refrain from putting waypoints too close to collisions. I know we should have fixed it, but it was slightly too risky with the time we had left. Maybe I'll fix it post LD, though. If time allows.
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A word about us!
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It was our first entry in a LudumDare/GameJam/whatsoever (as a team or as individuals).
Coming up with the game concept was pretty quick but it was hard to tell whether it would eventually be fun until the last morning.
Anyway, we're really happy because we had loads of fun creating this from scratch, especially while recording the music and sound effects! We definitely had a great time!
You can also check out the website we made for the lulz during the jam (click the Website button).
- Lightmare Studio (the four of us)
-HOW TO PLAY-
-------------------------------------------------------
The goal of the game is to draw a path for Mr. Pink Rabbit so that he grabs stuff written on his grocery list (which you can check in the lower left corner), then checks out at any of the cash registers on the right side of the store.
The game has two steps: first you must place waypoints for Mr. Pink Rabbit to follow. You can either left-click the buttons in the top-left corner or scroll the mouse wheel.
You can move any placed waypoint with the crossed-arrow- button. You can delete the last waypoint by clicking the mouse's right button.
By clicking the Play button in the lower right corner of the screen, you send Mr. Pink Rabbit into the store...will he make it in time?
Experiment with different run speeds and make the most of Mr Pink Rabbit's shopping cart's momentum! Have fun shopping with Mr. Pink Rabbit!
Note: The keyboard is not needed during gameplay but you can switch to fullscreen by pressing Alt+Enter and end the game by hitting the Esc. key.
-------------------------------------------------------
KNOWN ISSUE
-------------------------------------------------------
The main issue you may encounter is that Mr. Pink Rabbit may get stuck into a collision (any crate or wall). This is most likely because you placed a waypoint too close to the collision (what matters is its center, pointed at by the tip of the label).
To fix it, drag the waypoint away from the collision with the Move button and refrain from putting waypoints too close to collisions. I know we should have fixed it, but it was slightly too risky with the time we had left. Maybe I'll fix it post LD, though. If time allows.
-------------------------------------------------------
A word about us!
-------------------------------------------------------
It was our first entry in a LudumDare/GameJam/whatsoever (as a team or as individuals).
Coming up with the game concept was pretty quick but it was hard to tell whether it would eventually be fun until the last morning.
Anyway, we're really happy because we had loads of fun creating this from scratch, especially while recording the music and sound effects! We definitely had a great time!
You can also check out the website we made for the lulz during the jam (click the Website button).
- Lightmare Studio (the four of us)
Ratings
| Coolness | 95% | 2 |
| Overall(Jam) | 4.08 | 10 |
| Audio(Jam) | 3.82 | 31 |
| Fun(Jam) | 3.92 | 12 |
| Graphics(Jam) | 4.36 | 40 |
| Humor(Jam) | 3.90 | 26 |
| Innovation(Jam) | 3.92 | 18 |
| Mood(Jam) | 3.68 | 56 |
| Theme(Jam) | 4.02 | 12 |
Now we need some rest! We can't wait to play all the games out there, but...we will have to wait because I'm basically nodding off while typing this comment ^^;
One word, perfect.
Apart from the fact that i have a soft spot for rabbits, i love the design and spottless execution.
Great gameplay idea too,
wow.
2. ???
3. Profit!
Make it happen!
I had no doubt you would make something cool, but you really did a great job! Sounds and music are perfect, the art style is fun, everything goes well together...
Bien jou茅 ! :)
Special props for the voiced music, it is beyond fantastic!
We're all super excited to see people having fun this ^^ Hey maybe we should start a choral! :D
sirdorius > Oh yeah actually we pondered whether we should enable this feature or not, but we finally decided that since it doesn't take that much time to destroy the whole path and re-create it, we could leave it like this (changing it was pretty risky when we considered the possibility). However I do agree with you; at some point we even pondered the possibility of inserting waypoints between two existing ones, but it was too much work and was definitely a huge risk.
Anyway, thank you for your comment! ^^
Really loved the game and the interpretation of the theme! I want a supermarket like that where you can buy cats and candies.
The only critical problem with this game is the music. My wife & me can't stop singing the f*** "tututut tulut tutuuuluuuu".
Good job guys :)
Ha ha thanks, deepnight! Believe me, the theme has been stuck in our own heads since Monday. I seriously contemplate scooping my brain out with a spoon. But maybe I should keep it for the next LD xD
Fun and polished, the endless replayability IS true.
I wonder if there is any end to it (no time to play more than 30 min straight, yet), and if the levels are random or if they loop...
I really liked the hommage to Monsters, Inc. but I have to say that I was a bit disappointed that the top checkout desk didn't get its own illustration. I think M. Pandabear could be rightly jealous about that.
Completely desperate for someone to appear on the screen, we resigned to accepting Josiane, though she was not quite as photogenic (or sympathetic for that matter).
An ending (something like a "Play again/exit" screen after each stage ) would be nice... or I simply didn't play enough of it. xD
Also, I can definitely see this as a mobile game! The high replay value also help here.
The music was great and, have it almost only (I think I hear a metronome or something... XD) made by voices added to it's awesomeness!
The graphics are also great, and leaving a trail through runs was a nice idea!
Last, but not least, that screen when you lose... It's funny that the bunny's can't feed it's family because you failed to bring grannies and kittens back... xD
Almax27 > Thanks!
Venterulli > I'll take a look! I'm sure it's great! :D Thanks for your comment!
Alexander Ponomariov > Thanks! We will post the postmortem soon. We worked around 45-50 hours each!
GFM > Hehe thank you, glad you loved the humor :)
BTW, Did your team use graphic tablets for the graphics? cause they are really nice.
PixlWalkr > Yep, an A5 Intuos 4 by Wacom! We have only one artist but the guy's like a one-man army. A one-man artist army, that is :p
You guys get an extra humor point for building that website! It even has a presskit!
ddioniso > Thank you! Creating the website was fun!
ratalaika > Thanks! :)
Volute > Thank you! :D
Jupiter_Hadley > Oh wow thank you very much! I checked the video: you did a very good job!
Diogo Muller > Hehe we thought of a tablet version too because it's basically all simple point and click gestures. Not sure we will make it happen one day, though.
Kad > I chose "slap". Although all four of us sang for the game, the unnerving "too to-too" tune is Gwen's masterpiece. I can't shake it every since we made the game, so now I hate him.
M.O.U > Thank you very much!
klianc09 > Yeah, the fact that you have to delete the whole path is not a decision we enjoyed taking. We just didn't want to take the risk of breaking the waypoint editor before the deadline, so we left it this way. But maybe I'll work on an "extended" version and improve the editor, allowing to change the speed type of an already placed waypoint, and delete any one of them you like. It's not a lot of work but it was too risky during the jam. Also, the music loop indeed is short, but its grating aspect was kinda made on purpose :)
Dohan > Thank you very much :D